Age of Empires II (2013)

Age of Empires II (2013)

The Seleucid War
22 条留言
Cihangir Akkurt 2020 年 2 月 8 日 上午 11:22 
I destroyed every building Romans have as Macedon, yet they dont get defeated and keep spawning non stop legioneries. Like not even in 15 minutes or anything, there is a constant red stream out of the spawner.
888  [作者] 2019 年 8 月 18 日 下午 2:06 
Fixed
mrk_ck 2019 年 8 月 18 日 上午 6:45 
seems to be an issue with the roman ship spawn. only 1 appeared at the start of the game then that was it...
888  [作者] 2019 年 8 月 6 日 下午 12:34 
v1.16:

- Gave an Allied Victory to P1 P2 P4 P6.
- Removed some of the conditions of victory for P2.
888  [作者] 2019 年 8 月 4 日 下午 3:50 
v1.14:

-Gave the Romans a tribute and a Ship Spawn.
-Gave Blue more wood to start with.
888  [作者] 2019 年 8 月 4 日 上午 6:52 
v1.13:

- Changed around some Victory Conditions.
- Gave the Parthian Invasion an overhaul with a horde and settled mode and also an army spawn.
- Removed Onager and Guard Tower tech.
888  [作者] 2019 年 8 月 3 日 下午 2:45 
yes, a band can be hired only by 1 player at a time
mrk_ck 2019 年 8 月 3 日 下午 2:42 
ah ok that makes sense then. so the band has to be fully recruited, i.e. 50 units on the map, and then killed, for another player to use it?
888  [作者] 2019 年 8 月 3 日 下午 2:06 
yes, the band will spawn until there are 50 units ( 25 camel archer, 25 eastern swords) same for the others, but once bought, all of the units must be killed to recruit it again and it can only be present on the map for 1 player.
mrk_ck 2019 年 8 月 3 日 下午 1:17 
the mercenary bands have played up in my game. only used the one in arabia but theres no timer on the spawn so even if you kill the enemy unit on it, the band just keeps spawning non stop (if that makes any sense...). other than that its an amazing map. keep it up!
Njorda 2019 年 8 月 3 日 上午 7:53 
Good
888  [作者] 2019 年 8 月 3 日 上午 6:11 
well just get a unit inside the city, availabe for sinope aswell
Vertigo 2019 年 8 月 3 日 上午 2:20 
how do i buy knossos?cant figure it out
888  [作者] 2019 年 8 月 2 日 下午 5:42 
New update v1.11:

- Fixed some vic conditions
- Changed some starting res
888  [作者] 2019 年 8 月 2 日 上午 6:41 
yes ive observed that in a game, seems like a condition thats only available in trigger studio didnt work, i have replaced the ones that didnt.
Jeff Dripstein 2019 年 8 月 2 日 上午 12:12 
Really fun to play with this scenario! However, I did have a problem with the victory conditions, they just wouldn't fire.
888  [作者] 2019 年 8 月 1 日 上午 6:25 
Well destroy the city and rebuild it, no mechanic for capturing the city.
Fish 2019 年 8 月 1 日 上午 5:33 
How do you capture places?
888  [作者] 2019 年 8 月 1 日 上午 5:13 
The New updates in a nutshell:
- Unit spawners easier to read and available to everyone
- Fixed Thracian Treaty
- Fixed Parthian Invasion
- Fixed Satrapic Units Spawn
- Removed the condition of " X player defeated" because players could just run around the map
- Added/removed conditions for each player.
- Added torches to Jerusalem
- Fixed Cappadocian Band
- Changed the Agrinian to E. Throwing Axeman
- Map detailing
- Gave S. Engineers, Chemistry, Capped Ram to every player.
- Removed Fortified Walls for everyone except P4
- Fixed Nubian and Slinger autospawn because of flags.
Rawdypiper 2019 年 7 月 31 日 上午 10:16 
Great rendition of Anatolia! Probably the best I’ve seen as far as I can picture it. I personally am not as interested in classical history but it is a great setting and you establish it really well.
888  [作者] 2019 年 7 月 31 日 上午 3:56 
a big mistake on my part, has been fixed.
Rook 2019 年 7 月 30 日 下午 6:27 
simply amazing. well done andi :)