Stellaris

Stellaris

!(Patch): Starnet AI - Planetary Diversity Compatibility Patch
135 条留言
Rogueone 2022 年 5 月 13 日 下午 4:01 
3.4?
Rogueone 2022 年 4 月 4 日 下午 10:36 
Update?
Sjru 🐲 2022 年 3 月 14 日 下午 6:21 
Is this still needed?
TechSY730  [作者] 2021 年 9 月 21 日 下午 5:01 
@Rogueone
See my answer below. The conflict this mod solves is pretty trivial. So long as you have PD positioned so that it will "win" in conflicts compared to StarNet AI, they will play together just fine.

As for when I will update? Not sure. Very busy trying to meet a deadline in my IRL job.
Rogueone 2021 年 9 月 20 日 下午 6:19 
Update for 3.1?
TechSY730  [作者] 2021 年 9 月 20 日 下午 3:26 
Maybe. However the conflict this mod solves is so trivial, you can ignore it only if you have Planetary Diversity positioned as the one to win in conflicts compared to Starnet

Which order that is depends on your launcher.
Megatronus V 2021 年 9 月 16 日 下午 11:24 
Does this require an update?
TechSY730  [作者] 2021 年 6 月 19 日 下午 4:02 
@ChoSunSpyMan

Provided StarTech doesn't do anything with the colony types, or does the same things that Starnet AI does, it should. But I would need to check.
CS_SpyMan 2021 年 6 月 11 日 上午 11:24 
Is it compatible with startech ai?
TechSY730  [作者] 2021 年 5 月 31 日 下午 1:07 
@SokushaMT. This patch actually doesn't care about the list of planet types at all. It only solves a conflict in the colony designations file.

Nevertheless, I should check if PD changed anything with that file in this update.
SokushaMT 2021 年 5 月 30 日 下午 7:51 
PD has added some new planets in near update, should this patch needs an update?
TechSY730  [作者] 2021 年 5 月 1 日 下午 7:46 
Ok, the 3.0 update is out now. I can confirm it parses correctly, but I have not functionally tested it.
TechSY730  [作者] 2021 年 4 月 30 日 下午 6:18 
Ugh, this is why one should be wary with time promises. I was traveling most of the day, and my phone died. Been trying to fix it (finally have access to computer). Tomorrow I think.
TechSY730  [作者] 2021 年 4 月 29 日 下午 4:59 
Actually, the conflict was so isolated (a single file), that I can get this out pretty quickly. Should be up within a day.
Rio 2021 年 4 月 28 日 下午 1:28 
Thanks, waiting for update
Watchman 2021 年 4 月 27 日 上午 10:17 
Ok, thanks for that information. Will be careful, and looking forward for the update
TechSY730  [作者] 2021 年 4 月 27 日 上午 10:15 
The colony designations (called "colony types" in the internal games' defines) just apply what planetary focus to give. (Does this planet show up as an "agriculture planet"? Or others). If set on "automatically determine" (which AIs always do) it uses the ai_weights defined in the 00_colony_types.txt file, which both Starnet AI and Planetary diversity overwrite.

It has nothing to do with how the AI manages other choices of colonization, like job assignment. building choice (except indirectly), or new planet to colonize selection.
Also the name of these rules are a little deceptive. It doesn't apply to just new colonies, but any colonized planet in any stage of development.
Watchman 2021 年 4 月 27 日 上午 10:00 
Ok, so just disable it for now. But AI won't be dumb af when colonising, right?
TechSY730  [作者] 2021 年 4 月 27 日 上午 9:32 
NOT this patch. This patch will break any colony designation types added in 3.0

That other patch is safe though.
Watchman 2021 年 4 月 27 日 上午 9:28 
Great, so I can use both patches now, without any huge problems for me, and my dum-dum AI fellows.

Glad to hear so, thanks a lot!!!
TechSY730  [作者] 2021 年 4 月 27 日 上午 9:27 
You mean the other patch for Starnet + Guilli's + PD? Yes. The worst that can happen is that the AI is working off of old planetary modifier bonus (or penalty) data.
Watchman 2021 年 4 月 27 日 上午 9:23 
That's some gorgeous news, off to startning new game!
Watchman 2021 年 4 月 27 日 上午 9:23 
Ah, yes?

So it is ok to play without that patch updated, there are not going to be any problems, especially with AI colonising wrong planets?? And same about second patch?
TechSY730  [作者] 2021 年 4 月 27 日 上午 9:14 
As for time estimate:
I don't have as much time for Stellaris now, but I would say within the month.
TechSY730  [作者] 2021 年 4 月 27 日 上午 9:08 
@Watchan Well I am working on my "main" mods (the not-compatibility patch ones) currently.
However, the conflicts that this patch fixes are so small it doesn't matter much. You can safely play without this until I update.
Watchman 2021 年 4 月 26 日 上午 10:17 
Good evening!

Any approximate time for your two patches to be updated? Nothing special, just approximate timing, like a week, or month, or an year?

I mean, that two patches are the last of my mods that are not up to date, basically just waiting for them, so I'll be able to play.

Sorry for disturbing
TechSY730  [作者] 2021 年 4 月 17 日 上午 11:27 
I'll need to look at what Vanilla and PD have done with terraforming.
Starnet probably won't be updated for a while as we don't know that the meta of 3.0 is yet.

Mod compatibility patches tend to take more time to update to a new Stellaris version as I first need to see how the other mods update, whenever they do, as well as understand the changes in vanilla.
Batniel 2021 年 4 月 16 日 下午 1:02 
Has any brave person tested with 3.0? I don't know what I should look for...
Bald 2021 年 4 月 11 日 上午 3:41 
Hi friends
I have been using this mod for a long time, although I have never been clear about what it does from its description.
I guess what you mean is that it tells Starnet about the habitability of the planets right?
This is my mod and order list in case I'm doing something wrong, suggestions welcome
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2443620368
ᛣ Munin ᛉ 2020 年 11 月 17 日 上午 6:16 
Switch to beta 1.8.1 and load time is fine
Shad0wlife 2020 年 11 月 14 日 上午 10:55 
So, what would really need a patch is the conflict of PD Unique worlds, that give buildings like the energy nexus a 3rd level (not only that building) with Starnet, since that probably gets screwy, no?
Shad0wlife 2020 年 11 月 13 日 下午 5:19 
Masters of the Planet links to this as the Starnet compatibility patch - probably because it did what was needed before the new district assignment system. Does this mod still handle anything in that direction? The MoP Planets probably need some custom weights for how strong they are, and I doubt that this mod contains that, if it's not mentioned anywhere.
Yandros 2020 年 10 月 30 日 下午 6:29 
Wow, nice to know they keep improving things kek (seriously thx for the info). Well I did manage to start it with this mod and about 35 more just now, so its not a hardcap, but with a couple of other updated and seemingly harmless mods it still wont start, so I'll just say it's weird.
TechSY730  [作者] 2020 年 10 月 30 日 下午 5:50 
Well there is an update needed here, but it wouldn't cause crashing; just outdated but still should be working triggers. So what you may be encountering may be something different.

In 2.8, mods now load multi-threaded. Sounds great right? Well there is a kink somewhere, and the game will deadlock on loading if more then about 25 mods are active. Maybe disabling this one put it right under that point.
TechSY730  [作者] 2020 年 10 月 30 日 上午 8:39 
Yeah, I need to go through my compatibility patches for 2.8

I finished my non-compatibility patch mods yesterday, but ran out of time in the day.
Yandros 2020 年 10 月 29 日 下午 10:01 
This doesn't seem to be working in 2.8, it may be some conflict with other mods but the game won't launch with this one enabled for me.
TechSY730  [作者] 2020 年 9 月 29 日 上午 7:49 
@Arelyon Yes. Nothing changed with the colony type auto-assignment (the only conflict left after Paradox implemented the new district system), so no changes needed here.

@jweller12 If you are talking about planet modifiers, then that would be a better fit for my other mod, Starnet AI, Planetary Diversity, and Guilli's Planet Modifiers compatibility , which is all about telling Starnet AI about the new modifiers. I'll consider it, but Stellaris is currently on my "backburner", so for the moment I am really only doing maintenance work on my mods.
jweller12 2020 年 9 月 29 日 上午 6:50 
are you going to do a !(Patch): Starnet AI - Real Space New frontiers Compatibility Patch?
so the ai develops planets based on the subclass modifier?
Arelyon 2020 年 9 月 28 日 下午 9:36 
Is this updated to the latest versions of Starnet AI and Planetary Diversity?
Charr 2020 年 5 月 25 日 上午 4:08 
Thanks a lot for the quick fix. It's working fine now in my existing savegame :)
TechSY730  [作者] 2020 年 5 月 24 日 上午 9:15 
@Charr Ok, I have fixed it in this mod until StarNet fixes it in theirs
TechSY730  [作者] 2020 年 5 月 24 日 上午 8:48 
@Charr, yeah, looks like Starnet is still using the old assignment logic for district_generator_uncapped and district_mining_uncapped. I've raised the issue to Starnet's author. In the meantime, I can fix it in this mod.
Charr 2020 年 5 月 24 日 上午 4:16 
Hi,

There seems to be a problem with the Infecting Planetary Hive origin from Planetary Diversity when using Starnet AI. Infecting a planet with the planetary decision results in an infected world with only city and agriculture districts. I'm using Paradox Mod Manager. Resubbed all mods. Can anyone reproduce it? Or is it just me having that problem?
TechSY730  [作者] 2020 年 5 月 15 日 下午 8:50 
@SgtSlick. The main branch of StarNet works in 2.7.
That legacy version I posted is for those who want to stay on 2.6 and use the older versions of the three mods.

@Miura Ethics and Civics Alternative basically reintroduces district conflicts that otherwise aren't there anymore. As this was more of a "side mod" I was incidentally supporting instead of a main goal, I didn't want to keep the files just for that.

If I were to make a new Ethics and Civics Alternative/StarNet compatibility patch, at this point, it would probably be under a new mod.
The Crest of Waves 2020 年 5 月 15 日 下午 8:34 
Great mod, will the ethics and civics (alt.) compatibility be restored in the future or has it been permanently axed (and do you know if anything bad happens if all three mods are retained)? Either way, thanks a lot for this much needed mod!
SgtSlick 2020 年 5 月 14 日 上午 1:29 
@techsy730 so does ~ StarNet AI work with 2.7.1? Im confused
TechSY730  [作者] 2020 年 5 月 13 日 下午 8:07 
Deadmann 2020 年 5 月 13 日 下午 4:15 
mem uploaded a 2.6 legacy fork please upload one too i need to finish my savegame :/
TechSY730  [作者] 2020 年 5 月 13 日 上午 8:06 
I do plan on uploading a 2.6 version of what the patch was before. But I am not sure how relevant it will be until at least one of PD or MEM upload a 2.6 legacy fork
TechSY730  [作者] 2020 年 5 月 13 日 上午 6:51 
More Events Mod compatibility no longer needed!
As of 2.7, Paradox introduced a much superior system to assign which planet classes can get what district types, in a way that should result in far less compatibility issues. And indeed, StarNet, Planetary Diversity, and More Events Mod no longer have district conflicts. The only conflict left is the colony designations of Planetary Diversity and StarNet, which this mod will now solve.
Unfortunately, this means for now Ethics and Civics Alternative compatibility had to be dropped. Apologies for that.