Transport Fever

Transport Fever

Early Wagon Set
24 条留言
Starbucaneer 2019 年 12 月 29 日 上午 6:58 
These look fantastic! thanks for creating and sharing.
KRAVCHENKO 2019 年 9 月 17 日 上午 7:43 
I want the resources to be fine-grained like yours.
KRAVCHENKO 2019 年 9 月 17 日 上午 7:42 
and I have this question, I have a texture of coal or iron to the example it is somehow stretched out, can you tell me what parameter is responsible for this?
KRAVCHENKO 2019 年 9 月 17 日 上午 5:38 
Thanks, bro, I got it!)))))))):steamhappy::rebellion::selike:
KRAVCHENKO 2019 年 9 月 17 日 上午 5:15 
I just can't figure out which parameter is responsible for coal, iron ore, grain and so on. I've made sure there are containers, logs and rollers in the car, but I don't understand how to make bulk resources.
KRAVCHENKO 2019 年 9 月 17 日 上午 5:08 
{
id = "vehicle/waggon/early_wagon/open_1850_lod_0_w1.msh",
transf = {
1.1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1.1, 0, 0.75, 0, 0.55, 1,
},
type = "MESH",

}, , is this parameter responsible for coal, for example?
Steve Emfore  [作者] 2019 年 9 月 17 日 上午 4:55 
Everything is contained within the .mdl file. The levels of cargo are determined there also, as well as the assignments of the meshes.

Feel most free to have a pick through my mod to see how I have done it, and have a look at the vanilla wagons also.

The model viewer is very helpful in this situation :)
KRAVCHENKO 2019 年 9 月 17 日 上午 4:27 
Look, what if you help me with this? If it's not hard.)))
KRAVCHENKO 2019 年 9 月 17 日 上午 4:04 
this is the responsibility of the parameter MESH?
Steve Emfore  [作者] 2019 年 9 月 17 日 上午 12:35 
I copied the vanilla code from the default 1850 open wagon ;) nothing super clever.
KRAVCHENKO 2019 年 9 月 17 日 上午 12:20 
can you tell me how you managed to make coal, iron ore, grain and so on in the carriages?
KRAVCHENKO 2019 年 9 月 16 日 下午 2:03 
Hello, add to your friends, I want to ask you for help.
Surprise3985 2019 年 8 月 10 日 上午 10:31 
Awesome!
Cibaris 2019 年 8 月 7 日 上午 3:33 
steve.. do,you ever get any sleep? 😊
KIKUT 2019 年 8 月 5 日 上午 11:16 
With all these pregame-eramods, we need a mod, that does let you start in let's say 1800 or 1830
Steve Emfore  [作者] 2019 年 7 月 31 日 下午 11:21 
Ah yes. That one ruins a lot of other mods
Dourbracken 2019 年 7 月 31 日 下午 7:26 
yup, it is, it is "extended gameplay and immersion," shame cause it is an amazing mod. Once again, I love your work, thank you so much for responding!
theriddlesolver 2019 年 7 月 31 日 上午 10:15 
Wouldn't it be awesome if someone could add a new start date in 1800? Then all of these early trains and wagons more appropriate. Keep up the good work!
Steve Emfore  [作者] 2019 年 7 月 30 日 下午 2:10 
Not sure how you're achieving that one. Do they work if you have no other mods installed?
Dourbracken 2019 年 7 月 30 日 上午 11:58 
Hi, just to let you know, there seems to be an issue with maximum speeds. The barrel wagon and shallow wagon have a max speed of just five kph, meaning that they cannot seem to be profitable, and the Chaldron wagon has a maximum speed of "-0 km/h" meaning that it cannot move at all. I love the models, but sadly I cannot see a way to use them. Love your work!
mallard4468 2019 年 7 月 30 日 上午 11:44 
Wonderful! Perfect! Finally, early games can get as diverse as later ones! Makes me itch to start a new map with these wonderful wagons! :D
power man 2019 年 7 月 30 日 上午 11:03 
brilliant
Green Ranger (aka Gr1m) 2019 年 7 月 30 日 上午 7:53 
I was wondering if a wagon set was in the works with all of these early locos you were making lately. Looks good!
HexAyed 2019 年 7 月 30 日 上午 1:11 
Very nice