XCOM 2
The Rag-Tag Classes (WOTC)
44 条留言
Noname 2024 年 2 月 14 日 上午 8:42 
Noname 2024 年 2 月 14 日 上午 8:20 
I decided to try these classes but with replacing some of the perks for those from "Shadow Ops Perk Pack" and faced such a problem - for example extra lines like ExcludedAbilities=ShadowOps_Rocketeer or ExcludedAbilities=ShadowOps_SecondWind have no effect. Survivalist DOES get these perks in AWC panel even though they were restricted from appearing there:(.
Noname 2022 年 10 月 14 日 上午 11:54 
Pulled "Smg weapon category" feature out of this mod. It works fine. Thanks for the work!
Deadput  [作者] 2020 年 9 月 28 日 上午 10:40 
No idea sorry, consider this mod a dead project since the classes didn't turn out quite how I wanted them to.
Valvatorez(Cox Cable = awful ISP 2020 年 9 月 24 日 上午 6:59 
@Deadput
A while ago I disabled all the additional class and weapon categories except for the Hunter Rifle. Than I found it had no ammo for the vanilla classes. Was that disabled for them or did I skip something in the .ini files?
Deadput  [作者] 2020 年 1 月 25 日 上午 8:45 
Thanks, their not as polished/balanced as what was intended since this was my first go through with making class mods, hopefully I can find the time to balance them out at a later date.
koboldlord94 2020 年 1 月 24 日 下午 6:14 
I like these classes a lot. Just wanted to let you know. :)
Deadput  [作者] 2019 年 11 月 13 日 下午 9:55 
Almost yeah, I think I changed some damage stuff so it's damage was more consistent but otherwise yeah.
Valvatorez(Cox Cable = awful ISP 2019 年 11 月 13 日 下午 8:35 
Is it safe to assume that the Hunter Rifles are more or less the same as those made by Claus? Because I altered some ini. files to make Specialists and a few custom classes start off with them.
Deadput  [作者] 2019 年 10 月 27 日 下午 8:19 
Just a note I've stopped working on the classes in favor of other things, I might get back onto working on this in a small while but overall this mod has a chance of being abandoned.

There are other classes which are better, the health thing might be because I borrowed some stuff from the code of the LW2 classes mod when making this one.
gmod caliph 2019 年 10 月 27 日 下午 7:47 
Why do the rag tag classes have so little health compared to the default classes?
Lebowskichild 2019 年 9 月 15 日 下午 12:42 
@Deadput, I started a new game and I do indeed still seem to get the Both Barrels ability at squaddie level with my Scouts.

Any idea what could be causing the issue?
Deadput  [作者] 2019 年 8 月 31 日 下午 10:58 
Both barrels shouldn't be part of the class from the beginning and it hasn't been on my end.
Lebowskichild 2019 年 8 月 31 日 下午 5:08 
@Deadput, I think I found a mistake.

I seem to have Both Barrels from the beginning with my Scouts, however you have put that ability in their tree so I'm assuming this was an oversight/unintentional.

+SawedOffShotgun_CONVENTIONAL_INCLUDEDABILITIES = BothBarrels

Perhaps the above line needs to be removed/commented out in the XComGameData_WeaponData.ini file included in the [WOTC] LW2 Secondary Weapons mod? Or maybe add that file to your mod and adjust it internally?
Deadput  [作者] 2019 年 8 月 9 日 下午 10:44 
Their not "disabled" for everyone else, their just simply only enabled for the classes they were intended for.


Outside of the mobility boost the SMG is a literal worse weapon compared to the assault rifle, I loved the model so much though I wanted to find a way to make them useful which was basically to not let a class use assault rifles instead.

Anyways they can be enabled for other classes in the class data, similar deal to letting classes use the LW2 weapons.
Californiadreaming 2019 年 8 月 9 日 下午 9:31 
I really like these classes but I really, REALLY don't like that SMG's and crossbows are disabled for everyone else. Is there a way to fix that in the .ini?
dmc32 2019 年 8 月 9 日 下午 8:07 
Really, thats interesting! Must be a skill from something else, has a perk for rockets. Belay my last.
Deadput  [作者] 2019 年 8 月 9 日 下午 7:48 
Rocketeer? I don't have any explosive units in the mod.
dmc32 2019 年 8 月 9 日 下午 3:03 
@Deadput, I enjoy the Tactician nice skillset but there is one skill that seems out of place. Not a criticism just my observation. The rocketeer seems better suited with another mod. Tacticians are more strategist you should consider giving theTactician a skill such as "Lead the Target" I know its used a a sniper skill but things can change it seems well suited for the Tactician. Or make it a GTS skill.

A gremlin with a useful scanning protocol would be fitting for a Tactician also, with long, short range hacking but don't make it into a specialist. Squad-sight, long-watch and sentinel as well in the GTS for a Tactician, not all just suggestions. Ever Vigilant, Lone Wolf would be good GTS skills. If the Tactician could make the Chosen visible, but that may require stealth. Lastly, a Tactician would have some type of situational or combat awareness and maybe an enhanced overwatch but balanced.
Deadput  [作者] 2019 年 7 月 29 日 上午 11:29 
Maybe yeah.
Lebowskichild 2019 年 7 月 29 日 上午 4:50 
@Deadput,

I'm under the impression that changing;

Template.WeaponCat = 'rifle'
to
Template.WeaponCat = 'smg'

is all that you've changed in your version of the X2Item_SMGWeapon.uc that is in this mod.

If I made the same change in the aforementioned Weapon Tier Overhaul mod would that make it work with this mod?

Sorry if that seems like a dumb question but I'd really like to use this class mod but don't want to have to drop Weapon Tier Overhaul either.
Lebowskichild 2019 年 7 月 28 日 上午 2:38 
Would it be an easy fix for me to do? And if so could you point me in the right direction as to what would need to be done?
Deadput  [作者] 2019 年 7 月 27 日 下午 6:26 
They wouldn't work, not as it is since they were probably configured for the Rifle category SMG's
Lebowskichild 2019 年 7 月 27 日 下午 5:07 
@Deadput, would you have any idea how this mod would interact with Weapon Tier Overhaul for War of the Chosen?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1275622993

I'm specifically talking about the changes you've made to SMG's being their own weapon type as that mod adds Laser and Coil SMG's and obviously requires the SMG pack if I want them included in the new Tier system.
dmc32 2019 年 7 月 15 日 下午 11:07 
Very good complimentary soldier mods. Skill trees are good and the crossbow is especially nice!
Californiadreaming 2019 年 7 月 12 日 下午 3:23 
I use Claus' Pathfinders hunters mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1218157045 , which includes the hunter rifle. Would there be any conflict with that?
Xenesthis 2019 年 7 月 10 日 下午 7:04 
All you need to do is replace the 6 "crossbowvektor_XX" names in X2Item_CrossbowVektor with something like "crossbowsurvivalist_XX" as well as the 3 instances in the localization file
Deadput  [作者] 2019 年 7 月 10 日 下午 7:00 
I can put out an update for the Crossbow stuff at a later time, not today but I'll try to get it out within the next few days.
Xenesthis 2019 年 7 月 10 日 下午 6:57 
Yeah you'd have to recompile the mod but it'd only require changing the template name in like 9 places iirc
Kiruka 2019 年 7 月 10 日 下午 1:34 
Thanks for the info. I might try it sometime once I have enough space for the mod editor.
Deadput  [作者] 2019 年 7 月 10 日 下午 1:31 
Depends, it is tedious (Hence why I didn't really change the names) but if you know exactly what your changing it wouldn't take too long.

But there are like a lot of lines to replace, hence the tedious part.

You need to use the Mod editor though of course.
Kiruka 2019 年 7 月 10 日 下午 12:32 
Does it take a while to change a template name? I'd like to make a couple of mods play nice with each other but I have no idea how many files and how many spots within those files I'd need to mess with.
Deadput  [作者] 2019 年 7 月 10 日 上午 10:37 
I didn't rename them from VektorCrossbows sorry.

Maybe I'll make it a later update
Xenesthis 2019 年 7 月 10 日 上午 9:02 
As long as your version of the crossbows has a different template name than mine they should work together
Levko Melnyk 2019 年 7 月 10 日 上午 5:26 
is this mod compatible with rpgo?
Deadput  [作者] 2019 年 7 月 10 日 上午 2:39 
I address this in Compatibility.

I wouldn't try it even though their now in different weapon categories I feel like because the mod has a lot of the same names in the files that they wouldn't be compatible.
Californiadreaming 2019 年 7 月 10 日 上午 2:29 
I WANT this mod, but I need to know if there's anything here that conflicts with @hotchoclateylez's crossbow mod. I pray to RNJesus that it doesn't...
Deadput  [作者] 2019 年 7 月 10 日 上午 1:56 
Crossbow was more slightly more complicated but overall the same process, had to make new schematics and such though because otherwise it would be unlocked and purchased with Vektor Rifles.
Deadput  [作者] 2019 年 7 月 10 日 上午 1:55 
Well for the SMG and Hunter rifle they were simply me going into the SRC file of the mod for example X2Item_SMGWeapon.UC and then finding Template.WeaponCat and changing the weapon category to whatever you want.

If you do so you gotta make sure you enable your class or whatever to be able to use SMG's via the Class Data.ini.

The last thing to do is make sure the game knows about the new weapon categories, for example my mod has it in XcomGameData.ini like this.

[XComGame.X2ItemTemplateManager]
+WeaponCategories = "smg"
+WeaponCategories = "crossbow"
+WeaponCategories = "hunterrifle"
-Necrobius- © 2019 年 7 月 10 日 上午 1:48 
Hi thank you for your mod. I allready use the smg and hunter rifle mods, can u explain how you made them into new class weapon pls. Maybe i need to copy/past some part of your files into the smg and hunter rifle folder ?
Deadput  [作者] 2019 年 7 月 10 日 上午 1:38 
No, the only exception is that they don't gain use of the LW2 secondaries as is default with that mod and some (not all) of the abilities from the other classes can appear in the Xcom tree.

Also the 3 bonus skills can show up on the vanilla classes as well.

This mod is meant to be used alongside the vanilla ones, this would be a really ♥♥♥♥♥♥ class replacer.
CrimsonGriffon 2019 年 7 月 10 日 上午 1:15 
Does this edit the vanilla classes in any way?
Flashstriker 2019 年 7 月 10 日 上午 1:13 
Thank you Deadput, very cool
Deadput  [作者] 2019 年 7 月 9 日 下午 10:56 
First

Alien Hunters required for Crossbow.