Stellaris

Stellaris

Make the AI Terraform Again
54 条留言
Warmonger 7 月 17 日 上午 10:01 
Achievement compatible ?
焱淼 2024 年 4 月 22 日 下午 12:02 
Does version 3.11 still work? Will this mod improve the AI's bad habit of preferring to colonize planets or habitation stations on a large scale?

3.11版本还能使用吗?这个MOD能否改善AI喜欢大范围殖民行星或居住站的坏习惯?
WP 🥔 2022 年 8 月 16 日 上午 12:18 
Is this mod still necessary another year on?
⑧ ҠƗ₱ɗєҠƗ₱.ᵉˣᵉ [⇄] 2021 年 9 月 16 日 上午 4:54 
This mod is still needed to get the AI to terraform in 3.1
falhxer 2021 年 6 月 9 日 上午 4:23 
Le dotto
KrashLog 2021 年 4 月 23 日 下午 1:41 
Would like to know if this was fixed in 3.0, too
BladeRnr 2021 年 4 月 18 日 上午 8:02 
Curious to know if this mod is still needed in 3.0.1 (Nemesis)? Or if it requires updating with all the changes that Paradox made?
Kepos 2020 年 10 月 19 日 上午 6:02 
It shows that this mod is preventing 36 building slots to work.
Vini 2020 年 5 月 22 日 上午 6:47 
Does it work with Planetary Diversity?
17blue17 2020 年 3 月 23 日 上午 9:40 
thank you for the update
Maniac  [作者] 2020 年 3 月 23 日 上午 1:55 
Current implementation doesn't use is_majority_species anymore.
17blue17 2020 年 3 月 8 日 下午 3:31 
is_majority_species = prev.prev removes the error but I have no idea if it works
Maniac  [作者] 2020 年 3 月 8 日 下午 2:51 
I might need to change that to is_majority_species = prev, so that it refers to the country scope.
17blue17 2020 年 3 月 8 日 下午 2:34 
Question: is_majority_species = yes. You have many of these commented out but you still have some left that are not commented out in OR sections in gai_survey_pops.txt. The game error log does not complain but the cwtools error checking mod thinks there is a scope error with the ones not commented out. Maybe ok as is? Thanks for the great mod.
hypersot 2019 年 12 月 10 日 下午 5:12 
@Maniac
can you check if it works by bringing the files in the 'common' folder to the root? (ie. remove the 'common' folder but not the contents)
I did so and the error is gone from the launcher.

Please verify if the mod works as intended that way. I posted that solution elsewhere as well but haven't gotten an answer so far.

Thanks.
FailSafe 2019 年 12 月 6 日 下午 4:31 
Not that I have seen unfortunately. Weirdly enough I got around the problem by reuploading your mod under a slightly altered name so I could still use it with a friend in multiplayer (personal use only :) ).

Seems to have worked, no new local mods appearing. And all I did was copy and paste the 'common' and 'events' folders into a new mod...
Maniac  [作者] 2019 年 12 月 4 日 上午 11:17 
That damn launcher... :-(

Did any of those other mods propose a solution by any chance?
FailSafe 2019 年 12 月 4 日 上午 4:50 
It says there is something wrong with the game files, and to contact the mod author - I have the problem too. It seems to create a local mod file and enable that instead in the launcher. The local mod doesn't disappear when you unsub either.

Seems to be a problem with a few mods at the moment unfortunately...or a problem with the launcher.
Maniac  [作者] 2019 年 11 月 28 日 下午 11:47 
If it says "This mod requires game version 2.3", that you can ignore. Nothing was changed between game versions 2.3 and 2.5 that would affect this mod's functionality. If the problem is something else, you'll need to be more specific.
Leviathan 2019 年 11 月 28 日 下午 11:28 
new launcher says somethings wrong with your mod
Maniac  [作者] 2019 年 11 月 21 日 上午 7:48 
Yes, yes and yes. :-D
Longprao 2019 年 11 月 21 日 上午 7:42 
Is this mod still relevant? is it working with 2.5 and current Starnet? Thanks!
Gavril 2019 年 10 月 21 日 上午 8:35 
Wait... does this do anything for AI subspecies? I don't think it does...
plutonianempire 2019 年 10 月 11 日 下午 11:22 
Thank you!
kgptzac 2019 年 10 月 11 日 上午 1:20 
There are mods that do the following:
1) limit AI from making subspecies
2) merge subspecies
3) disable xeno-compatibility
4) disable bio ascension

these are the answer to AI spam sub species, especially if you play with increased trait points
plutonianempire 2019 年 10 月 2 日 下午 4:28 
Sadly Im still getting species spam even after installing, @Lyserus ;_;
Maniac  [作者] 2019 年 10 月 2 日 上午 1:23 
Should work. Last I checked there was no overlap in files.
pignans 2019 年 10 月 1 日 下午 3:38 
So just to clarify this mod will work with Starnet + Starnet friendship patch right?
Giorgio Tsoukalos 2019 年 9 月 26 日 下午 2:57 
MATA
Lyserus 2019 年 8 月 15 日 下午 11:48 
I wonder if this will finally prevent AI from over-genetic-modifying and have a sub race for each planet
Syntax 2019 年 8 月 14 日 上午 8:51 
do I need a new game for this to work, and will it work with planet diversity? Many Thanks
TechSY730 2019 年 8 月 14 日 上午 7:32 
Re: PD + New Worlds, there is alternate version of the mod I posted that also supports New Worlds: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1631988811
Hong Meiling 2019 年 8 月 13 日 下午 8:08 
@Malrama Sorry, there wasn't anything written in the description if it was compatible with PD in the first place. Can't be blind about something that doesn't even exist. The comments below mine is only regarding P.D+New World, not P.D itself.
Maniac  [作者] 2019 年 8 月 13 日 下午 4:07 
Ah, so there already exists a terraforming mod for the Planetary Diversity players. Awesome! :-D

Of course you can use ideas from this mod. Having looked at your mod, I'd say the difference is: in my mod planets will be terraformed to the climate of the founder species, while in your mod there's an equal chance for them to be terraformed to the climate of any valid species in your empire.
TechSY730 2019 年 8 月 13 日 下午 2:28 
Hey, I maintain a mod where we work with applying and expanding the groundwork done by Glavius to work with all planet types added by Planetary Diversity: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1631988918

However, in doing so, I have made a lot of tweaks to the weight system as well as the survey pops event. If you are interested, you can use any of the changes we have done.
Also, may I have permission to get ideas from anything you have done in this mod?
Knapp 2019 年 8 月 13 日 上午 8:28 
I wish the base game had a mode where if you reduced the number of habitable planets present, it increased the number of terraforming candidates (like Mars) present in the game to suit.
Maniac  [作者] 2019 年 8 月 13 日 上午 3:36 
Oh wait, perhaps my different experience (not with frequency of migration pacts but with frequency of different-species leaders) is because in my personal mod I changed the define to reduce the likelihood minority pops are chosen as the next growing pop.
Maniac  [作者] 2019 年 8 月 13 日 上午 2:52 
Weird. How do you define "midgame" though? In order to be competitive with humans, they should sign migration pacts as soon as possible. Signing one in 2300 won't do much for instance.
The Mind Castle 2019 年 8 月 13 日 上午 1:39 
@Maniac actually, I see my AIs sign migration treaties all the time, to the point that by mid-game years at least half of the empires have a ruler that is not of their native species. It is actually quite annoying, and I'm not even using any AI mod.
Maniac  [作者] 2019 年 8 月 12 日 下午 1:19 
@Malrama: yeah, wasn't sure if Del was trolling or just unobservant. Anyway, I just had a look at Planetary Diversity. They have like 40 planet types. Squared means 1500+ terraforming projects that would need to be edited. Sounds rather lengthy and boring.

@CarbonCopy: I think you overestimate the willingness of the AI to sign migration pacts. In my Planetfall mod I have included code that makes the AI more willing to sign migration pacts with species of a different climate type, and yet there were still many uncolonized worlds in my games. To the point that there was this huge terraforming spree of dozens of worlds in the 20 years after I added this mod's code. So there should still be a noticeable improvement in AI performance.

In any case, why would it matter if only xenophobes terraformed? Signing migration pacts is clearly the cheaper and more powerful option (unfortunately, for the playstyle variety of the game).
VAN 2019 年 8 月 12 日 下午 1:12 
sorry
CarbonCopy 2019 年 8 月 12 日 上午 11:53 
This still only means that Ai with the xenophobe trait, or basically any trait that segregates a faction politically, will be the only ones terraforming.

"Countries with an organic main species will terraform planet to their climate preference, if they do not have any other species, able to colonize, that prefers living in that climate."

By the time one has unlocked the tech to terraform, anyone that isn't a fanatical murderer will be able to colonize any planet with a variety of species available. Unless im reading it wrong, and the decision to terraform does not also include species from federations or alliances.
Vyllis 2019 年 8 月 12 日 上午 11:23 
Going to try it with Starnet.
Wubbbi 2019 年 8 月 12 日 上午 6:46 
@.Del you are blind right? Please tell me you are blind ...
Hong Meiling 2019 年 8 月 12 日 上午 4:25 
Is this compatible with Planetary Diversity?
Allein 2019 年 8 月 11 日 下午 11:02 
@Maniac
yeah, but some of us do use Planetary Diversity. it is simply a good mod, you should try it!
Spiffing Reynard 2019 年 8 月 11 日 下午 2:19 
Musk approves this mod
Maniac  [作者] 2019 年 8 月 11 日 上午 9:24 
Sorry Lex Peregrine, but I don't use your mod, so lack incentive to make a submod for it.
JenkoRun 2019 年 8 月 11 日 上午 3:32 
#288. Dr. Bright is NOT allowed on the Steam Workshop. Ever.
_b1ack0ut 2019 年 8 月 10 日 上午 11:04 
o ♥♥♥♥ is that Dr Bright i see? CONTAINMENT BREACH!