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Hope that helps? If you find an issue with a mod I can update the description to reflect it?
Anyway, now that that is out of the way, I've tweaked some things to do with the Vanguard and added a Tactical Operation. I'll have a couple new units out soon too, so if you feel like keeping an eye out for that then awesome.
@Lord Doc. The main point of having them as a T2 is that yes they are powerful initially, but they curve off into the late game (particularly if you are running a Domination victory). I am aware the ability to add mods to the unit can at times break the game balance (I know a few combinations that are just silly). But that said, I'd prefer to keep the cost down and leave it up to the player to choose if they want to make them more powerful or not.