Surviving Mars

Surviving Mars

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5 条留言
ChoGGi  [作者] 2019 年 11 月 22 日 下午 6:29 
I'll add a check for non-main needed buildings.

> - It doesn't consider the buildings producing dust in proximity- when I have placed 7 extractors next to each other, the time shown on the middle one was going down like crazy, because of the dust produced by adjacent buildings.
It just goes by the main points build up
> - It doesn't consider Triboelectric Scrubber.
Well no the building is still building up main points till the scrubber hits its so...?

> Does the modding API allow to check nearby buildings and their dust range?
Yeah you can do that easily enough.
Jarcionek 2019 年 11 月 22 日 上午 11:05 
Hi, it's a nice mod but unfortunately I have noticed a couple of issues which make it far less useful:
- Buildings protected from dust still have a timer displayed (it's simply doesn't go down). An example is a closed Stirling Generator. Would be nice if it was showing "N/A" or "Never".
- It doesn't consider the buildings producing dust in proximity- when I have placed 7 extractors next to each other, the time shown on the middle one was going down like crazy, because of the dust produced by adjacent buildings.
- It doesn't consider Triboelectric Scrubber.

Does the modding API allow to check nearby buildings and their dust range?
mrudat 2019 年 7 月 24 日 上午 3:35 
looks much better, thanks. =)
ChoGGi  [作者] 2019 年 7 月 24 日 上午 2:25 
Added a line break.
mrudat 2019 年 7 月 24 日 上午 1:49 
This appears on the exact same line as the message your other mod adds that shows what portion of the required resources has been delivered, making both messages difficult to read.