Portal 2
Non-Intrusive Turret Project #02
54 条留言
Sloi 2021 年 12 月 10 日 下午 9:10 
Fun!
SevenSilhouette  [作者] 2021 年 12 月 9 日 下午 1:33 
Thank you for playing! Glad you liked it =)
quatrus 2021 年 12 月 9 日 上午 11:43 
Oh yeah that's what getting the companion cube off the button does - lots more. took a bit of thought and semi-fast portaling to solve. did it without help - yaay. Thanks for the challenge.
nock 2019 年 8 月 31 日 上午 12:41 
Needs more companion cubes if I'm honest
SevenSilhouette  [作者] 2019 年 8 月 13 日 下午 4:36 
I'm sure there's a way to force that, yes! However I'd rather not alter the layout... I try to leave the public release as it is, unless there's an unintended solution I'm not happy with.
Nobody No-One 2019 年 8 月 13 日 下午 4:02 
Regarding the flinging that Reika had trouble with, I was getting a little bit annoyed at that too before I realized you could make the timing easier by juggling between two floor portals. I wonder if you could alter the visibility of the angled panel such that you actually cannot see it without juggling yourself, thus forcing the player to use the easier-to-execute method?
SevenSilhouette  [作者] 2019 年 8 月 4 日 上午 10:44 
Thank you! I didn't know you were still playing portal! =)
suadasfanclub 2019 年 8 月 4 日 上午 7:13 
I really liked this map... I probably have some of the worst reaction abilities ever, and I never felt like any of the moves were difficult. Like a few others mentioned already, shooting both of your portals on the floor makes everything easy and fun to do.

Very good map, thumbs up and added to favorites!
bullfrog 2019 年 8 月 3 日 下午 9:30 
@SevenSilhouette - in answer to your question: yes.
SevenSilhouette  [作者] 2019 年 8 月 3 日 下午 2:00 
Thanks Narkodes! That's exactly what I was going for.
Nobody No-One 2019 年 8 月 3 日 下午 1:46 
camerson would approve of the cross in your screenshot @Narkodes
Narkodes 2019 年 8 月 3 日 下午 1:40 
easy fun map! Thanks.
SevenSilhouette  [作者] 2019 年 8 月 3 日 上午 9:19 
Awesome! Thank you!
lapicidas 2019 年 8 月 3 日 上午 8:48 
very good puzzle, thumbs up!
SevenSilhouette  [作者] 2019 年 8 月 3 日 上午 6:20 
@Quaternary No cube throwing is required in this map. Also allowing the bridge to come out of the bottom does actually break the test quite a bit!
Otherwise I would have let that happen.

@bullfrog Thank you! That's cool that you learned something new! Was it the Turret climbing?
bullfrog 2019 年 8 月 3 日 上午 12:44 
Nice one and I learnt something new to me when I tried to get the companion cube, failed and watched the video :)
DeathWish808 2019 年 8 月 3 日 上午 12:13 
Who is?
quat 2019 年 8 月 3 日 上午 12:12 
I mean hey, I'm not the one making cube throwing garbage...
DeathWish808 2019 年 8 月 3 日 上午 12:11 
Really, dude? Go cry on another map. I'm amazed that a good map like this is getting crapped on by old school players.
***FACEPALM***
quat 2019 年 8 月 3 日 上午 12:05 
Also yeah, moving the portal can help improve the accessibility of the puzzle, too: if you let the player place their portal like this [i.imgur.com] such that the bridge is coming out of the *bottom* of the portal, the player can then look straight down, walk backwards off the faith place, and shoot the other portal at any time. The bridge will hit you in the butt - it works every time. That's what I thought I could do on controller, but if you try it with the bridge in the center like that you just pass right through the bridge. You could also just raise the ceiling by the light bridge emitter so you don't need to fire another portal.

There is something to be said about accessibility in map design; I don't appreciate the name calling...
quat 2019 年 8 月 2 日 下午 11:52 
Cool test, and funny secret. I did have some trouble with the flinging but it's my fault, I was playing on controller w/ low sensitivity so looking down is hard, and even then I think I could have figured out an easier way to perform the moves.

I wish the light bridge placement was a little more free-form, at least allowing for putting the bridge on the top and bottom of your portal; it's always awkward trying to squish through half a portal. I don't know if it would break the test though. Probably not.
DeathWish808 2019 年 8 月 2 日 下午 4:16 
WTF, dude? These are straight up basic Portal moves. Nothing is any different. as said before, than anything you have used in P1/P2. I can only assume at this point that you're just being a troll, so peace out, Reikatard! ¯\(°_o)/¯
SevenSilhouette  [作者] 2019 年 8 月 2 日 下午 4:09 
I just don't think you can call it hard. Pure and simple: these aren't difficult moves.
Reika 2019 年 8 月 2 日 下午 2:45 
The point I have been trying to argue is that this is NOT comparable in difficulty to the base game; I had no issues with it that I can recall, nor do I have issues with most of the other well-known maps like those in PSMel and from people like Mevious and Azorae.

So, yes, while my issues give me worse control than usual, the fact I have issues here and not elsewhere means this must therefore be more demanding.

I am not claiming that this level is not supposed to exist or something, but I do hold that exceeding the "required agility level" of the base game is something that should be avoided, especially, as is the case here, if an agility test is not the explicit intent of the designer.
DeathWish808 2019 年 8 月 2 日 下午 12:45 
Libbybapa already said it.
That's like me complaining about playing Portal on a console because I'm horrible playing FPS games with a controller.
I'll stand by what I said except I'll be nicer and just call you an idiot, or does imbecile work better for you? 🤦‍♂️
Libbybapa 2019 年 8 月 2 日 下午 12:10 
IF that is the case, then while I feel for your disability, don't you think that complaining about a map that contains normal hand movements is at best a bit silly? As has been stated a couple times, these moves are no harder than what Valve released in the P1 and P2 campaigns. That was the INTENT of the original designers of the game. You have professed to have probably the worst movement skills of anyone I have ever heard of who frequents the workshop. If you have such an unusually hard time with movement skills, then don't you think that is a you issue and not a map issue and complaining to a map maker when the fault is clearly your own is just a different way of being an a-hole?
Reika 2019 年 8 月 2 日 上午 11:52 
Or - as I have refrained from disclosing until this point to avoid pre-emptive dismissal of my position - I could have motor control issues which A) add inaccuracy to all voluntary hand movements and B) preclude me from holding a mouse completely still, and thus keeping aim completely steady.

Or you could do as you just described, i.e. be an ♥♥♥♥♥♥♥ and call names.
DeathWish808 2019 年 8 月 2 日 上午 7:03 
I'll be the aS$hole and say what everyone is actually thinking at this point.
Reika is just a f u c king ♥♥♥♥♥♥ who needs to just go back to his basement and play with a Slinky.
SevenSilhouette  [作者] 2019 年 8 月 2 日 上午 1:52 
It actually demonstrates the opposite, it shows that your orientation doesn't change. It keeps you looking the same direction as long as you don't move your mouse.

Truly, this map doesn't ask for anything that the Valve created content does not. (Single player or the co-op puzzles)

If you're very new to FPS games or Portal in general I could see this being hard, but otherwise this should be well with in the limit's of the average player's capabilities.
Reika 2019 年 8 月 1 日 下午 10:48 
No, that video demonstrates exactly the kind of thing I was talking about; the blue portal shots you do in that video - first on the floor and later on the wall - are far from easy to get right.
SevenSilhouette  [作者] 2019 年 8 月 1 日 下午 4:00 
Yeah Libbybapa articulated how I feel about it very well. Covered everything I wanted to say and then some. Thanks for that.
Libbybapa 2019 年 8 月 1 日 下午 3:42 
Here's a vid. https://youtu.be/dtLRXTf86i0 As you can see, each time I am over one portal the aim returns to where I had it before. You can adjust the aim so that your aim is correct at the apex of the fling and at that point the scene momentarily stops moving entirely making firing the portal easy. If you don't want to change your floor portal aim, you can even shoot the 'other' color on top of an existing floor portal and it will 'bump' the new portal to the side without issue. Honestly, I am not a fan of moves that are difficult to execute either, but these are not hard. I would say they are probably 2/10 for execution difficulty and really no harder than some of the forced moves in the campaign of either Portal 1 or Portal 2.
Nobody No-One 2019 年 8 月 1 日 下午 3:31 
Ah, I was thinking the same thing as Reika but it is true that you can easily juggle yourself. Nice map.
Libbybapa 2019 年 8 月 1 日 下午 3:03 
It seems like you are missing a couple of the major aspects to the way flinging and aiming works. It would indeed be difficult if what you describe were true, but it isn't. If move your aim only while you are above one of the two portals, then when you fling over the other portal and then back to the first portal, your aim returns to exactly where it was before. When flinging back and forth, you do not lose momentum so you can take as long as you want to aim and it is exceedingly easy. Also, provided you are only adjusting your aim and not strafing, portal funneling will ensure that you always drop into the portal. Once the aim is correct, you then can fling back and forth as many times as you like in order to time the portal shot. I'll record a vid in a little bit and post it up so you can see exactly what I mean.
Reika 2019 年 8 月 1 日 下午 2:55 
> I do think some of the tight timing you're talking about can be avoided if you shoot both of your portals on the floor.

I did try this as well; it does not help much.

I do not think we share the same definition of "difficult portal aiming". As long as you have to shoot a portal onto a surface while moving in any direction other than directly towards or away from it (ie moving such that the target slews across your field of vision), it is difficult, with the level of difficulty proportional to the speed you are moving and the apparent size of the target.

Also, part of the difficulty in the two-floor-portal solution is in aiming those portals in the time you have before you hit the ground, accurately enough so that you do not "catch" on the edge of the portals, negating all momentum.
SevenSilhouette  [作者] 2019 年 8 月 1 日 下午 12:22 
Oh, I like that, I feel like that was a missed opportunity there. I never even tried to play around with turrets guarding the path up there.

Also true.
I think this may have been an outlier though... also watching the solution video or others play it should clear up any execution-confusion. ¯\_(ツ)_/¯
Libbybapa 2019 年 8 月 1 日 下午 12:17 
With a bit of a change to geometry you could actually force the player to fling between two floor portals and prevent even the impression of any required difficult execution.
Libbybapa 2019 年 8 月 1 日 下午 12:15 
I enjoyed it. As mentioned, shooting two floor portal and flinging between them eliminates any tight timing or execution difficulty. Considering that the map focuses on turrets and the best use of turrets is in the place of permanent buttons, it seems you could replace the permanent button that raises the stairs with an appropriately placed/aimed turret or two.
SevenSilhouette  [作者] 2019 年 8 月 1 日 上午 10:41 
Ah shoot I'm sorry it was so difficult. Everyone I've watched play it so far, hasn't had too hard of a time. It's especially unfortunate to hear as i was trying to focus specifically on the fun aspect. :lunar2019crylaughingpig:

I do think some of the tight timing you're talking about can be avoided if you shoot both of your portals on the floor. Creating a loop for you to fall through continuously, this let's you take all the time you need to react and shoot where you need to. For both of the required flings.

Yeah, the rest could be a big time consumer. Quicksave is your friend!
Reika 2019 年 8 月 1 日 上午 10:35 
This was not fun at all; basically every move involving the paired lightbridge and faith plate was an exercise in rapid portal placement and accuracy. or, in other words, futility.

I spent more than an hour looking for alternative solutions, because I kept thinking "there's no way that is the intended solution; the timing is so tight and it depends on shooting the portal perfectly while flying through the air". When I finally gave up and looked at the solution video, it took me more than twenty attempts to get each fling right before I gave up and said "♥♥♥♥ this, noclip".

I should also mention that if you do not do the fling right, especially the second one, the setup to do it again takes long enough it is faster and less frustrating to run the kill command to go back to the last save point.
SevenSilhouette  [作者] 2019 年 8 月 1 日 上午 9:07 
Thank you!
That ending was great haha.
可砸 2019 年 8 月 1 日 上午 8:59 
Woohhhh I love this map!:steamhappy: I love turrets!:steamhappy:
Although I have a detailed plan,I was killed in the end:BITRAY_CrazyCube:
https://youtu.be/wyvI3MxNPoA
SevenSilhouette  [作者] 2019 年 8 月 1 日 上午 4:17 
Since it's a bonus I didn't mind it being random. If it was needed for the puzzle then I'd absolutely make it more consistent. But it's just for fun.
Joric 2019 年 8 月 1 日 上午 2:14 
Final pic ! Maybe fix that cube dropper because the number of cubes in the end is pretty much random.
jandlml 2019 年 7 月 31 日 下午 7:42 
that was me, i figured there was one down there. you can see there is a space. i always like your maps. fun looking around for all your secret hiding places
SevenSilhouette  [作者] 2019 年 7 月 31 日 下午 7:36 
I believe the one you're talking about is unobtainable with out using 'noclip'. I figured some people may use the noclip command to view some of the behind the scenes stuff, and threw in a cube down there for those who went poking around.

I'm really glad you had fun with it. I was pretty happy with how this one ended up in the end. (It had a rough start)
jandlml 2019 年 7 月 31 日 下午 7:13 
still cant get that last one, is there a way?
jandlml 2019 年 7 月 31 日 下午 7:13 
jandlml 2019 年 7 月 31 日 下午 7:10 
oh wait look i have a cube sticking out of the wall . lol https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1821468154
jandlml 2019 年 7 月 31 日 下午 7:09