安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Good luck
+32 sneakiness
+1 alchemy
-3 trap affinity
-1 sight range
The active buffs also gives the following benefits:
Social Drinking: when drinking, applies a stacking buff with +10 dodge, -5 magic resistance, -3 block for 20 turns, stackable up to 3 times.
Fabricate News: when activating, applies a non-stacking buff with +5 magic resistance, +2 armor and removes all negative buffs.
Backdoor: when activating, applies a nonstacking buff that makes you invisible for 8 turns.
32 sneakiness
-5 trap afffinity
-2 sight range
1 alchemy
I did underestimate how good the point of alchemy is. It does make this tree more powerful.
So far, i still feel a few stat points would be good.
@dangah: Thanks. If you played a few rounds with it and still feel that it is underpowered compared to the burglary skill tree I am more than willing to buff it up a bit given that the the boosts are for utility/defense and not damage.
@Haldurson: In some aspects it probably is. I wanted to have an alternative to the using burglary in every build (because xp gain from doors is worth more than taking not-burglary) so I decided to make a skill tree with the same skill in it but different cost/penalty. With burglary my cost is a tree that isnt fun to level after lucky pick and that makes me play the game differently (loot every vending machine). If you have any ideas on how it could be made stronger I will gladly take those into consideration.