Thea 2: The Shattering

Thea 2: The Shattering

Faction Trait Cards
24 条留言
Gorthauer 2024 年 3 月 8 日 上午 11:00 
И ещё. Хороший мод, но добавленные портреты (для эльфов, гномов, орков, темных эльфов) используются только для стартовых персонажей при старте партии.
При выростании детей НЕ используются - а жаль.
В других модах добавленные портреты персонажей ИСПОЛЬЗУЮТСЯ для выросших детей наряду с базовыми.
Gorthauer 2024 年 3 月 2 日 下午 1:45 
Есть мод на ребенка темных эльфов, может можно его с данным модом синхронизировать? (тут у ТЭ нет своего ребенка)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2032101757&searchtext=
Kvasir 2021 年 5 月 30 日 上午 8:12 
Okay, thanks.
XenoReaver  [作者] 2021 年 5 月 30 日 上午 8:06 
The only way for shadow elves to have kids is for the cabbage patch events to trigger but unfortunately that's a chance thing
Kvasir 2021 年 5 月 30 日 上午 7:34 
Can shadow elves not have cildren?
Dispel 2021 年 4 月 13 日 上午 8:00 
@XenoReaver bless you! My thanks for your wonderful ''and aetherial'' assistance!
XenoReaver  [作者] 2021 年 4 月 13 日 上午 6:45 
So um awkward moment but the mod is compatible with Custom Character Images and the relevant artwork for custom characters has been added.
When I did add all these is a mystery to me but anyone who was waiting for a version with Custom Character Images assets can happily use it.
I'm still darn confused.
Dispel 2021 年 4 月 7 日 上午 11:03 
I hope XenoReaver make a compatible version for Custom Character Images =^-^=
XenoReaver  [作者] 2020 年 2 月 23 日 下午 8:11 
There isn't a compatible version at the moment I'm afraid. I might make one when I finish the last factions.
For now you can find the SUBRACE xml from bith the Custom Character Images mod and this mod and copy and paste the:
<GraphicFemale Value="ElfFemGat01"/>
lines you want into this factions mod.
Skay24 2020 年 2 月 23 日 下午 5:08 
How to add pictures from "Custom Character Images mod" to this mod. Or is there a compatible version now?
K'senia 2020 年 1 月 23 日 上午 8:07 
That's okay. I think I can modify your file to add the new pictures myself. Just have to copy/paste those lines from the other xml file. Forgot about the cabbage patch. That might be the case even though it showed the two parents. They might have still found it. Thanks :) Love the idea of faction starts.
XenoReaver  [作者] 2020 年 1 月 23 日 上午 7:17 
It's not compatible with Custom Character Images because all the warriors, gatherers and craftsmen from the goblin, orc, dwarf and elf factions are custom made. I would have to add them in but if I add them in and someone who doesn't have the mod use this one they'll have white boxes for models and white pictures for portraits. I can make a compatible version if wanted.

Also the orcs becoming a parent to a human child is nothing to do with me. If the child was found in the cabbage patch then that's normal.
K'senia 2020 年 1 月 23 日 上午 5:40 
Just started a game as orcs. The first child born to two orc parents was human. Not sure if that was an intended change.
K'senia 2020 年 1 月 23 日 上午 5:21 
For whatever reason this isn't compatible with your Custom Character images mod. At least the starting group when selecting the Chosen's picture.
xyloth01 2019 年 9 月 7 日 下午 11:11 
@AbyssHawke
as another option: You may use the Light-taken Human Child Charachter mod, the mod trades a traitcard slot for 3 Trait Card Cost points, so you do not need to mod XenoReavers mod ;-)
AbyssHawke 2019 年 8 月 26 日 上午 8:41 
@XenoReaver
It works like a charm. I appreciate the quick reply.
Thanks for the mod, have a wonderful day :)
XenoReaver  [作者] 2019 年 8 月 26 日 上午 8:26 
@AbyssHawke
You would want to go to:
Steam\steamapps\workshop\content\606230\1795158184
and open the XenoReaver folder then open DATABASE_TRAIT_CARDS_XENO_TRT.xml
and change the UseCost from 7 to 4.
I also recommend removing one of the starting Orcs (gatherer, craftsman or slugger) by deleting its relevant line to keep it fair and in line with now being a 4 cost card.

Also be careful with any changes because if I update this mod with new modifications then any changes you make will be overwritten.
To counteract this you can open the Info.txt file in the main directory and change the name of the mod from "Race Trait Cards - Balanced" to anything else you like.
AbyssHawke 2019 年 8 月 26 日 上午 8:02 
How can we lower the cost of these? I want to play orcs in hard difficulty but can't take the domains because they require 7 and we have 4 maximum points
XenoReaver  [作者] 2019 年 7 月 7 日 下午 9:06 
I'll add a group of demons for you. Like the existing hohlick and sniezynki options it would Intellect.
Imricdaelf120741 2019 年 7 月 7 日 下午 6:08 
Demons would also be fun (what domain to put them in though...?)
Green Ghost 2019 年 7 月 7 日 上午 7:23 
Awesome!
XenoReaver  [作者] 2019 年 7 月 7 日 上午 4:19 
Both of those can be done. I'll add a beast faction to this for nature and then make an unbalanced version for those who want it. I've got a few things to do so they'll be done in about an hour or two.
Green Ghost 2019 年 7 月 7 日 上午 4:05 
II What he said
II
V
Snippy 2019 年 7 月 7 日 上午 4:01 
Will you consider making an imbalanced version without stat changing? For those of us who just want to go all out. Also will it be possible to make a beast faction card? Starting with like a bee, snake, spider and a wolf/rat/bear?