Caves of Qud

Caves of Qud

Under Qudstruction
31 条留言
TheWaterConsumer 6 月 6 日 下午 4:45 
@ForwardHost I tested it, and it still works
ForwardHost 6 月 3 日 下午 5:56 
Hey does this mod still work in 2025?
Scar 2024 年 12 月 22 日 下午 4:12 
Is there any way you could code is so wood drops from more than just dogthorn trees?
Tyrir 2024 年 12 月 19 日 下午 8:39 
MODERROR [Under Qudstruction] - blueprint "Wood Desk" inherited by Crafted Wood Desk not found
MODERROR [Under Qudstruction] - blueprint "Metal Desk" inherited by Crafted Metal Desk not found


Seems to be causing errors in other mods that iterate over all items and checks inheritance e.g.:
MODERROR [Varied Population] - Failed creating:Aleksh_TrollHero: System.Collections.Generic.KeyNotFoundException: The given key 'Wood Desk' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <c0b7b90d34a54066a7234dad69255116>:0
at XRL.World.GameObjectBlueprint.InheritsFrom (System.String what) [0x00019] in <92095d38a1a94620890943b3fa8613ab>:0
turkler 2024 年 12 月 13 日 下午 12:32 
thanks for the update!
Acegiak  [作者] 2024 年 12 月 5 日 下午 2:19 
Updated and checked working for 1.0
Gexi_TheHundredth 2024 年 9 月 20 日 下午 5:04 
Getting the same error @the is getting with the github version
YASD 2024 年 7 月 30 日 下午 7:29 
=== Under Qudstruction 2.0.0 Errors ===
<...>\steamapps\workshop\content\333640\1811865863\BuildingEffect.cs(192,94): error CS8323: Named argument 'AllowEscape' is used out-of-position but is followed by an unnamed argument
fuzzyweapon 2024 年 7 月 5 日 下午 12:17 
I'm actually having similar issues with your other mod Qud Fishing too, as in, unable to find what commit represents the last stable release. I tried a bunch of them.
fuzzyweapon 2024 年 7 月 5 日 下午 12:09 
I'm not looking for latest because the latest update broke on my save. I have not rolled forward my CoQ to latest (still on the last update). I assumed I need the update that was uploaded to Steam on Nov 18, 2023, so I went to the repo, but the commit right before the latest commit was way back in Feb 16, 2023. :/
Acegiak  [作者] 2024 年 7 月 5 日 上午 8:16 
@fuzzyweapon latest version on the github repo should be stable
fuzzyweapon 2024 年 7 月 4 日 下午 12:57 
I'm struggling to find the last stable cut of master. Can you point me to the commit [point] I should be grabbing the zip of?
Acegiak  [作者] 2024 年 7 月 3 日 下午 2:33 
updated for latest qud version 2024-06-03
YASD 2024 年 6 月 27 日 下午 4:49 
=== Under Qudstruction 2.0.0 Errors ===
<...>\steamapps\workshop\content\333640\1811865863\signnamer.cs(32,80): error CS1503: Argument 3: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\1811865863\ConstructionSkill.cs(77,75): error CS1503: Argument 2: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\1811865863\ConstructionSkill.cs(77,78): error CS1503: Argument 3: cannot convert from 'int' to 'string'
huxya14 2024 年 6 月 22 日 上午 11:44 
ITS NOT WORKING :(
jeffg10-TheDanceMaster 2024 年 6 月 7 日 下午 1:51 
Seems to be downloading correctly, if you fixed it, thank you!

@acegiak
I know you're on a bit of a break right now but I have a couple major suggestions for when you come back to this mod in full force:

- Please please please make the resources needed by the buildings harvestable by the Harvestry skill or a similar toggleable skill of your own, it's a major pain to individually beat down plants with a sword, and it can destroy the items!

- I'd love to need further expansion of the skills that let us build increasingly more complex buildings / walls and maybe even floors

- A way to deconstruct buildings would be great (maybe it's own skill so you can get resources by deconstructing ruins or things in ruins?)

-I'd be great if you could break down buildings in the menu by category (walls doors exc) or complexity (stalks, cobblestone exc), and put them in "folders" effectively, I know pick your fighter does something like this with the menus.
chickenlord 2023 年 6 月 6 日 下午 12:24 
same as other comments, diskwrite error when trying to download.
ikebear 2023 年 4 月 18 日 下午 3:25 
Gettin DISKWRITE ERROR when tying to DL
 ̄ヮ ̄ 2023 年 4 月 3 日 下午 4:09 
same as previous, caused me a great deal of strife, this mod seems particularly volatile
Ozymandias 2023 年 3 月 20 日 下午 8:00 
disk write error when attempting to download
Acegiak  [作者] 2023 年 2 月 16 日 下午 12:05 
Updated to fix some crashed 2023-02-16 changes by Noelle Lavenza
Acegiak  [作者] 2023 年 2 月 13 日 下午 5:11 
Updated 2023-02-13
cloudsora 2022 年 11 月 25 日 下午 8:38 
Yeah, Disk Write Error trying to download this... wth is wrong with this one?
L.E. 2022 年 8 月 20 日 上午 9:43 
disk write errors everywhere :maple2:
TheSpookiestSkeleton 2021 年 10 月 13 日 下午 4:30 
Is this still compatible with the current stable release?
Arendeth 2019 年 10 月 10 日 上午 1:39 
would be better if the scrap from this mod wasn't counted as scrap per autopicking.
Bleeding Eyes Mcgee 2019 年 10 月 3 日 上午 11:21 
Brinestalk canes can be broken down into B bits, is that intentional?
Eaglefire 2019 年 9 月 28 日 下午 4:19 
I'm planning to add this to my next play through. But as idk much about this mod I'd like to know if any controls are different
SabreCat 2019 年 8 月 18 日 上午 4:09 
ahh ok! So does Starapple Valley not have the building stuff anymore? (In which case maybe the description needs updating?) Or do the two mods overlap?
Acegiak  [作者] 2019 年 8 月 18 日 上午 12:34 
@sabrecat It's funcitonality that was ported out of starapple valley into it's own mod to keep things well organised!
SabreCat 2019 年 8 月 17 日 上午 11:22 
This sounds very similar to some of the functionality in "Starapple Valley" -- how do the building components differ?