Sid Meier's Civilization V

Sid Meier's Civilization V

Haida, Hetmanate & Khmer - Civ Set I
63 条留言
|Goon| 2018 年 2 月 9 日 下午 3:29 
Will this mod work if the only DLC I don't have is BNW? I have G+K and all other add-ons except for BNW.
Boundegar 2017 年 4 月 15 日 下午 2:28 
Thanks! Love your work!
Teddyk  [作者] 2017 年 4 月 14 日 下午 6:13 
You can try: http://steamworkshopdownloader.com/
Eventually, delete cache folder in ...Documents\My Games\Sid Meier's Civilization 5
Boundegar 2017 年 4 月 14 日 下午 4:39 
This mod has vanished from my mods folder, and now I can't reinstall it! I've tried unsubscribing and resubscribing, quitting and restarting. I see it's also not on CivFanatics. Is there any way to get this still, or is it obsolete?
stephen_l.sheridan 2016 年 9 月 5 日 下午 10:45 
update: It is, in fact, the CBP causing the problem...
stephen_l.sheridan 2016 年 9 月 5 日 下午 9:11 
Thank you so much for your quick response. I do know you have to be next to the target, I've played Haida before, since it first came out, many moons ago. This may have something to do with the Community Balance Patch, i don't know, and I've taken up enough of your time already. I will just have to experiment and see. You have written so many good civs and I am very grateful indeed. I, for one, appreciate your outstanding work! As for getting the civ iv traits to work, well, not everyone is as conscientious about responding as yourself, and the author has stated he is finished with the mod and will no longer support it. Oh well. Again, thanks!
Teddyk  [作者] 2016 年 9 月 4 日 上午 2:21 
Hello, I have just tested in game (v24) and the attacks work just fine (remember that you have first move adjacent to target, then attacking is available). Specific direction is asking the author of civ IV traits. Good luck.
stephen_l.sheridan 2016 年 9 月 3 日 下午 8:34 
Your fix worked, but now the attacks on land don't work....is there a way to fix that? also, i have tried and tried to get civ iv traits to work, including adding Koyah to the civ iv traits compatibility leader list, but nothing seems to work. Is there any way to give me more specific directions? i really like this civ and if any civ should be seafaring, it's this one. Help? Please?
Teddyk  [作者] 2016 年 7 月 27 日 上午 2:23 
To fix without updating, open "HaidaLSTraitCode.lua" and delete lines 41 and 46.
GameEvents.UnitSetXY.Remove(CanAttackCoast)
GameEvents.UnitSetXY.Add(CanAttackCoast)

Thanks for reporting.
stephen_l.sheridan 2016 年 7 月 26 日 下午 11:42 
Having the same problem with my ships returning to home city after every turn...
tim.fukushima 2016 年 7 月 26 日 下午 8:54 
Just loaded up a game today and my war canoe keeps returning to my city after every turn..? Love this MOD btw!
stephen_l.sheridan 2016 年 6 月 30 日 下午 11:19 
Thank you very much! :steamhappy:
Teddyk  [作者] 2016 年 6 月 18 日 上午 2:51 
No chance. You can do it on your own if you like. Hint: find where in the mod you want to support is the compability code with firaxis's civs (like Egypt) and make adequate change. Use notepad to move around, to find a name of Haida civ/leader, go to the mod folder.
stephen_l.sheridan 2016 年 6 月 17 日 下午 11:33 
i love the Haida, i just wish you would make them civ iv traits compatible. Any chance of that?
Miles Conagher 2016 年 6 月 2 日 上午 10:04 
civ iv music for all leaders who appeared in civ iv pls
mutant___i 2016 年 5 月 22 日 上午 5:20 
Thank you for adding Ukraine
Majestät 2016 年 1 月 24 日 上午 5:50 
What's the Hetmanates musical theme? It's epic!
Tnesniv Yørel 2015 年 11 月 7 日 上午 1:12 
Also a Haida question: is it compatible with the Enlighted Era ships?
Sir Bowden 2015 年 5 月 27 日 上午 2:38 
Do you need GK and BNW for all your civilization mods to work properly? or can i subscribe to these with just GK and them be fine?
Teddyk  [作者] 2015 年 4 月 23 日 下午 12:37 
No problem. I have made another update, it should be slightly more user friendly, code is now separately treat human and AI players... Without technical stuff, it is a bit improved.
tim.fukushima 2015 年 4 月 15 日 下午 4:12 
Two new games. It's working fine. Don't know what happened earlier? Thanks for responding, anyway!
tim.fukushima 2015 年 4 月 15 日 下午 3:37 
Also. I haven't had any installation issues. I just tried re-installing once to see if it would rectify this problem.
tim.fukushima 2015 年 4 月 15 日 下午 3:36 
After the update I started a brand new game and the war canoe worked fine. Due to a crash I started a second game with the Haida but the ability to attack on land did not work. I was adjacent to the enemy on a coast line and still didn't work. I will try more new games and test.
Teddyk  [作者] 2015 年 4 月 15 日 下午 12:11 
Can you precisely describe the problem?
Take in note, that all this attacking land thing is quite complicated. First of all, you can attack only if you adjacent to enemy (therefore, you first have to move closer and then attack). Secondly, if you go on incorrect land plot (where there is no enemy) - ability is temporary disabled. You will have to move in order to activate it again. It is all related to AI-behaviour so it doesn't get stuck in infinite loop.
Upon game reloading, it seems that ability is not checked properly, you will have to move as well.
You also have to be a Haida (if you have somehow war canoe as other civilization ~ it will not work).

Steam sometimes fail to download mods. You can use http://steamworkshopdownloader.com/ and copy mod to your Mod folder.
tim.fukushima 2015 年 4 月 15 日 上午 7:48 
Hey, war canoe fix worked the first time but subsequent games it stopped working. I've tried deleting file and re-installing but to no avail. ???
tim.fukushima 2015 年 4 月 14 日 上午 8:01 
Awesome. Love this mod!
Teddyk  [作者] 2015 年 4 月 13 日 下午 12:26 
Thanks for reporting. I think I had planned some changes in the past and cut the code, while yesterday I mainly updated Khmer's leader image and Hetmanate a bit. Very sorry.
I have reverted the Haida to version 15 (attack on land is Haida's trait ~ tested, working).
tim.fukushima 2015 年 4 月 13 日 上午 8:06 
Tried the Haida since the update. War Canoe didn't attack on land. Please fix.
Abu Hajaar 2014 年 10 月 12 日 上午 9:27 
does it need BNW
helgi.hellhound 2014 年 10 月 7 日 上午 8:12 
Great mod! Hetmanate is interesting to play.
Teddyk  [作者] 2014 年 8 月 30 日 上午 10:55 
It builds Farms, Plantations and Pastures (can clear Forests, Jungles, Marshes).
You can check descriptions in Civilopedia.
adeelfaqih 2014 年 8 月 29 日 下午 2:37 
What does the Militia unit do?
Indestructoboy 2014 年 8 月 4 日 上午 9:14 
Okay, this Khmer Empire is super fun to play. Their unique Warrior rivals the Pathfinder and Jaguar for the greatest Unique Starting Unit. Constructing Farms, Pastures, Plantations, and chopping Forests? A+
AGrey 2014 年 6 月 27 日 下午 2:24 
Is it at all possible to get these as individual downloads? I'm trying to compile a map with links to civs, and would like to link to the Haida as their own link.

The same goes for many of your other mods - it's hard to point people towards a civ download if it includes other civs as well.

Here's the Map, in case you're curious [www.google.com]
Teddyk  [作者] 2014 年 3 月 25 日 上午 2:05 
I was looking for North America civ with two critteria:
~Totem Pole
~Scalping (Haida were headhunters so they matches)
Huge amount of materials I found was focusing on Haida, presenting them as dominant "vikings" of the region. I wasn't truely consider other options, because Haida seems perfect (culture, military, naval civ).
Geminis Angel 2014 年 3 月 24 日 下午 5:46 
out of curiosity why did you chose Haida i live right below haida (queen charlotte islands) on Nootka (vancover island)
Sasha Fokin 2014 年 3 月 12 日 下午 12:47 
спосибо что добавил украину а то обидно что разрабочики 5 цывилы забыли нас добавить
Teddyk  [作者] 2014 年 3 月 9 日 上午 4:26 
Steam problem.
Try deleting Civ5ModsDatabase from "...\Documents\My Games\Sid Meier's Civilization 5\cache" (default location).
Jordaanius 2014 年 3 月 8 日 下午 10:49 
Since the last update the mod doesn't show up anymore in my mods. Is this a problem on my end or yours?
76561198128287161 2014 年 3 月 3 日 下午 3:12 
this mod is awsomeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Teddyk  [作者] 2014 年 2 月 10 日 下午 3:00 
It is already Kyiv.
STRANNIk 2014 年 2 月 9 日 上午 8:06 
Thanks for the mod,it's really great! The only misstake which I noticed is the name of Hetmanate capital city. Kiev - is the russian variant of the name, ukrainian version is Kyiv.Believe me, I was born in Kyiv. Hope you will change it:)
Stiflex_ 2014 年 1 月 8 日 上午 8:52 
Hey there everyone - I've made a little spotlight/showcase for these civilizations! -
http://www.youtube.com/watch?v=mZ7NiKgXqK0
Come check them out, and check out their special abilities/images alongside with the other 4 civ packs! :)
Jordaanius 2014 年 1 月 1 日 下午 4:48 
Yeah the Hetmanate should be European themed
Teddyk  [作者] 2013 年 12 月 31 日 上午 2:17 
I have based them on Ottomans and didn't pay attention in game.
Added on my ToDoList.

@Hannibal
It works fine for me.
You can't build once upgrade the unit, but fighting should cause no problems.
Jordaanius 2013 年 12 月 30 日 下午 4:32 
Why the cities Arabic themed? They don't look like the rest of the European civs.
elefnot 2013 年 11 月 13 日 上午 5:31 
Janosik for a leader of a civ when ?
MOV_Hannibal 2013 年 11 月 13 日 上午 4:44 
Is it intentional that Militia can not build after fighting once? Or is that a glitch?
Ne.Bo. 2013 年 10 月 30 日 下午 2:42 
Автор Ураинец?
Дикий Ди 2013 年 10 月 30 日 上午 5:46 
как его использовать