Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
295 条留言
MrDeath 9 月 7 日 上午 11:47 
And tnx even more for keeping this project alive, after all those years
_caesarj_ 6 月 22 日 上午 10:09 
Tnx for this masterpiece, bro S2
XLightningStormL  [作者] 6 月 12 日 上午 1:55 
Yes. But it will be seen once the EM Campaign is completed.
CyborgParrot 5 月 23 日 下午 5:10 
Do you think you might take some notes/borrow some ideas from Retold's Immortal Pillars expansion pack for the reworked Chinese Pantheon in this?
Cerealguy64 5 月 23 日 上午 9:27 
Amazing mod!
XLightningStormL  [作者] 5 月 4 日 上午 8:42 
If I recall correctly; the AI will attempt to build larger armies across the board as Venlesh did make adjustments to their maximum army size (on top of infantry and archers taking up less population which results in more being trained due to the max army pop size not being reach as quickly as vanilla) - especially if it's a conqueror AI type. I don't play on Hard so I cannot really comment on how large their armies can be.
TheFizzlyGritton 5 月 1 日 下午 10:35 
Do all these also apply to the computer in single player campaign? Like for instance should I expect the CPU to also modify their army units/size based on the new population cap of 500? Does that cap also apply to them?
XLightningStormL  [作者] 1 月 4 日 上午 6:31 
Pentek: No Idea frankly, never had any issues personally, just seems like a peer-to-peer connection issue.

Luciano: You have to build fortress-class buildings to advance to Heroic now.
PentekA 2024 年 12 月 28 日 上午 4:21 
Hello
I love the mod, but i got a litle issue whit the multiplayer.
In singelplayer you can build the wall how it should be, but in multiplayer when i build the wall it only builds the pillars and between let it empty.
Did i meda somthing wrong or?
(sorry for spelling)
Luch023 2024 年 12 月 25 日 下午 6:50 
There is a mistake in playing with the Chinese, it does not allow you to advance to the mythical age having already built a market to be able to reach that age.
TDAB 2024 年 10 月 15 日 上午 9:34 
Just to know, because the full mod for sure ain't getting into retold. Could you port the maps of the mod to retold? This mod really has the absolute best maps of the age of saga in general and it could be an absolute blast to play it in a modern engine that's not as janky
XLightningStormL  [作者] 2024 年 10 月 14 日 上午 3:35 
@Hallowed
I removed Cannons and Musketeers from standard play for not fitting the tone/setting/style of the game. ATM you can hire Atlantean Arquebusier mercenaries on the Azores map; but the next update will be replacing them with Pavisers.

@Smoggy
No.
SmoggyPlayer 2024 年 10 月 7 日 下午 3:48 
can you do 1 cost population?
CyborgParrot 2024 年 10 月 4 日 上午 6:45 
I figured that'd be the case, oh well.

On a sidenote: Which Atlantean God and/or Minor God has the Gunpowder units (Cannon & Musketeers)? Or do they all have those?
XLightningStormL  [作者] 2024 年 9 月 14 日 下午 5:50 
After I finish the upcoming Expanded Mod campaign (this will get a proper announcement when I feel it is almost ready - if anyone has been exploring the EM Editor, you'll get a rough idea of what I am making. Hint: it has nothing to do with the Trojan War, that plan was abandoned years ago), EM is going to be retired beyond the balance/bug fixing for a short period (once that is done then there will be a big final masterfile released on Moddb and AoMHeaven - so get your bug reports, nitpicks, and suggestions in ASAP), and I'm going to prioritise my GZDoom project.
XLightningStormL  [作者] 2024 年 9 月 14 日 下午 5:50 
Nope, any plan to port with Retold died when it was confirmed that Retold was based on AoE3DE's version of the engine; which is a can of worms I ain't gonna open. Combined with the fact that Resold also doesn't have the necessary tools for custom models (yet) and the 4K UHD nature of it's graphics mean that EM would require a team, and from my experience that alone makes EM unviable to port even in the long term. Also the fact that it's SysReqs require having a relatively newer computer, and I ain't upgrading for one game lmao.
CyborgParrot 2024 年 9 月 11 日 下午 9:23 
@WilkPl

I was wondering the same thing, though I imagine it'd be a massive undertaking to do.
WilkPl 2024 年 9 月 11 日 上午 10:14 
will you be porting the mod to retold?
XLightningStormL  [作者] 2024 年 9 月 9 日 上午 3:37 
You can also exchange resources for Favor in Temples; that's the primary method now. Sages are just a passive bonus.
CyborgParrot 2024 年 9 月 9 日 上午 3:16 
NVM I figured it out, you have to train Sages from the Monastery to generate favor.
CyborgParrot 2024 年 9 月 9 日 上午 3:11 
How do the Chinese gain Favor in this mod?

Because originally the only way they gained Favor was building Gardens, how does that work in this?
Dr. Quackers M.D. 2024 年 9 月 1 日 下午 10:16 
for some reason the ojective explore island in the 2nd mission doesnt complete even tho i have destroyed all un its and buildings
kenobi_anakin 2024 年 8 月 13 日 上午 2:21 
Bro i really like your mod. Can you do infinite gold and tree mod too?
XLightningStormL  [作者] 2024 年 7 月 24 日 下午 4:00 
The new Longhouse at the moment.

Next patch is just going yo move the eco techs back to Ox Carts. Longhouses will still be needed for heroes and training herdables.
osucastal 2024 年 7 月 15 日 下午 10:22 
How do you research civilians upgrades for the norses?
I am not able to fin them
󠀡󠀡 2024 年 7 月 3 日 下午 2:20 
nevermind had to restart it several times
󠀡󠀡 2024 年 7 月 3 日 下午 2:12 
they should fix this mod
sometimesidiot564 2024 年 7 月 2 日 上午 9:03 
could you please make a mod that is just the market slaves
XLightningStormL  [作者] 2024 年 6 月 28 日 下午 9:30 
I haven't even bothered to update it for EM.
ormosi.zoltan 2024 年 6 月 26 日 下午 10:43 
I have played the original and Titans expansions with your mod, but The Golden Gift does not seem to reach for it. Mod priority is first.
I can't tell what might be the reason. :')
xXJulianMcQueenXx 2024 年 6 月 3 日 上午 5:56 
@Scoober I just had this problem myself, you need to ensure that "Expanded Mod Core" is the top priority in your modlist.
Herpes Herring 2024 年 5 月 23 日 上午 6:56 
Hi sorry if you have answered this elsewhere but does this mod work in unison with the original campaign, and would the AI utilise the new units and tech etc etc?
scoober° 2024 年 4 月 18 日 上午 2:22 
How can Norse upgrade past Heroic age? No way to build an armory?
Zeus 2024 年 3 月 24 日 上午 3:27 
Expanded Mod finally reached 5* well done DiazNueces

Great work, excellent design and perspective over the game mechanics :steamthumbsup:
XLightningStormL  [作者] 2024 年 3 月 17 日 上午 5:35 
No idea what "AOM divinity" is, I assume you're talking about AoM Divine Edition? Well in that case no.
Lupo 2024 年 3 月 7 日 上午 8:37 
Hello thank you for thiz amazing mod, is it compatible with AOM divinity?
XLightningStormL  [作者] 2024 年 3 月 1 日 下午 5:09 
That's because most mods overwrite each other based on their priority and the nature of data files being mostly static instead of additive - unfortunately that's just the way it is.

EM does however make tweaks and changes to increase population limits (overhaul of pop counts, techs that either give buildings population, or increase existing population expansions, Wonders provide population, etc) - the next update will remove the housing limit at the compromise of decreased population increase (though can be restored with the Urbanization tech for Egyptians, Greeks and Chinese)
vinicius.1.0 2024 年 2 月 28 日 下午 1:28 
I'm trying to use infinite population together but it doesn't work
XLightningStormL  [作者] 2024 年 1 月 25 日 上午 1:50 
Not a clue why it would be doing that.

Also from now on and further bug reports that are not posted in https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1805606514/1644294896726607309/ will be deleted. thank you.
Palerider6660 2024 年 1 月 20 日 上午 12:05 
So I found something that has to be a bug. Isis monuments now block ALL god powers including your own. I found this out when I attempted to use prosperity and it wouldn't let me cast it near my villager monument. The god power blocking isn't to my knowledge supposed to affect your own or your allies powers.
XLightningStormL  [作者] 2024 年 1 月 18 日 下午 11:15 
Intentional, you have to sacrifice resources in the Temple to gain favor primarily though Seers trained from the Monasteries can very slowly generate favor.
Palerider6660 2024 年 1 月 18 日 下午 6:22 
Not sure if I've done something wrong or what but playing as the Chinese is now broken as Gardens no longer make favor. You can't even select favor as an option so they now act like stunted plenty vaults.
XLightningStormL  [作者] 2024 年 1 月 14 日 下午 12:39 
Wonder (50 pop), fishing settlements for docks (1 or 2 pop can't remember), urbanisation (+5 pop per house iirc, total of +50 pop), Sanitation (+5 or +10 pop per TC) with 3 TCS is something like 305 pop.
Barak Yisrael 2024 年 1 月 6 日 下午 5:27 
not noticing the 500 pop cap how does one reach?
XLightningStormL  [作者] 2023 年 12 月 27 日 上午 2:12 
Currently a campaign about Atlas (the King of Atlantis mentioned by Plato) is heavy WIP. I can't say much, but it's more than just B&D (though most of it still is) and don't expect anything on the scale of Rage of Poseidon or the LOME Campaigns.
neilios9999 2023 年 12 月 25 日 下午 10:35 
I'm curious if you guys have plans to make ( preferably build & destroy ) campaigns with this mod.
XLightningStormL  [作者] 2023 年 12 月 8 日 上午 1:14 
it's not meant to
Just_Julius 2023 年 12 月 7 日 下午 3:37 
this mod doesnt seem to play well with any sort of unlimited units mods
飞天大土豆 2023 年 11 月 20 日 上午 1:09 
大佬MOD很棒 快快更新
XLightningStormL  [作者] 2023 年 10 月 29 日 下午 10:37 
though you may also have to uninstall unused mods since the steam workshop for EX has the tendency to have a 50 installed mod limit