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The story is interesting and the rythm good. Your writing is catching, so, I can't wait to discover the next module !
And there's a chunk of part 2 done, but between writing for tabletop RPGs and various life events this sort of fell onto the back burner. I should look into it again, but I've got a couple of other projects to finish first.
Please respond.
Can' wait for part 2! :)
dialogue was great! and the campaing was well construct =)
geep up the good work!
A bit more work could be put into the secondary maps, but the main ones look nice enough.
Encountered only one major bug regarding Chase. When I went to help him he got shot once and ran away somewhere. After I killed the enemies in his room he never returned and I never got the secondary objective complete.
Two small issues in the Hound's Safehouse: Camera does not re-focus on you when you change level (stairs or elevator), and I received karma twice for rescuing the tech guy, once after killing the last attacker and once when he left through the window.
Anyway, I've fixed it and tested it on my computer and it works ok. Let me know if you run into any more bugs, and enjoy the non-buggy bits. :)
Although first priority is probably addressing the bugs that people have found.
Thanks for picking up on the bugs in the diner, though. They should be fixed in the new version 1.4.
Though the AI on one Halloweener was a little odd. She kept running out of the room and back in, not doing anything else.
Did run into a problem in the diner, though. I got G.G. to agree to feed scraps to the stray dogs. Twice. Once by using the Shadowrunner ettiquette and once by promising him the blessing of Dog. Neither updated the objective, however.
I didn't play past that point, though.