安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3265571010
<costList>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
I was also wondering if you would be willing to share your source code.
I do have a suggestion for FlashPoint55, an optional electrically powered version of the trap so you can cut the power if you want to capture a downed pawn.(it's also slightly more "realistic")
Regardless, thank you for the mod.
Option to make your traps not affect friendly units too might also be good.
Does that apply to your traps as well? That only states it is for vanilla spike traps.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1459119465&searchtext=trap
this mod might help.
plz wait! :)
But I'm geting a really sad bugs:
Sudely the pawns are unable to see certain material to build it even if it's 5 metres of them. And the already started one seems like having 0/400.
When this happened with wood I started to build with limestone, now that happened with limestones I don't know what to do.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1542019602&searchtext=trap+disable
this mod will help you. :)
1 pen/dam
60 second cooldown
Seems fair to me. LOVE this mod! Rearming those little fuckers was driving me mad.
재시작해도 똑같길래 아예 모드 재설치 몇번 해보니까 어느순간 되네요. 잘쓰겠읍니다 ^^7