Sid Meier's Civilization VI

Sid Meier's Civilization VI

RwF: Revised Governments
21 条留言
Tian'anmen890604 9 月 14 日 下午 4:58 
Mods in this series don't work anymore, at least in my case. Sadly mod series creator JFD doesn't seem to even update because he doesn't play Civilization 6 anymore. I gave up using it.
Master Imhotep 2024 年 2 月 23 日 上午 1:43 
Does this still work?
Ordos 2020 年 6 月 16 日 上午 11:49 
How to correctly change Governments? When im get loyality penalty im loss all cities(
Nizou 2020 年 4 月 9 日 上午 11:09 
Does this mod and its dependencies works well when using Nomina ? And are the last tier Governments balanced - as in "Exclusive Policies for Tier 4 Govs" (from JNR) or Government Changes (from Social Mechanic) - ?
Geminus Leonem 2019 年 9 月 21 日 上午 3:11 
I might be wrong but it seems like the Horde's boost to warriors and slingers production doesn't seem to apply to their Unique replacements, such as the Eagle Warriors.
cubbington 2019 年 9 月 7 日 下午 7:37 
does this get rid of world congress?
Synge 2019 年 8 月 16 日 下午 1:52 
This is actually working fine for me without using the Government Overview mod. When it is enabled, I can't change governments.
joakim.westergaard 2019 年 8 月 15 日 上午 5:54 
Theres still something fishy about the <Row LOC_GOVT_INHERENT_BONUS_JFD_DEMOCRACY tag:
"+1 [ICON_HOUSING] Housing per City Centre and Government Plaza, and with one Specialty District."
joakim.westergaard 2019 年 8 月 12 日 上午 7:46 
PPS: Should I even be able to pick Chattel Slavery when I've never been in a dark age (did I miss something here).

PPPS: Sorry for spamming the thread - wish you could edit posts like you can on any decent forum, e.g. Civ Fanatics... :-)
joakim.westergaard 2019 年 8 月 12 日 上午 7:33 
PS. Does Chattel Slavery even work? I don't know what the odds for converting enemy unit to builder is but I never saw it happen.
joakim.westergaard 2019 年 8 月 12 日 上午 7:29 
@JFD Thanks for the reply.
A) Tested with a new game using the same mods: No problems when unlocking the same government (but just test game so not necessarily the same "environment")
B) Tested again with my save game: Could not change governments
C) Tested with my save game where I changed the active policies the turn BEFORE changing government and now it works. Active policies were 1: policy from my own mod (never seen problems with this before), 2:Hero Cults, 3: Royal Liberry and 4: Chattel Slavery. NOTE: When removing Chattel Slavery from active policies it was removed from policies I could choose from too.
D) Tested again without changing policies prior to unlocking new government: Could not change governments
E) Tested with only removing Chattel Slavery prior to activation new government: It worked!

Could it be related to which policies are active - especially Chattel Slavery?
JFD  [作者] 2019 年 8 月 11 日 下午 7:10 
Try disabling Merrick's Bulgaria
joakim.westergaard 2019 年 8 月 11 日 下午 12:21 
And elsewhere in the file:

...

Runtime Error: C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\GovernmentScreen.lua:1190: operator .. is not supported for nil .. string
stack traceback:
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\GovernmentScreen.lua:1190: in function 'RealizePoliciesList'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\GovernmentScreen.lua:702: in function 'RealizeGovernmentsPage'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\GovernmentScreen.lua:2344: in function 'SwitchTabToGovernments'
c:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\TabSupport.lua:176: in function '(anonymous)'
Lua callstack:
joakim.westergaard 2019 年 8 月 11 日 下午 12:20 
This only happens in the turn where I can change government. Lua.log says:

Runtime Error: c:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Colors.lua:6: attempt to index a nil value
stack traceback:
c:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Colors.lua:6: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\Civ6Common.lua:6: in function '(main chunk)'
[C]: in function 'lInclude'
C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\Merrick's Bulgaria (V7)\SeelingCat's Lua\FlippedCitiesConvertToReligion.lua:7: in function '(main chunk)'
[C]: in function '(anonymous)'
Lua callstack:

@C:\Users\Joakim\Documents\My Games\Sid Meier's Civilization VI\Mods\JFD's RwF - Government Overview (V12)\Lua\UI\Overrides\Civ6Common.lua:6

\Skodkim
joakim.westergaard 2019 年 8 月 11 日 下午 12:17 
I can't open the Government screen after updating this. Maybe because I did it in the middle of a game. Didn't update the hovernment titles mod to the newest bersion but the two mods dont seem to be related so...
joakim.westergaard 2019 年 8 月 5 日 上午 8:49 
The Democracy text (LOC_GOVT_INHERENT_BONUS_JFD_DEMOCRACY) doesn't seem to make sence:"+1 [ICON_HOUSING] Housing per City Centre, Government Plaza, and with one Specialty District.".

Seems a word is missing.
Guynemer 2019 年 7 月 27 日 下午 1:03 
I am not getting the faith purchase discount with imperial monarchy.
pajamathekid 2019 年 7 月 6 日 下午 7:48 
Man I love appeal. Hyped to see the Democracy innate bonus of +2 appeal in cities with an established governor returning, also once the policy cards are released I hope that my favorite policy Crowned Republic makes his grand reentry. I remember some strategy I was doing where I stacked a few modifiers, and out of all tiles in my Capital city, the lowest to be found was an 11 appeal tile, man that was cool! :steamhappy:
Hero of Helm 2019 年 7 月 6 日 下午 7:24 
i can't read it. it too blurry.
JFD  [作者] 2019 年 7 月 6 日 下午 1:02 
The Government Titles from RwF will be next, then I'll start moving toward the Government Overview replacement, from which I can start work on the bigger mechanical components like First Ministers and Empowerments and the new Policy Card types.
Crazy Dave 2019 年 7 月 6 日 下午 12:57 
Nice work. What do you have planned next?