Stellaris

Stellaris

Everything spawn near start
107 条留言
victoriousdread07 (private) 7 月 12 日 下午 9:52 
is this safe to run on the latest version? any chance for this to get updated? would love to give this a run.
bagabaga 2024 年 6 月 10 日 上午 12:20 
sadly it looks like the Broken Shackles origin cant use this mod
Palp 2024 年 5 月 22 日 上午 9:44 
Something I have noticed is that on tiny galaxy generation with the mod it refuses to spawn anu Fallen Empire
LHCHN 2024 年 3 月 10 日 下午 1:25 
will this mod update the new systems added in 3.10 or 3.11?
Human_me 2023 年 12 月 15 日 下午 3:05 
I noticed the Sol system textures are the old versions, Are you able to update to the newer ones that got introduced in 3.9?
tobi-tobt 2023 年 10 月 2 日 上午 9:54 
Thanks a lot for the update!
ChivotoHirovato  [作者] 2023 年 9 月 14 日 下午 11:14 
Its compatible of course, i always put ESNS first in list next - miniature galaxy, but i think its no matter to order the list of mods if you choose custom start with miniature galaxy name
Noire 2023 年 9 月 14 日 下午 4:21 
can I still use the miniature galaxy mod with this? if yes, which one should be loaded first?
ChivotoHirovato  [作者] 2023 年 9 月 14 日 上午 9:45 
@Noire its done, but now 3 instances of each planet spawns in galaxy exclude Dugar, Dugar only twice lol
Noire 2023 年 9 月 14 日 上午 1:11 
Keidos system spawned but are on the other side of galaxy
ChivotoHirovato  [作者] 2023 年 9 月 14 日 上午 12:15 
@Noire which sytems? in my game successfully started the event chain to obtain Keidos. The Beholder anomaly also started (but i use 1000000% anomaly chance mod)
Noire 2023 年 9 月 13 日 下午 2:55 
can you add the systems for the galactic paragons?
ChivotoHirovato  [作者] 2023 年 9 月 13 日 上午 7:37 
@tobi-tobt Done
tobi-tobt 2023 年 5 月 14 日 上午 11:11 
Could we get an update of this mod to 3.8.2? That would be fantastic!
Gizil 2023 年 4 月 3 日 上午 7:08 
If the mod is updated, is it possible to add an option for the Toxic God System?
Noire 2023 年 3 月 3 日 下午 7:36 
Yes, I used the all anomaly spawn mod, and the rubricator anomaly fired. unfortunately it still generated a new system, while the system initially spawned by this mod is the 'real' rubricator digsite.

BTW, can you make a version of the void dweller start system with this mod, and support to the miniature universe? will be much appreciated as I love that origin.
ChivotoHirovato  [作者] 2023 年 2 月 17 日 上午 4:17 
@Noire i have no idea about multiplayer compatibility any mods, i dont play online. ESfV is still working i think because event initializers has not changed.
for second comment try to use all anomaly spawned mod or 100000% spawn chance (number of digits may be different) this fires event every game
Noire 2023 年 2 月 14 日 下午 6:55 
If the rubricator anomaly didn't fire, I can't dig the relic on the supposely rubricator world. trying to manually spawn a rubricator event will spawn another system that is marked as rubricator world, and the situation log will lock on this new system, but it's the original rubricator system that spawned by this mod will have its digsite available.
Noire 2023 年 2 月 13 日 下午 11:51 
Do I still ESfV since that's not updated? and how does this work in multiplayer plz?
ferreirajc87 2023 年 1 月 27 日 上午 11:33 
I used the Relic only option and it also spawned all precursor worlds like Grunur and Zron for example
ChivotoHirovato  [作者] 2022 年 12 月 12 日 下午 12:28 
Updated and added new systems near home
Smooth Brain 2022 年 9 月 10 日 上午 1:13 
Mod still works for 3.4.5
hexphyre 2022 年 6 月 27 日 下午 3:06 
I wish I could use the Shattered Ring origin with this, also hate that the Caravaners spawn even though disabled
Great 2022 年 5 月 28 日 上午 12:59 
I'm looking for a mod that spawns everything but randomly across the map. (if all is near me I'd feel like having an unfair advantage).
Is there a starting option for that?
The mod you've linked in the description is now outdated but basically, that's what I'm looking for
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1171614584
demiclise 2022 年 5 月 27 日 下午 8:08 
After extensive trial and error the Megastructures and relic worlds are ok. The "everything near" series crashes all the time perhaps due to the new Enclaves Overlord introduces and probably conflicts with the script of the enclaves here. Still good though and I make due with the relic worlds option.
ChivotoHirovato  [作者] 2022 年 5 月 23 日 下午 11:32 
@demiclise try to diasble custom empires but play with prescripted starting empires, then enable 1 by 1 custom empires to find at what amount game crashes
https://forum.paradoxplaza.com/forum/threads/stellaris-crashes.1526216/
demiclise 2022 年 5 月 23 日 下午 4:35 
Love your mod. I am however, running into a problem post Overlord saying that the number of countries is over the preallocated count=100. I do not have a crazy galaxy 30 custom empires no precursor 3 marauders not including myself in 1000 galaxy and it CTD on new playthrough. Any help on this?
ChivotoHirovato  [作者] 2022 年 5 月 19 日 下午 1:57 
Updated
See Update log
razraptre 2022 年 5 月 1 日 上午 11:22 
This mod is pretty much exactly what I was looking for! Just a note - sometimes the digsites don't spawn for Zroni/Baol questlines, and the Tiyanki and Amoeba homeworlds don't spawn.
Tename 2022 年 4 月 22 日 下午 12:41 
Sadly appears to be broken
napamathguy 2022 年 2 月 9 日 下午 5:11 
Note it was before I used your mod (re: Scavenger-bot).
ChivotoHirovato  [作者] 2022 年 2 月 9 日 上午 10:24 
@napamathguy all arch sites were in 1 place in older updates, but the list of sites was very large and didnt fit to screen, so all sites divided in 4 systems. I think you have wrong code in scavenger mod file
napamathguy 2022 年 1 月 16 日 下午 12:52 
And how do you keep the scavenger-bot from attacking the other guardians? Last game I played (not with your mods), scavenger-bots killed off the Curators and one of the trader enclaves.
napamathguy 2022 年 1 月 16 日 上午 10:01 
Any chance this puts all the non-precursor archaeology sites in one place, too?
Discomelon 2022 年 1 月 11 日 上午 5:08 
the ocean paradise miniature parallel universe isnt showing up as an option, also why no voidweller compatible with parallel universe?
ChivotoHirovato  [作者] 2021 年 12 月 26 日 上午 7:52 
@Shnaizeris of course you can use it as standalone mod
Shnaizeris 2021 年 12 月 23 日 下午 9:39 
Can i use this mod without your Miniature Parallel Universe mod?
Tec 2021 年 12 月 2 日 上午 7:51 
awesome, i love u man :P
tnx for fast update and for keeping this mod alive.
ChivotoHirovato  [作者] 2021 年 12 月 2 日 上午 7:31 
@orcy Good idea, try now to change starting system :)
Tec 2021 年 12 月 2 日 上午 5:06 
if i use "ocean paradise" origin i cant change starting system, is there any way to make everything spaw near start ?
ChivotoHirovato  [作者] 2021 年 11 月 22 日 上午 9:25 
Added 3 new systems near start:
Parvus
Polaris
Fumongus
ChivotoHirovato  [作者] 2021 年 10 月 17 日 上午 12:44 
if that mods use initializers as i use in this mod probably not working. All in your hands for testing.
Do not forget to change starting new system
Gause 2021 年 10 月 16 日 下午 1:44 
does it work with ZOFE ACOT and the storypack?
ChivotoHirovato  [作者] 2021 年 9 月 14 日 下午 3:22 
@BanzaiBlitz Sorry for not getting back to you sooner, try new update, all arch. sites distributed in three systems/
BanzaiBlitz 2021 年 5 月 8 日 下午 1:29 
The single system approach is making the Stellaris system generation engine cry.

Is it too much to ask for you to consider splitting the generation of all spawns near start into two systems branched off the spawn system? There is so much trying to show up and the outer edges are coming up with blank names on planets, and textures stop functioning properly.
Bepiss 2021 年 3 月 5 日 上午 6:26 
All I want is a mod that prevents AI empires from spawning on my and my buddy (In MP game) side of the galaxy. I love anomalies and I don't want to give them up for some space vegetables.
huojiaborui 2020 年 12 月 5 日 上午 1:16 
I found that sometimes events can occur, but archaeological sites can't, so I opened debugtooltip and observed that many galaxies are marked with archaeological events, so I suspect that it may be the repeated marks that cause bugs that don't appear in archaeological sites.
huojiaborui 2020 年 11 月 26 日 上午 5:48 
I made a guess, it may be because there are too many planets in the system, which leads to the emergence of an unknown planet, which makes the system unable to identify this planet and therefore can not generate archaeological sites normally, so could you please divide the system into two or more?

huojiaborui 2020 年 11 月 25 日 下午 9:44 
Is there any way to avoid this situation? Thank you for your answer
ChivotoHirovato  [作者] 2020 年 11 月 25 日 上午 8:13 
hi! may be a bug, i my game in Zroni system in few years spawns arc site with last oif zroni events