Surviving Mars

Surviving Mars

OBSOLETE Fix Colonists Long Walks
51 条留言
xxx78 2021 年 10 月 5 日 上午 8:24 
ok thanks again :)
ChoGGi  [作者] 2021 年 10 月 5 日 上午 6:11 
Nope this something different.
xxx78 2021 年 10 月 5 日 上午 5:55 
Hi, Im using this mod with Career A.I. , and I wonder if this mod can limit range of colonists moving to new jobs? I dont have shuttle so they have to walk.
thibaulthc 2021 年 9 月 20 日 下午 4:55 
I still have many colonists dying from suffocation, because they walk from one base to a far away another one :(
ChoGGi  [作者] 2021 年 4 月 21 日 下午 5:44 
This fixes one issue of them walking, not all.
Zapp Brannigan 2021 年 4 月 21 日 下午 1:24 
I'm using your teleporter mod with this and colonists still seem to walk outside to neighbouring domes. Haven't noticed them dying or anything, but still.
Tex_Recoil 2021 年 3 月 19 日 上午 6:10 
Thanks
ChoGGi  [作者] 2021 年 3 月 18 日 下午 6:52 
I guess there's some other code that tells them to go for a walk :(
This might take awhile.
ChoGGi  [作者] 2021 年 3 月 18 日 下午 6:30 
Oh there's teleporters, yeah that might cause it, I'll see if there's something going on
Tex_Recoil 2021 年 3 月 18 日 下午 6:28 
Hmm didn't know what they were dying from just that some of them were between dome's. Yes it would be great if you could limit them from walking since there are teleporter's in both domes,. I have even set 2 teleporters up to hopefully keep them from walking. Thinking that the teleporter was busy and they decide to walk.
Tex_Recoil 2021 年 3 月 18 日 下午 6:22 
In the past, year ago used your mod to fix this problem. I was even using teleporter from one dome to another and with this mod my colonist quit taking long walks. wonder what changed? If you can fix this I would be Grateful for it. Thanks in advance, love the mod's you do.
ChoGGi  [作者] 2021 年 3 月 18 日 下午 6:20 
Your colonists seem to make the trip without dying? I could add a mod option to set the max length colonists will walk to a unconnected dome?

You may want to build food depots outside each dome for starving colonists.
ChoGGi  [作者] 2021 年 3 月 18 日 下午 6:12 
Sorry, forgot to take a look at email.

My mod only fixes the bug where domes are connected by passages, I will see about fixing this issue as well though.
Tex_Recoil 2021 年 3 月 18 日 下午 5:36 
Sorry it's taking so long, kids on the bandwidth doing homework. Killing my up/down load speed's. Don't laugh at my saved game if you load it up, Been awhile since I've played. Sent
ChoGGi  [作者] 2021 年 3 月 18 日 下午 5:19 
Tex_Recoil 2021 年 3 月 18 日 下午 5:18 
I tried zipping it up and sending it 31 mb size, hopefully it gets to you.
ChoGGi  [作者] 2021 年 3 月 18 日 下午 5:11 
It may have failed
Tex_Recoil 2021 年 3 月 18 日 下午 5:01 
Sent it
ChoGGi  [作者] 2021 年 3 月 18 日 下午 4:56 
Thank you, dang I was hoping for an error msg. Mind if I see your save file (it's in your profile folder as well, look for a long string of numbers).
Tex_Recoil 2021 年 3 月 18 日 下午 4:54 
Okay sent a zip file to smmods@choggi.org hope that right
ChoGGi  [作者] 2021 年 3 月 18 日 下午 4:45 
Tex_Recoil 2021 年 3 月 18 日 下午 4:44 
Okay must be me, I cant figure out if you want me to open the log file and copy and paste it here or to upload the file. Which I haven't got a clue how to do on steam.
ChoGGi  [作者] 2021 年 3 月 18 日 下午 4:29 
(See my msg below yours yours)
Tex_Recoil 2021 年 3 月 18 日 下午 4:16 
Does this mod still work? I seem to be having the problem Dex describe in his post. Installed the mod mid game and still getting colonist wanting to walk too far to the next dome after working. Do I need to start a fresh play through for the mod to actual work and stop the colonist from walking to their deaths?
ChoGGi  [作者] 2020 年 11 月 21 日 下午 4:54 
(See my msg below yours)
Dex 2020 年 11 月 21 日 下午 2:53 
Strange, it doesn't seem to do anything to me. Colonists still do a long ass walk. I've setup a single teleporter from 1 dome to another that has just job. They use the teleporter to get to work, but then when shift ends, game starts lagging for a bit (probably calculating walking path) and they start legging it back on foot. It only seems to work one way?
ChoGGi  [作者] 2019 年 12 月 15 日 上午 6:02 
If you don't mind posting your latest log from your profile folder, I'd want to see what mods you have installed.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1777493789
Maraudine 2019 年 12 月 15 日 上午 2:23 
My colonists have the opposite issue where they try to walk outside and suffocate to death rather than use passages. Do you know what could be causing this?
Kalshion 2019 年 10 月 4 日 上午 12:30 
Ah ok! In that case I'll just have to deal with my colonists wanting to go to their deaths :)
ChoGGi  [作者] 2019 年 10 月 3 日 下午 11:35 
That might be a different issue than, I've seen that issue without this mod.
Kalshion 2019 年 10 月 3 日 下午 11:10 
Having same issue as others. Now that my domes are wide open, my colonists walk out to their deaths (dehydration)

I'm not sure if that's an issue with your mod or not.
ChoGGi  [作者] 2019 年 9 月 22 日 上午 7:37 
Do you have a save saved where someone is walking outside?
Death 2019 年 9 月 22 日 上午 4:42 
Only sometimes, but from suffocation not dehydration. But still it's kinda annoying to see colonists taking hard route instead of teleporters.
ChoGGi  [作者] 2019 年 9 月 21 日 下午 5:30 
You mean they're dying from dehydration still? It should work with my teleporters mod, but I never tested it.
Death 2019 年 9 月 21 日 下午 4:38 
Colonists still trying to get to another dome on foot, they sometimes use teleporters but not always. Is this mod compatible with existing saves or you need to start new game?
ChoGGi  [作者] 2019 年 9 月 21 日 下午 1:50 
?
Death 2019 年 9 月 21 日 下午 1:36 
Mod not working for some reason
ChoGGi  [作者] 2019 年 8 月 1 日 下午 5:38 
Figured out I could just override AreDomesConnectedWithPassage, so this'll be a lot more future proof (no more need to copy pasta all those local funcs).
ChoGGi  [作者] 2019 年 7 月 24 日 上午 2:22 
Guess I missed another local (fixed now).
BLÀde 2019 年 7 月 24 日 上午 1:53 
ERROR] Attempt to use an undefined global 'invalid_pos'
C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\Mod.lua(933): metamethod __index
(31): upvalue ResolvePos
(35): <>
...ods/Improved Martian Economy/Code/SmarterMigrationAI.lua(183): method FindEmigrationDome
Mars/Lua/Units/Colonist.lua(1190): method TryToEmigrate
Mars/Lua/Units/Colonist.lua(1435): <>
[C](-1): global sprocall
C:\Program Files (x86)\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\CommandObject.lua(120): <>
--- end of stack
[LUA ERROR]

and it just keeps repeating increasing the log size.
ChoGGi  [作者] 2019 年 7 月 24 日 上午 1:32 
Are you going to tell me the error?
BLÀde 2019 年 7 月 24 日 上午 1:01 
it pretty much keeps repeating the same error over and over and putting it in the log and it only happens with this mod and the Martian Economy mod are both active together.
ChoGGi  [作者] 2019 年 7 月 23 日 下午 2:42 
So, this log file?
ChoGGi  [作者] 2019 年 7 月 23 日 下午 1:50 
Nope :)
BLÀde 2019 年 7 月 23 日 上午 11:54 
is it supposed to make large logs 50-100mb+?
ChoGGi  [作者] 2019 年 7 月 23 日 上午 11:00 
I forgot to copy pasta the abundant local funcs the func I edited requires (should be fine now).
BLÀde 2019 年 7 月 23 日 上午 8:19 
BLÀde 2019 年 7 月 23 日 上午 8:14 
this is causing all sorts of weird things to happen
drones won't load rockets for seed missions
if i delete a rocket it is still there
ghost rockets from earth

and 20mb log file
ChoGGi  [作者] 2019 年 7 月 22 日 上午 11:08 
I was doing it more for my dome teleporters mod than sky, but I'd say it's the fault of the game not sky...