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3.11版本还能使用吗?这个MOD能否改善AI喜欢大范围殖民行星或居住站的坏习惯?
can you check if it works by bringing the files in the 'common' folder to the root? (ie. remove the 'common' folder but not the contents)
I did so and the error is gone from the launcher.
Please verify if the mod works as intended that way. I posted that solution elsewhere as well but haven't gotten an answer so far.
Thanks.
Seems to have worked, no new local mods appearing. And all I did was copy and paste the 'common' and 'events' folders into a new mod...
Did any of those other mods propose a solution by any chance?
Seems to be a problem with a few mods at the moment unfortunately...or a problem with the launcher.
1) limit AI from making subspecies
2) merge subspecies
3) disable xeno-compatibility
4) disable bio ascension
these are the answer to AI spam sub species, especially if you play with increased trait points
Of course you can use ideas from this mod. Having looked at your mod, I'd say the difference is: in my mod planets will be terraformed to the climate of the founder species, while in your mod there's an equal chance for them to be terraformed to the climate of any valid species in your empire.
However, in doing so, I have made a lot of tweaks to the weight system as well as the survey pops event. If you are interested, you can use any of the changes we have done.
Also, may I have permission to get ideas from anything you have done in this mod?
@CarbonCopy: I think you overestimate the willingness of the AI to sign migration pacts. In my Planetfall mod I have included code that makes the AI more willing to sign migration pacts with species of a different climate type, and yet there were still many uncolonized worlds in my games. To the point that there was this huge terraforming spree of dozens of worlds in the 20 years after I added this mod's code. So there should still be a noticeable improvement in AI performance.
In any case, why would it matter if only xenophobes terraformed? Signing migration pacts is clearly the cheaper and more powerful option (unfortunately, for the playstyle variety of the game).
"Countries with an organic main species will terraform planet to their climate preference, if they do not have any other species, able to colonize, that prefers living in that climate."
By the time one has unlocked the tech to terraform, anyone that isn't a fanatical murderer will be able to colonize any planet with a variety of species available. Unless im reading it wrong, and the decision to terraform does not also include species from federations or alliances.
yeah, but some of us do use Planetary Diversity. it is simply a good mod, you should try it!