Sid Meier's Civilization V

Sid Meier's Civilization V

Ashanti, Durrani & Nepal
50 条留言
McDuck 2016 年 12 月 24 日 下午 10:25 
For Durrani, before Peshawar, you should have the cities of Herat, Ghazni, Ghor and Balkh
Teddyk  [作者] 2016 年 5 月 24 日 下午 1:05 
Yaaa, that's so disappointing. Though, now it is not FREE. It was double bugged. (Floating Gardens have ID 0 and usually appear if coder is adding an unexisting building) Unfortunately, I have no access to mod project (needed for update) by Sunday.
This time I tested it in game and the fix works:
Open "NepalLSTraitCode" (in notepad for example) and add following text (without " "):
"local DummyB = GameInfoTypes.BUILDING_DUMMY_LS_NEPAL_REQ;"
At the top, next to other local defines. Thanks and sorry again.
piotr.stefaniak 2016 年 5 月 24 日 下午 12:21 
Sorry, but Nepal is still bugged.
piotr.stefaniak 2016 年 5 月 22 日 上午 2:35 
thanks, Teddyk :-)
Teddyk  [作者] 2016 年 5 月 22 日 上午 1:38 
Hello, thanks for reporting, the issue is from the last update as mod is using now differenet method for workable mountains.
I am gonna update it by tomorrow. If you want to fix it quickly on your own, you need to go to your Mods folder, open "Nepal Leader Mod.xml" (in notepad for example); find and delete the line "<FreeBuilding>BUILDING_NEPAL_LS_MOD_DUMMY_1</FreeBuilding>" and start the new game. You can always finish the current game if you don't mind this powerful bonus. Sorry for your wasted time, bugs usually happens when I am updating something simple and do not bother to test it. :(
piotr.stefaniak 2016 年 5 月 22 日 上午 12:59 
When playing Nepal just after founding first city i got Floating Gardens built in tis city instead of Rice Terrace as possible to build. The same error appears in next cities.
Teddyk  [作者] 2016 年 4 月 18 日 上午 7:18 
Thanks for the review.
Description is incorrect, it is supposed to be melee unit.
By math, you had about 58 mountains inside your terrirory. Yaa. I am gonna make civ bonuses not terrain dependent in future. It was actually mentioned before.
76561198130311291 2016 年 4 月 18 日 上午 2:24 
Durrani review: As of the current version, the mujahideen are a melee unit (not a ranged one as the tooltips describe) - the aircraft promotion works fine though. Given enough mountains, you will literally be pissing out great writers every few turns. With no other mods, a 125% GW bonus across a moderately wide empire yielded +301 GW points a turn, while the great artists and musicians were on 18-20 GP points a turn. After the 22nd great writer I just gave up on actually finding a place for it and burnt them all for social policies. Overall, a pretty fun civ to play, if a little on the strong side - raw writing doesn't actually yield that much tourism, so unless you have wonders that improve writing it'll just be a nice boost to culture.
Teddyk  [作者] 2016 年 4 月 12 日 上午 5:44 
Yaa, it is a shame that even though the author of Workable Mountains took my code and I explained him how to make it to work together, he didn't care. :P

I want to do it another way (so no other mod can interfere with it) in next update, but first I would need to make some new art for this set. One day maybe.
76561198130311291 2016 年 4 月 12 日 上午 4:48 
Would be nice if the mountains weren't fake, so they could work with the Workable Mountains mod for ridiculous yields ;( still feels very stronk, the cheaper watermill available earlier was a helpful boost (although the economy will need management)
Mojave Neon 2015 年 9 月 9 日 上午 5:08 
I just finished a playthrough with the Durrani, and I must say that I found them to be a rather enjoyable civ. The UA is powerful, but since it is focused solely on great writers, I didn't find it to be OP. Plus, the fact that mountains are such a large part of the UA, while not providing any yields themselves, helped to really balance these guys out. Good synergy between the UA and the UB as well. The UU is certainly unique as well. Overall, I really liked playing as the Durrani.
adeelfaqih 2015 年 7 月 27 日 下午 1:58 
Are they "Events and Decision" compatible? Cant play without that mod! :)
WERNERvsNEO 2015 年 5 月 3 日 下午 2:38 
I like very much these extra civs!
But could it be some text is missing at the civilopedia for Nepal?
Or could this be a conflict with the many other civs I use for example those of JFD?
Teddyk  [作者] 2015 年 1 月 2 日 上午 4:48 
@niel2760
It took me a while, but I have fixed it.

@ruhrgebietheld
Thanks, I like Nepal as well (founding Helm's Deep surrounded by 5 mountains :D).
niel2760 2014 年 11 月 9 日 上午 8:44 
@Teddyk Playing as Durrani, the Culture Overview button seems to be not working. I cannot move any of my Great Works around.
Mojave Neon 2014 年 10 月 12 日 下午 3:09 
Wow, Nepal is one of the best mod civs I've encountered. At least on a Highlands map, they are incredibly fun to play as. Both the Rice Terrace and Gurkha are excellent. Great job with them.
murena2 2014 年 8 月 29 日 上午 7:46 
The rice terrace is broken :/
Windows XP 2014 年 8 月 7 日 上午 2:19 
Thanks
Teddyk  [作者] 2014 年 8 月 7 日 上午 1:08 
http://forums.civfanatics.com/showthread.php?t=499014 There is direct download to ALL my civilizations so you will have to download about 150 MB.
Windows XP 2014 年 8 月 6 日 下午 11:46 
Can you please put a direct download link please. Im using mac and I got mine from the appstore.
Teddyk  [作者] 2014 年 4 月 27 日 上午 10:47 
I don't think there is a reasonable solution that wouldn't cause more issues, but I will think about it.
easte 2014 年 4 月 24 日 上午 4:33 
A "problem" I'm having with Nepal is that the starting position is rarely within two hexes of a mountain, negating the bonus for the capital. I've tried on a 3B year-old Pangea map and it still rarely happens. I have to use a Highlands map to get it consistently. Could you fix this, is there a way to have mountains as a start bias? Also, is there a way to change the hex preference so it doesn't continue to ignore mountains when expanding? They are very expensive to buy! Thanks!
Teddyk  [作者] 2014 年 4 月 10 日 上午 2:22 
I am not sure if it related to your problem, but I have found a bug (uploaded new version with fix). However, I don't know if it could cause negative culture modifier.
𒄑𒉈𒂵𒈩 2014 年 4 月 9 日 下午 10:32 
Hi, I think there's a bug with the Duranni at least, whereby I start to receive negative culture modifiers after a while. I've only noticed it when I've played Duranni. It's bad, up to -50% culture. Could you look into it/has anyone else noticed something similar?
tempusnet 2014 年 2 月 23 日 下午 6:32 
Thank you kindly - Tried a few times and the bug happened with different Natural Wonders, and different proximitys. Thanks again for a quick responce, and it's an excellently crafted civilisation.
Teddyk  [作者] 2014 年 2 月 23 日 下午 1:12 
Thanks for reporting. I will fix it.
tempusnet 2014 年 2 月 23 日 下午 1:05 
When playing as Nepal, when I settled in a mountain range that contained a mountain natural wonder, the natural wonders territory was gained (like a mountain) but also only gives the bonuses of a regular mountain. Effectively deleting the natural wonder
Stiflex_ 2014 年 1 月 8 日 上午 8:53 
Hey there everyone - I've made a little spotlight/showcase for these civilizations! -
http://www.youtube.com/watch?v=mZ7NiKgXqK0
Come check them out, and check out their special abilities/images alongside with the other 4 civ packs! :)
Delport Breckland 2013 年 11 月 10 日 上午 5:53 
... hmm. Now that you put it that way, it is less powerful than, say, the Maya ability. I think you are right - it only seemed strong, but is actually rather balanced.
Teddyk  [作者] 2013 年 11 月 10 日 上午 3:06 
Is it really? I don't think 4-6 Great Works through the game is even near to strong.
Delport Breckland 2013 年 11 月 9 日 下午 9:41 
This mod looks very interestinng, but the Durrani UA seems too strong. Do you really get the same culture as though you had spent the unit, but then get to built a great work of writing too? If so, would you consider creating an alternate UA that is less powerful? Thank you for your time!
Nadia Om 2013 年 11 月 5 日 下午 7:13 
also, one thought- If its not too much to ask, a sound file would be fantastic for these civs. :)
Nadia Om 2013 年 11 月 5 日 下午 7:05 
I want to congratulate you on this mod.
--
by the way, I was sorld on neparl. :) I saw the title, shouted,"NEPAL!" and clicked. Subbed.
Futurama Fan 2013 年 11 月 4 日 下午 4:35 
You have some of the best mods out there! Keep rocking!
Jordan Whyte 2013 年 10 月 30 日 下午 12:52 
Thanks, I'll try disabling some mods. On a side note thanks for the mods, they are all fun to play.
The Bread King 2013 年 10 月 28 日 下午 6:42 
Actuallly, it seems like restarting steam fixed the issue, the mod works great now. Awesome work!
Teddyk  [作者] 2013 年 10 月 28 日 下午 1:42 
This mod requires both GK and BNW to be 100% sure that it will work.

Nepal not having bonuses from mountains -> Fatal Interaction with other Mod. Most probably something giving bonuses to mountains as well.
Jordan Whyte 2013 年 10 月 28 日 下午 12:32 
I don't get the bonuses from mountains while playing Nepal, any idea why?
The Bread King 2013 年 10 月 28 日 上午 7:58 
the mod shows up in the civ 5 mods section and im subrcibed in the workshop but I don't see any of the new civs in the game set up. Gods and Kings

Anyone know why? Thanks
lallportcohoon 2013 年 10 月 22 日 下午 9:54 
ScottMcPwn, Duranni basically is Afghanistan. the height of the Duranni empire controlled all of Afghanistan plus more, and nowadays they make up about 16% of Afghanistan's population.
Cheems 2013 年 10 月 22 日 上午 8:42 
Wouldn't the Mujahideen be a better fit for an Afghan civilization?
storrskh 2013 年 10 月 19 日 下午 3:05 
I can't get Olmec, etc mod to download.
Teddyk  [作者] 2013 年 10 月 17 日 上午 7:55 
Fixed.
Vie S 2013 年 10 月 16 日 上午 6:58 
Yeah, the main reason Civilopedia is important to me is that I use dozens of modded Civs, Wonders, etc., and it's quite difficult to remember what all of them do. Thanks for looking into it!
Teddyk  [作者] 2013 年 10 月 16 日 上午 1:39 
Well, that's a shame. I have used Civilopedia only several times during my first week with ciV. That's why I didn't bother to make a single Civilopedia entry for my mods if you are curious. I am grateful you noticed and tracked it down to the single set (so much time saved).

I already bet its Durrani dummy buildings fault. :D
Vie S 2013 年 10 月 15 日 下午 9:31 
This set breaks the Civilopedia when loaded, I'm afraid. The first five pages work fine (Home Page, Game Concepts, Technologies, Units, Promotions), but weird stuff starts happening on the Buildings tab, and then the other tabs don't work at all. The issue is likely with one of the buildings this adds, based off of that.

The issue doesn't occur with any of your other Civ packs.
donlad 2013 年 10 月 9 日 下午 3:52 
Your civ sets are great,keep sending out more!
Teddyk  [作者] 2013 年 10 月 3 日 上午 2:23 
Glad you like it.
Krajzen 2013 年 10 月 2 日 上午 2:19 
Hint: set one cool picture for mod list view, that will grab people's attention ;)
Krajzen 2013 年 10 月 2 日 上午 2:17 
Incredibly awesome mod :D