安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Any advice on pulling up mods in the editor? I used a pak extractor and created an empty project to try and pull up this mod, but wasn't having much success (nothing shows up in the stats editor for example). I'm not at all familiar with the divinity tool, so I was hoping maybe you had some tips for a complete beginner? I'd love to play around with this mod a little and tweak those things I mentioned.
Chaos Release- The intention behind this spell is to cast this before you use a bunch of utility spells which wouldn't deal damage anyway
Demonic Pressence - uh yea this ones one of my more unfortunate spells that had a problem that I couldn't fix which is that its damage should be way more than it is atm(little hard to explain why it's bugged as well).
Void tread - Sorry this spells affects were evades me right now, if i ever play div again i'll respond on it
Rift of possibilities - hehe this spell becomes broken op with the talent "torturer", but anyways this spell is meant to be used as a finisher when you are confident you can end the fight, Its sort of a bet on yourself that you will win after this and if you do its very strong then, however the punishment for not wining is forcing one of your allies to lose a turn bringing you back to life.
Rift of Possibilities- This is a hefty spell. It requires 5 points in necromancer to learn, and costs 4 ap PLUS a source point. What do you get in return? 2 turns with a dramatically expanded ap pool. Sounds pretty cool, until you realize that after those 2 turns are up the spell straight up KILLS YOU. This is way too severe a price imo when you consider the spells cost and the fact that having a big ap pool really isn't as great as it sounds. The only time I'd ever use this spell in the first place is in big boss battles, but I don't even want to use it then since those boss battles can last many turns. Definitely should rework this debuff somehow. Maybe you could have a couple turns of reduced damage or accuracy, or maybe it could cut your health by 50%, or reduce your armor values to zero. (2/3)
Chaos Release- it's ok, but it sets an effect on you which makes your spells cheaper but do no damage. This is a really weird effect that makes me not want to use the spell. Maybe reducing the damage debuff to 50% would make a little more sense, or just replacing it with a different debuff (maybe setting 'slowed' on your character?)
Demonic presence- I actually really like this spell, but at 3 ap there's no reason to use it over arcane orb. Maybe increase the damage or knock it down to 2 ap (1/3)
Mind Burn applies a better madness and not a chance, deals more damage
Chaos Cannon deals less damage and is faster
Void Tread costs more to use and lasts less time
Arcane intellect cost more to use
Arcane Power no longer stacks
Chaos Release and Chaos Blast Now have a cooldown
Errosion is now more likely to apply affects