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MCP is already used by many Mods, I would say about 90% of the Mods, which are originally using the ke* Command system are already using MCP.
Whenever I close the game the settings become defaults
I use this mod in solo / coop
I hope this helps someone else who also can't get the console with tilde and has no idea what button to use.
@Carlos can you explain better what you're talking about? You can't get the console to come up or something else?
Hi, when will you implement the support for the mod control panel?
@carlos donypu have a keyboard with no tilde key or you use it for somthing ng else? I found this article on changing the key binding for the bringing up the console.
https://forums.funcom.com/t/help-me-to-disable-console-or-remap-buttons/18042
I appreciate you for your return. I installed only this MOD as admin. It didn't work for me. I installed american standard keyboard and nothing. I'm using it with the same default option.
@carlos donypu have a keyboard with no tilde key or you use it for somthing ng else? I found this article on changing the key binding for the bringing up the console.
https://forums.funcom.com/t/help-me-to-disable-console-or-remap-buttons/18042
The topic is how to disable the key but is mg the only nstructions you can also change the binding to another key. However, since I don't have the time to check, the method may be outdated and no longer work.
Example: ke * SetMaxAllSeperately 20 10 2 6 will make 20 attack wildlife, 10 attack Humans, 2 attack players and 6 attach Tralls owned by players.
Is it ke * SetMaxAllWHPT or ke * SetMaxAll? I guess the last one maybe?
Oops, my bad. Yes ofcourse I mean that mod. lol. Sorry.
The 10 followers of the mod don't level up. Only the default follower does. Can you make it so that all 11 followers level up accordingly?
Thanks a lot, eitherway. Love the mod.
EDIT: It seems that picking up the thrall and then replacing him may fix the issue.
Yellowbeard what are the error messages? can you post them in the bug report discussion? This mod has no assets so it should have no impact on the game starting. Unfortunately the pak name is Testmod2 but in the future i'll try to change it. I'm playing on a server with 51 other mods and so far have not had any problems.