Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden






On a 2x2, it doesn't seem to read my touch coordinates correctly. The red/orange/blue "traffic light" buttons work, but the other controls do not and waypoints are placed at the wrong locations.
On a 5x3, the opposite is true. Waypoints are correct and map controls work, but the traffic light buttons don't do anything.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1834002271
Nice one! thanks for sharing, the only thing I miss from my original idea is to use 1x1 panels as button panel for adding and deleting waypoints.
Yeah, pulse button is a weird one. When I use a regular push button on my helicopter, all works well. When I use the pulse option, it drives weird. Maybe a bug with the keyboard, or maybe pulse doesn't work like push.
Also, if there's room, block the same coordinates being added twice in a row (allowable via keyboard option). Fine if another point added in between.
You'd want an autopilot button on the screen? That should be fairly easy to do, I just imagined it'd be okay to have that as a regular button too :p
Looking at the controller, the first pulse shows 1 waypoint, but 0/0 co-ordinates.
Another idea I've seen on a few controllers is AP toggle button for Autopilot - can send signal to another autopilot.
Have found I can't delete the last waypoint. It disappears from map, but still registers as one there.
I went from 4068/4096 to 3240, 1217 and 1280 characters :p
I have an idea about how I want to implement it, which should move about a third of the code to a seperate block. That would clear up enough to add some more features for sure, so I'll take a look at that next time.