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报告翻译问题
Stronger Metal Grids and Stronger Heavy Armor are the same mod.
Can sumone make an update/release bettery vannilla armor one dat works, modded weapons keep yeeeting the drones way 2 fast. >w<
I have always thought that there is not enough advantage as to justify using some heavy armor over spamming light armor over the same area
Default large-grid heavy armor cube integrity: 15,000 + 1,500 = 16,500
With this mod: 15,000 + 15,000 = 30,000
30,000 / 16,500 = 1.8181... +82% integrity.
Small grid varies between +50% and +118%, depending on the given block (cube = +96%).
Given that 150/200 components in a heavy armor block are steel plates, this mod only makes heavy armor ~45% stronger than vanilla.
To adjust the strength of light armor, either a damage reduction percentage must be added, or the integrity of steel plates must be increased. Neither are the point of this mod.
Or kept up to date if things break?
Or is there a possibility to adjust the integrity of not only heavy blocks but light blocks as well?
As I said in the previous post, I'm hoping to find a mod at between 3-5x stronger than vanilla, but I'm thinking 10x would be a bit much.
Practically, this mod is only beneficial to heavy armor, since all other blocks using metal grids will lose function before the metal grids can protect them.
I am looking for a good mod that will let my armor blocks take x3 - x4 more damage
Vanilla blocks seem to be a bit fragile
On the topic of rebalancing almost every basic component, including resource costs, that is not the point of this mod. I only intended to fix how useless heavy armor is, particularly against modded weapons. Were I to rebalance the game, I would make a separate mod.
You've got 50:1; I think somewhere between 6 and 8 would be better, 10:1 as an absolute max.
I'd also consider changing the recipe of heavy plate to a 'better' ratio of optional steel plate than light; Light armour is currently 4:1 (20:5 for a large block), while heavy is 9:1 (135:15, +50 optional MGs).
How about changing this to 100:50, *but* making the MGs mandatory? Also, swapping the recipe around, so it *starts* with metal grids, with 35 mandatory, 15 optional?. This would result in heavy armour maintaining its integrity MUCH longer *and* making it a genuine teir-2 item.
Following this logic, you could also look at making a medium armour, with say a 3:1 ratio, say 60:20 for a large block, plus 20 metal grids (again, maybe 15 mandatory, 5 optional), but do it as mandatory: 40 steel, 15 MGs, 20 steel + optional 5 MGs, 20 steel if you can.
Keep in mind that this will not reinforce a given block overall, just the metal grids within it.