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报告翻译问题






Previously when player count is 'one' the mode switched to Solitaire.
It's not clear to me, I don't know how to do that in TTS
Sorry ...
I choosed C4
1 Blue Biont, 1 Blue chromosome
Darwin Roll 2x5 2x6
and I get 4-2 atrophies
Error Shield (Blue): +4 || Errors -1 = 0 Atrophies. (Based on 6's -- Macro Variant)1 )
You are correct that with Macro Variant Darwin rules are error on 6.
When choosing C4, the Darwin roll still counts 5 die as an error.
If I don't mistake, it should not, isn't it ?
Thank you
Thanks.
2. Did you open the Options Menu > Game Keys > to assign the keyboard shortcuts?
3. Recommend using the cube dispenser not the cubes in the game box.
Fixed Macroorganism Cancer Roll calculation. Thanks!
If you don't have mutations, then it only scans the main card for mutation cubes and bionts.
If you have mutations then adjust the width button to include mutation so they are scanned appropriately. (only to right side).
I also updated the 'box'. If you'd like to move the rules out of table so they don't load, this is a quick way to drop it back in the box.
It looks like you have developed a lot of scripting for this game that doesn't seem to be working for me. I am new to TTS so I am not sure if I am missing something that I am supposed to do or if this scripting is not currently functional. As an example, the roil deck buttons return an error for me.
Thanks!
I've noticed a bug in Creating Mana for a Refugia card. I was able to fix it by changing the PushMana script in Box to this:
function PushMana(RefugiaTable)
local lcolors=RefugiaTable[1]
local lposition=RefugiaTable[2]
for i=1, #lcolors do
spawnObject({
type="BlockSquare",
position={lposition[1] + i * 0.5 - 0.5, lposition[2]+0.5, lposition[3]-1.8},
scale={0.3, 0.3, 0.3},
callback_function = function(obj) spawn_callback(obj, lcolors .. " Mana", lcolors ) end
})
end
end[/spoiler]