Sid Meier's Civilization V

Sid Meier's Civilization V

Food for Flatland cities (BNW or GK)
42 条留言
NeonNobility 2017 年 7 月 24 日 上午 5:52 
Windmills give +2 production and can only be built in flatlands, so this mod should also make them available to hill cities to balance things
Aboltus 2017 年 2 月 20 日 上午 11:08 
Interesting idea

@[MNI]Joebob
It's working. Are you using BNW or GK? After you have placed your city on a flatland, open the city window and there should be a free building that provides +1 food.
Joebob 2016 年 8 月 17 日 下午 11:36 
The mod doesn't seem to work. Could anyone help me?
TheGreatWars 2015 年 12 月 12 日 上午 10:32 
and its next to a river lol
TheGreatWars 2015 年 12 月 12 日 上午 10:31 
It doesnt seem to work anymore i settled in the plains and i still only get 2 food in that city.
Jarms 2015 年 8 月 19 日 上午 2:42 
Personally, I think with this you should also change windmills to buildable in all cities.
Sovereign 2014 年 3 月 21 日 下午 12:32 
It worked! Thanks :)
Machiavelli  [作者] 2014 年 3 月 21 日 上午 8:07 
You could try subscribing to the mod while civ5 is running.

If that doesn't work, is your operating system a Mac? The mod should work for Macs, there are just a few steps that are automatic for non-Mac users that Mac users have to do by hand.

If you're still having issues I can put the mod on CivFanatics so it can be downloaded there. Let me know if you're still having issues and I'll do that.
Sovereign 2014 年 3 月 20 日 下午 9:32 
This wont show up anywhere when i subscribe? O.o
BINARYGOD 2014 年 2 月 8 日 上午 10:54 
Ahhh ok, gotcha. Over 1000 hours of this game and shit STILL slips my mind! =-)
Machiavelli  [作者] 2014 年 2 月 8 日 上午 8:23 
Binarygod, the mod just adds the building that provides +1 food. That +1 food building should not show up on the tile display. As you noted, the city tiles produce at least 2 food, so if you settled on a plains tile (normally 1 food and 1 hammer) the city tile would produce 2 food from the tile and 1 food from the "flatland building" for a total of 3 food (ignoring where the first citizen was working).
BINARYGOD 2014 年 2 月 7 日 下午 11:44 
This actually seems to add +2 food when I use it: It makes the plot the city founded on get +1 food, but then there is a "Flatland City" building also giving +1 - and it shows in the food totals. HOWEVER - maybe I am wrong and forgot that the starting Palace also gives +1 food?
xxx78 2014 年 2 月 5 日 下午 11:19 
I will never understand why people complain about mods other people make. If you dont like it, dont use it, but for the love of god there is no need to complain.

People have different preferences and like different things, live it and accept it. Its just insane going around complaining about things other people like or do that we dont agree with.
teccomin 2013 年 12 月 9 日 下午 3:45 
To those who complain about windmill.
1. The +1 production early game is more crucial than mid-late game.
2. By the time you get to Economics, how many extra hammers have you accrued from the hill?
3. How many hammers do you need to actually build the windmill?
4. Does the +10% production towards buildings really matter when your economy is probably strong enough for rush buys.

That being said, I'd rather remove the hammer from hills than add food to plains. Cities shouldn't be built on hills anyway.
[TAG]Alblaka 2013 年 11 月 13 日 下午 2:46 
You do realize that hills disable the construction of windmills, which means that flatland citys after midgame get 2 prod and +10 prod (and some engineer slots) more then hill cities?
Adam_Through_The_LookingGlass 2013 年 11 月 1 日 下午 1:40 
Nice mod
Jack_79 2013 年 10 月 8 日 上午 5:23 
Hola,este mod funciona sin G&K y BNW?
DayCamel 2013 年 10 月 4 日 下午 7:22 
overpowered mod
Entero 2013 年 10 月 4 日 下午 1:43 
nice mod recommend it to everyone
Alric Thomas 2013 年 10 月 4 日 下午 12:52 
Makes the game a lot easier. Maybe to easy.
Manonmoon 2013 年 10 月 3 日 下午 1:34 
relly good :)
Meogron 2013 年 10 月 3 日 上午 11:19 
Dont forget that cities which have been built on hill cant build windmill which gives eventually more production than +1.
Mk Z 2013 年 10 月 3 日 上午 8:42 
maybe +.5 food would be more balanced?
Cipher 2013 年 10 月 2 日 下午 5:27 
HiddenSquire basically has my point.
MAXPOWER 2013 年 10 月 2 日 上午 9:22 
Good improve; this mod made a more realistic game
HiddenSquire 2013 年 10 月 1 日 下午 7:35 
A bit overpowered. Food is more valuable than production since it soon translates into more citizens that in turn provide more and more production and as well as everything else. There is already compensation for flatland cities in that they can build Windmills, which provide +2 production and a 10% production bonus to buildings, while hill cities cannot build this.
iPetPuppyGirls 2013 年 10 月 1 日 下午 3:48 
Good idea.
This_Juan 2013 年 10 月 1 日 下午 12:11 
@[SL]2.tör.Blit : I think it's to compensate. Some people still grow food on their own property, however miniscule adds up. Like extra production on hills, might attract more mining or milling in town.
BlitzMartinDK 2013 年 10 月 1 日 上午 8:45 
why not just mod everything to give you more of anything?
I do not understand why you would need it? Or why you would get more food out of building a city on prime harvesting land? More city, less wheat!
Princess Leia 2013 年 10 月 1 日 上午 4:59 
Dude Great Job! Love it!
Dotestrieb 2013 年 10 月 1 日 上午 1:43 
I build my cities on the mountain...
Chronoreaper 2013 年 9 月 30 日 下午 11:17 
nice job man gives flat terrain something more when theres no hills around
yale3d 2013 年 9 月 29 日 下午 8:29 
Not bad, but imho, Windmill balances things. The bonus you gain from Windmill is way more than a compensation, on the long run.
SSstar 2013 年 9 月 29 日 下午 6:22 
This isn't about history, this is to try to balance the effects of settling on flatlands vs hills.
Björk Guðmundsdóttir 2013 年 9 月 29 日 上午 8:16 
This is not a fun thing. Historically hills have always been better settling points.
Askooin 2013 年 9 月 29 日 上午 4:46 
Awesome
j.jamo5 2013 年 9 月 29 日 上午 4:41 
Why thankyou my good man :D great idea
Luka 2013 年 9 月 28 日 下午 10:30 
This is a great idea. Without this mod I only wanted my cities on hills.
glenparker20 2013 年 9 月 28 日 上午 6:46 
This is brilliant
Thorpen Alnyr 2013 年 9 月 27 日 下午 7:42 
Finnaly somthing, that benifits my flat citys that i always produce!
Jin 2013 年 9 月 27 日 上午 1:59 
including poor lands?
Necrotarch 2013 年 9 月 26 日 下午 8:44 
that's a great idea! two thumbs up from me^^