安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Therefore, a mod for a game doesnt count as copyright. Plus its in steams TOS that you obviously have the right to it, but you cant stop others from claiming credit. I could if i wanted to but i have honor in my work. Plus you cant stop other people from uploading copies of your work if you even wanted to.
The amount of copyright claimers i see is rediculus. You may never see this as this is a year old, and its a shame about this mod as me and my friends enjoyed doing big fleet battles (we use this version now, some SE updates have broken it a bit however).
Now I just need to know how to build watercrafts and waterships that float, and submarines that float and dive without water getting in.
Also Spiritplumber worked on his version which now has correct water visuals (though different from what it originally looked like)
Please use Klime's small grid water mod which now uses a different draw method to create the water surface effect on planet
If you want to use the water mod on other planets:
- open Ryukky's ME world
- remove the planet from the mod list to delete it (or alternatively use SE toolbox)
- spawn in your favourite planet and paste it exactly where the original planet is
though for the time being I suggest you just use Ryukky's ME world to reduce unnecessary hassle
Will there be any changes to the codes?