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Currently been trying to use a combination of the Nuke Mod and the Invincible Block with varying results and massive craters.
If you modify a SM & LG Rocket Launcher Block to fire this ammunition or make it loadable into one, I could most likely fire upwards into a sail rather than timed to fall through a hole in the push-plate.
With the Structural Reinforcement Mod or just using the Invincible Block again, this could be an easier way to gain interplanetary velocities.
at KSE_CustomEnergyWeapons.Config.KSE_WeaponLogic.OnRemovedFromScene()
also can't build directly on the top of the rockets, i always have to put blocks up the sides to build over the tops.
really good mod besides those two issues.
4 out of 5 Kerbals use KSE Rocket Parts !
(Disclaimer: 3 out of 5 Kerbals are lost and never heard from again.)
First off, great mod! I love the KSP inspiration!
Any luck with finding a way to get the Ring Decouplers working?
Even without being able to reattach them (aside from using other merge blocks or with the Advanced Welding - detaching and reattaching blocks! mod) they are perfect for a multistage rocket.
I'd rather have them for detaching stages and have to fiddle with reattaching them than be without them.
I mean they work while they on static grid.
But the you use them on grid that separates they dont work.
I asume reason:
1. Because separated grid has no power (since you trying to discard it)
2. Even if grid has power 99% of times it doesnt work It trigers burning effect but does not provide thrust.
Can you also do RING explosive bolt multiple sizes?
Can you make ISS Observation cupola CUPOLA? Like in kerbal.....also multiple sizes.
Any Chance of getting the Hollow Ring Decouplers back?
We've found this has been causing a crash on our Torch server:
https://pastebin.com/6w8gzcVu
/MES.Settings.General.WeaponReplacerBlacklist.Add.1817300677
This will manually add this mod to the replacer's blacklist
when loaded alongside lucas's npc weapon upgrades (grids can spawn with any weapon including modded ones) sometimes when an npc ship spawns the game crashes saying something about custom weapon functions in this mod
All these parts are very cool btw, always wished we had more small-grid realistic parts like these