Tabletop Simulator

Tabletop Simulator

Bios Genesis Second Edition (Scripted)
52 条留言
Samuelw  [作者] 2024 年 11 月 8 日 下午 4:43 
Updated: Now C4 Macro Variant can be selected in any mode.

Previously when player count is 'one' the mode switched to Solitaire.
tonino99 2024 年 11 月 7 日 下午 1:21 
Am I supposed to enter a command or something ?
It's not clear to me, I don't know how to do that in TTS
Sorry ...
tonino99 2024 年 11 月 7 日 下午 1:19 
Hi, I just got the error again.
I choosed C4
1 Blue Biont, 1 Blue chromosome
Darwin Roll 2x5 2x6
and I get 4-2 atrophies
Samuelw  [作者] 2024 年 11 月 2 日 下午 1:23 
I'm not getting that error. (Could you post the "Error Shield result"?)
Error Shield (Blue): +4 || Errors -1 = 0 Atrophies. (Based on 6's -- Macro Variant)1 )

You are correct that with Macro Variant Darwin rules are error on 6.
tonino99 2024 年 11 月 2 日 上午 11:54 
Hello, first thank you for this great mod which allow me to learn and like this game !
When choosing C4, the Darwin roll still counts 5 die as an error.
If I don't mistake, it should not, isn't it ?
Thank you
Samuelw  [作者] 2024 年 8 月 29 日 下午 2:18 
Should be fixed. Please retest.
DScalibur 2024 年 7 月 18 日 下午 1:42 
Thank you. Take your time, there is no rush, you just want to try it.
Samuelw  [作者] 2024 年 7 月 18 日 下午 12:12 
I apologize. It will take some time to rebuild/upload the files.
DScalibur 2024 年 7 月 17 日 下午 8:03 
All the content of this module as well as the Bios Megafauna, Bios Meso fauna and Bios origin are down, please could you reupload them.
Thanks.
Samuelw  [作者] 2024 年 6 月 11 日 上午 9:58 
1. Did you flip the macro organism score to the terrestrial side for the 12 VP
2. Did you open the Options Menu > Game Keys > to assign the keyboard shortcuts?
3. Recommend using the cube dispenser not the cubes in the game box.
felipe1982 2024 年 5 月 19 日 下午 5:18 
I forgot to mention also that the rules state that a macroorganism scores 6VP, or 12VP if they are in the highest trophic level. We were unable to see this reflected in the automated scoring scripts which display the score for each player. 6VP was the highest that I could see, I could not see 12VP.
felipe1982 2024 年 5 月 19 日 下午 5:17 
I couldn't find the BGG thread to discuss this TTS mod, so I will post here. I have windows 11, and I was unable to use the "i" or "o" or any shortcut key. Do I need to click on something first? Additionally, inside of the virtual Bios Genesis game box there are some red,blue,yellow,green cubs in infinity bags. When using these cubes, they snap directly into the centre of the bacterium placard. They all stack in a vertical tower. Deleting these, and using the other cubes doet not have this problem. as a player, my intuition expects all the cubes to act the same way, and be able to be aligned onto a bacterium placard as I would in real life. This mod is excellent, and saved me doing a tonne of stuff manually. I want to thank you very much for making this, and SMG for their permission (I also own a copy of this 10/10 game)
Samuelw  [作者] 2024 年 3 月 8 日 下午 4:56 
Good idea. Added counters on each player tile. (You can also click/right click to add/remove catalysts w/o needing the bank.)
Il-Roberto 2024 年 3 月 4 日 上午 7:18 
A counter for catalyst disks would be useful because it is difficult to count them in the stack. I recommend between the Bank writing and the discs on each player tile
Samuelw  [作者] 2024 年 3 月 2 日 下午 7:11 
Buttons at top right of map are reminders of the current phase. (I get distracted, so they help me remember what stage I'm in. It also helps if I save a game and come back.) Other actions will update the button colors or I can click on them, but they don't interact with anything else.)

Fixed Macroorganism Cancer Roll calculation. Thanks!
Il-Roberto 2024 年 3 月 2 日 下午 3:02 
I've a Flatworms MacroOrganism with 2 bionts. Why when I click on Darwin/Cancer button it rolls 9 dice instead of 4? The card is on Bacteria Placard. I need to roll 2 dice for each Biont and 1 dice for each Organ(D8).
Il-Roberto 2024 年 3 月 2 日 上午 9:17 
Are the buttons at the top right of the map used as reminders or do they interact in some way with the other buttons?
Samuelw  [作者] 2024 年 2 月 13 日 下午 12:46 
The rules (version 2) maybe newer than the Holistic summary.
Samuelw  [作者] 2024 年 2 月 13 日 下午 12:21 
:steamthumbsup:Thanks. I was sure that was a rule.:steamfacepalm: But I was wrong. I removed the code restricting order of manna death.:steamhappy:
Il-Roberto 2024 年 2 月 13 日 上午 11:01 
The Quick rules ref (between rules and box) contains slightly different rules (i.e. The abilities on the card become active starting in the next round while in rules I read immediately except fission).
Il-Roberto 2024 年 2 月 13 日 上午 10:30 
On a Refugium there are 3 bionts (different players) and 3 manna on organized section. I need to disorganize after autocatalytic roll. If I press "O" keyboard shortcut on BIONT I get "Disorganized manna before atrophy of Bionts". I don't see in the rules that I must first disorganized a Manna Cube
Samuelw  [作者] 2024 年 1 月 24 日 下午 3:18 
New version released 1/24/24. Many new scripts to help facilitate the game experience on TTS. (Including Alkaline Seep and Clay Mound)
Trepnock 2024 年 1 月 20 日 下午 5:44 
I'm seeing blanks for the backs of both alkaline seep and clay mound, shuffling didn't seem to work
Samuelw  [作者] 2023 年 9 月 17 日 下午 5:36 
Thanks. i think I fixed it, but not sure it is permanent. (I shuffled the deck, and it then worked?) But please test and let me know if it works for you also.
gwgardner 2023 年 9 月 15 日 下午 1:52 
Am very much enjoying this mod. Thanks. One problem I have noted is that the Clay Mound refugia card has no flipped organism graphic. It's a white blank or me.
Samuelw  [作者] 2023 年 5 月 8 日 上午 8:36 
Thanks for the heads up. Fixed the coding error. (Missed a decimal place)
TimFortress 2023 年 5 月 8 日 上午 2:33 
The auto Catalystic roll for Clay mound is wrong, when red and yellow amount is equal , it will prompt yellow is progenote instead
egoszmotyike 2022 年 11 月 26 日 上午 10:50 
Hi, thank you for the mod, I have one question though. How exactly should the AI parasite work in cooperative mod? nothing happened with it, never attached itself. Sorry if being dumb or something :D thank you!
divertls 2022 年 3 月 28 日 下午 12:18 
Great, thanks!
Samuelw  [作者] 2022 年 3 月 28 日 上午 8:45 
In the lower left corner of the microorganism placard is an "adjust width" button. Click to expand, or right click to reduce. This button will set a scan limit where it looks for mutation card cubes.

If you don't have mutations, then it only scans the main card for mutation cubes and bionts.

If you have mutations then adjust the width button to include mutation so they are scanned appropriately. (only to right side).
divertls 2022 年 3 月 27 日 上午 8:40 
Hello, I don't understand the notebook instruction for a Darwin roll. The instruction states to "adjust the width.."; where is the "width" button to be found? What am I adjusting the width of? Thanks, and thanks for a great mod!!
neil 2022 年 3 月 16 日 下午 10:08 
Yes, issue is resolved, the land side of the macroorganism cards are now correct! Thanks for the quick fix.
Samuelw  [作者] 2022 年 3 月 16 日 上午 10:09 
Thanks for the note. Updated 3/16/22. Please reload and verify if the issue is resolved.
neil 2022 年 3 月 16 日 上午 9:13 
Hi, this is a great mod with excellent scripting, thank you! I noticed that all of the marine macroorganism cards have "insect" on the flip sides (except for the Lamp Shells which have Snails as appropriate). Is it an easy fix to replace the other land organism sides to the cards?
schmel924 2021 年 9 月 15 日 上午 10:07 
Great work, thank you again!
Samuelw  [作者] 2021 年 9 月 15 日 上午 9:42 
Updated 9/15/21. Increased scripting to speed up setup, game play, rolls and evaluations.
Samuelw  [作者] 2020 年 6 月 30 日 下午 8:39 
OH YEs! That was the other error I need to fix. Thanks! Now it is fixed.
schmel924 2020 年 6 月 30 日 下午 1:39 
I don't have a copy to check this, but are you sure that game needs three identical "hydrothermal vents" refugia?
Samuelw  [作者] 2020 年 6 月 9 日 下午 9:24 
Updated the module today. Removed bowls and automated catalyst cube request process. Also created a script to return mutation cards (without needing a 2 button mouse). Fixed a few errors in setup, and the event draw script to. Enjoy!
Patricio Lagos 2020 年 5 月 22 日 下午 5:17 
Gotta say, the game looks gorgeous. Thanks!
Samuelw  [作者] 2020 年 5 月 6 日 下午 12:56 
Fantastic, it is fixed now. Thanks for all the helpful comments. Don't forget to like, subscribe, and rate. (And go to my pattern) j/k.:steamhappy:
schmel924 2020 年 5 月 6 日 上午 11:31 
As i read in living rules it was indeed removed after printing
Samuelw  [作者] 2020 年 5 月 6 日 上午 7:03 
Hmm. Ahh that is a super secret rule to make the game more difficult. Or it is 1st edition rule since you can't find the 1st edition rules any more. Or... I'll just fix it this afternoon. :-D (I like this change too!)
prometeodesencadenado 2020 年 5 月 6 日 上午 4:23 
Why do you remove a Refugium placard from each landform (1 from the Cosmic, 1 from the Ocean, 1 from the Coastal...) in the Automatic 1-3 player setup.I can't find the reference to such a discard in the living rulebook. Can you tell me where it is indicated? Thanks in advance.
Samuelw  [作者] 2020 年 4 月 23 日 上午 9:57 
Thanks. I fixed it today. I appreciate your feedback and I'm glad to update it.

I also updated the 'box'. If you'd like to move the rules out of table so they don't load, this is a quick way to drop it back in the box.
buffavaholic 2020 年 4 月 22 日 下午 11:48 
Hi Samuelw,

It looks like you have developed a lot of scripting for this game that doesn't seem to be working for me. I am new to TTS so I am not sure if I am missing something that I am supposed to do or if this scripting is not currently functional. As an example, the roil deck buttons return an error for me.

Thanks!
Samuelw  [作者] 2020 年 4 月 20 日 上午 6:13 
Thanks. I've fixed it with the addition of lcolors to the callback :-D
Oneknown 2020 年 4 月 19 日 下午 12:03 
Hi. Thank you for bringing one of my favorite games to TTS.

I've noticed a bug in Creating Mana for a Refugia card. I was able to fix it by changing the PushMana script in Box to this:


function PushMana(RefugiaTable)
local lcolors=RefugiaTable[1]
local lposition=RefugiaTable[2]
for i=1, #lcolors do
spawnObject({
type="BlockSquare",
position={lposition[1] + i * 0.5 - 0.5, lposition[2]+0.5, lposition[3]-1.8},
scale={0.3, 0.3, 0.3},
callback_function = function(obj) spawn_callback(obj, lcolors .. " Mana", lcolors ) end
})
end
end[/spoiler]
Samuelw  [作者] 2020 年 3 月 24 日 下午 9:14 
Thanks. I did have a duplicate event card. Thanks. Fixed and updated.
McguyverZer0 2020 年 3 月 24 日 下午 6:42 
For some reason there are 12 Proterozoic event cards in the deck when I believe it should be 11? As the setup in the rules state that you remove one card leaving only 10 left. Also when counting as per rules there should be 24 cards and it makes sense with 6 Hadean 7 Archean then 11 Proterozoic.