Space Engineers

Space Engineers

Octo Beam Lasers
247 条留言
Superman™ 5 月 27 日 上午 9:07 
Vas 2 月 1 日 下午 3:00 
I suppose, I just wanted to put a scientific spin on it, rather than doing the KeenSWH thing and doing sci fi magic fantasy all the way just cause. x3
nukeguard  [作者] 2 月 1 日 上午 10:53 
Then you run into problems of players liking certain colors and using certain colors for RP, and then complaints of this or that color doesn't do enough damage and these ranges suck, can I make them longer
Vas 2 月 1 日 上午 9:31 
In terms of range though, red would have 2km range, maybe 2.25km even. White would be multi-spectrum and have 800m range, while blue would have 400m range. Damage of red would be 1/10th normal output, white is normal output, and blue would be 4 times normal output.

Thats a rough guess though. Its been a while since I played EVE Online so I can't remember my Abaddon color crystals and their damage values. :P I know I once had an Oracle in that game that could shoot red beams 225KM away though.
Vas 2 月 1 日 上午 9:29 
I was looking at the first video with the showcase guy doing it. :P Realistically lasers wouldn't do any damage except for heat, and since SE doesn't have heat mechanics in it, you can't really melt blocks. So I figured 1/4th the damage might be a more realistic value. I haven't used Weapons Core in a long time so I haven't tested your mod lately. I'll test again here soon and give another opinion. I just thought the damage of the showcase was a bit too high for "stick anywhere and fire" turrets.
nukeguard  [作者] 2 月 1 日 上午 5:22 
interesting idea, might do that. The video I recorded from testing and damage was really high then, it was fun just listening to all the explosions :-)
Vas 1 月 31 日 下午 9:06 
Might actually be nice to tie its range and damage into its color. After all, blue would be the shortest range and red being the highest range while blue would do most damage and red the least.

The showcase actually makes the turrets look very powerful, kinda would like them at 1/4th that power really. But anyway.
nukeguard  [作者] 1 月 15 日 下午 4:34 
There were no performance impacts with 100+ on mod release, that number may have changed over patches, but even 10 of these are pretty damaging
[Spartan] John1seventeen 1 月 15 日 下午 3:27 
How many of these weapons would you think is a good max per ship? Could too many of these lead to extremely high memory usage?
Silverado Legion 1 月 15 日 下午 2:21 
Also check that WeaponCore is above this mod
nukeguard  [作者] 1 月 1 日 上午 6:09 
A clean fresh world with just octobeams?
ManEagle 2024 年 12 月 31 日 下午 5:56 
Unfortunately, when I tried again and again, it did not work. Every time I load the game it gives an error and closes the game. Unfortunately, when I disable the mode, the problem goes away.
nukeguard  [作者] 2024 年 12 月 31 日 上午 6:46 
They're working fine for me, just loaded up a couple different worlds with different mods and they work. You may have a corrupt download, try and redownload
ManEagle 2024 年 12 月 31 日 上午 4:44 
After the mod is installed, when I go back to the game menu and load it again, it gives an error. What is the reason?
gonnes 2024 年 11 月 20 日 下午 11:50 
WC mod and OUT! Crap
nukeguard  [作者] 2024 年 6 月 7 日 下午 4:20 
that could be a wc bug, as it's not supposed to shoot through it's own or friendly grids
Master Draco 2024 年 6 月 4 日 上午 7:35 
Only issue I have seen with this weapon on a friends server where we are using it that it likes the shot through friendly grids to attack enemy targets. Out side of that its a pretty good weapon.
Abisius Xarvenius Carbensius 2024 年 6 月 1 日 下午 6:31 
@Warlocc
the only stuff that comes to my mind that might count as "breaking game stuff" would be that you cant mix it up with non wc based weapons, but at the same time it adds stuff like smart munitions.
Warlocc 2024 年 6 月 1 日 下午 5:53 
WeaponCore breaks too many game features for my liking, I'd love to see a version of this without it.
Mad_Max_TEC 2024 年 5 月 17 日 上午 7:27 
Can nukeguard edit your beautiful mod to not use weaponcore?
dmelvin1009 2024 年 5 月 4 日 下午 2:37 
DARN YOU WEAPON CORE MODS AND INCOMPATIBILITY WITH OTHER WEAPON MODS! Great mod tho, love your stuff.
nukeguard  [作者] 2024 年 5 月 4 日 上午 9:22 
Interesting
Vas 2024 年 5 月 3 日 下午 4:45 
Imagine that, using crystals like in EVE Online to control range and damage. That'd be an interesting modification to this mod. :P
Dalten 2024 年 1 月 9 日 上午 9:12 
Who WOULDN'T want bright green and pink watermelon jolly rancher lasers lighting the enemy up?
nukeguard  [作者] 2024 年 1 月 5 日 下午 5:56 
nope, it was just cosmetic because variety
strange botkiller queerfur 2024 年 1 月 5 日 下午 3:26 
Can different colors do different damages? I.e. Red does incen because IR is burning, same with UV type thing?
Abisius Xarvenius Carbensius 2023 年 10 月 26 日 下午 11:03 
@dantassii
keen happened, they broke every mod that did rely on a specific ingame flag. more here:
https://support.keenswh.com/spaceengineers/pc/topic/41651-fix-myexplosionflag-being-prohibited-after-update
Dantassii Tacatii 2023 年 10 月 26 日 下午 6:01 
As of today (and it worked just fine yesterday) this weapon now gives an "Out of Ammunition" Error whenever it is used. What broke yesterday? What ammo is it missing?
♡ Ãȹɨɳɑ ♡ 2023 年 8 月 24 日 上午 7:03 
Wonderful mod. That's just lasers shoot through their structure. If they see a target through a window, they try to aim and shoot through it through the glass railings.
xXPodGODXx 2023 年 6 月 18 日 下午 2:34 
ah that explains why it only changed after i fired it for a while ty
nukeguard  [作者] 2023 年 6 月 18 日 下午 2:22 
you can force change ammo, the problem is it has to use up the magazine before it changes
xXPodGODXx 2023 年 6 月 18 日 上午 8:09 
changing the beam color works but takes a long time to actually change it for some reason
Sworn 2023 年 5 月 7 日 上午 2:22 
Oh, ok, I got worry about "complete rewrite of weapons system"
nukeguard  [作者] 2023 年 5 月 6 日 下午 4:24 
don't get lasers with vanilla system, sorry. You don't even notice weaponcore installed, weapons just work better
Sworn 2023 年 5 月 5 日 上午 4:22 
Would be nice if this was stand alone, I want to use it so badly, but I don't want to revamp the entire combat system with WeaponCore :(
BIV 2023 年 4 月 11 日 上午 6:06 
It looks great, should really annoy the neighbours when I use it late atnight trying to find my cat. But seriously, this is a nice bit of work and it is appreciated that you have kindly shared it with we knuckle draggers. Cheers mate.
Dalten 2023 年 3 月 26 日 上午 10:16 
Love this mod Nukeguard. though stated as 2km, the max effective range for this appears to be 3km. would you please confirm which is correct? 2km would fit better with the vanilla weapon assortment. tysm.
NorfolkDave 2023 年 2 月 1 日 下午 3:12 
Will give it a try after work
nukeguard  [作者] 2023 年 2 月 1 日 下午 1:45 
try it now, removed firing particle, and changed hit particle, if this doesn't fix the issue, then there is a bug with beams again
NorfolkDave 2023 年 1 月 29 日 上午 5:31 
This used to be my favorite weapon mod, but now the minute one is built on our server the simulation rate goes to about 2 fps for both of us playing on it.
Changing its range and to target biologicals only fixes it, or removing a turret fixes it.

Dedicated server hosted by GPortal
All uptodate

I see in the comments that on the 6th of december there were issues fixed, so it could be a case of that fix ceasing to work?
Amaia 2023 年 1 月 5 日 下午 5:27 
Have not tried this but I will sure try it! Thanks!
nukeguard  [作者] 2023 年 1 月 5 日 下午 5:19 
which was fixed with latest update
nukeguard  [作者] 2023 年 1 月 5 日 下午 5:19 
have you tried to delete mod and redownload it? that issue is likely still the spam of decals from the lasers hitting the grid at 3600*8 per second
Amaia 2023 年 1 月 4 日 下午 9:28 
Okay im down to around 17ish lasers. As before its fine against shields 0 issues, but this time when shield drop my game froze for like 1-2 seconds, then came back, then froze again, so I turned the lasers off and it went away completely, I turned them back on (not all lasers firing bare in mind, maybe around 10 at first) and its just extremeee lag. It is like the lasers have a special way of destroying blocks and the game REALLY does not like it at all. I dont know if PC specs come into it but I am on SP, no MP.
Amaia 2023 年 1 月 4 日 下午 9:02 
Okay little oversight, I had 155 lasers. I cut that in half, which left me with around 77. All seems to work fine while firing at a shielded target but as soon as the shield drops, the game just freezes. I have cut them in half again, so I have around 38. The same happens, I have 0 performance issues while lasers are hitting a shield but as soon as the shield drops my game either just closes or freezes. Am I still running to many lasers? or is there some something going on here? the fact I have 0 issues while fire at a shielded target but as soon as the shield drops my game dies, make me believe something is going on in-between the shield dropping and lasers moving to actual blocks or idk, maybe you can give some insight.
Amaia 2023 年 1 月 4 日 下午 8:37 
Try firing 90 of them :D goodluck. Great mod though, guess I over did it for the lasers though
mighty 2022 年 12 月 6 日 下午 5:20 
oh, wow that was quick O_o
cant wait to check it out :)
thank you <3
nukeguard  [作者] 2022 年 12 月 6 日 下午 5:12 
mighty, you'll be happy to know the performance issue is resolved
nukeguard  [作者] 2022 年 12 月 6 日 下午 3:38 
I certainly will
mighty 2022 年 12 月 5 日 下午 9:55 
This weapons cause heavy performance issues now. firing 5 at once almost freezes my game. before the latest update it worked just fine without issues. hope you investigate :)