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Exception while loading mod 1812965265.Steam at C:/Users/viper/Documents/Klei/OxygenNotIncluded/mods/Steam/1812965265.
System.ArgumentException: No target method specified for class LuaCore.EntryPoints+__loadworlds (declaringType=CustomGameSettings, methodName =LoadWorlds, methodType=, argumentTypes=NULL)
at Harmony.PatchProcessor.PrepareType () [0x001de] in <1b23547042994e96b8b6361dbe3791d9>:0
LuaCore.LuaFunctions+crashandler crashes by at Harmony.HarmonyInstance.PatchAll (System.Reflection.Assembly assembly)
The example stuff more or less has moved to the first full lua mod that is working:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2014940545
null Exception while loading mod 1812965265.Steam at .../Documents/Klei/OxygenNotIncluded/mods/Steam/1812965265.
System.ArgumentException: No target method specified for class LuaCore.LuaFunctions+crashandler (declaringType=KMod.Manager, methodName =HandleCrash, methodType=, argumentTypes=NULL)
at Harmony.PatchProcessor.PrepareType () [0x001de] in <1b23547042994e96b8b6361dbe3791d9>:0
at Harmony.PatchProcessor..ctor (Harmony.HarmonyInstance instance, System.Type type, Harmony.HarmonyMethod attributes) [0x00065] in <1b23547042994e96b8b6361dbe3791d9>:0
at Harmony.HarmonyInstance.<PatchAll>b__9_0 (System.Type type) [0x00023] in etc etc...
And examples are not anymore (I remember there was examples in previous versions)
LuaEntryPoint.dll has changed name to LuaEntryPoint-blueprint.dll is it correct?
If you get it disabled standalone or the game crashes please send the log in the forum topic.
Please make sure to keep backups of your lua files, i want to rename the folder with the next version which might delete stuff inside.
It would just cut down on maintenance and distribution size if this were the case. The mod still needs to appear in ONI somehow, and I guess a simple DLL with dependency on this seems the best way if we want to have load order and all that native mod loading capability.
however i will add that feature with the next update.
Please follow the new documentation to find out where it fails.
it doesnt work , i created a file console.lua in the folder and pasted what u told me into it but it didnt work , do i have to do something when i get into the game or ?
function start()
GetBuildingDef("SteamTurbine").Floodable = false
end