Stellaris

Stellaris

Guilli's Technologies
557 条留言
Mondschein 10 月 14 日 上午 11:11 
after playing for a while I get the following log entry in the error.log after an hard crash:
"[19:37:43][variable_values.cpp:236]: Variable @ap_technological_ascendancy_rare_tech is not set for scoped country 'Pallyrian Stellar Authority' at file: common/technology/gt_eng_tech.txt line: 827"

Something seems to be off here...
Ghenzo 10 月 4 日 下午 3:43 
After some game time (something in 2300, something in 2400) it's literally impossible to save. it is a know issue?
MK Black 9 月 28 日 上午 9:31 
Have the aforementioned issues been fixed?
DawnSeeker85 8 月 8 日 下午 3:55 
Doesn't necessarily crash the game, but definitely needs to be updated. PLETHORA of error logs from using this. Quite a few outdated modifiers, like starbase_trade_collection_range_add and starbase_trade_protection_range_add, which are features that don't exist any more in the game.
ᴜɴɪɴᴄᴏɢɴɪᴛᴏ 7 月 20 日 上午 5:07 
Hi I am also getting the "Regenerative Cellular Reconstruction" doesn't have any effect bug.
SqueakyDiversity 6 月 26 日 上午 8:53 
Hello, is this compatible w/ ZoFE?
Francisco 6 月 24 日 下午 12:26 
Can confirm the add +1 research and +1/3 upkeep to researcher tech isnt working as intended

Rest of the mod seems to be WAD. Thanks for the update :steamthumbsup:
Link3000XD 6 月 23 日 上午 11:42 
noiceee :333
Rin Palora 6 月 13 日 上午 5:39 
Thank you!
hospital waiting room 6 月 9 日 上午 5:13 
It is not a very important issue since not a lot of people would be affected but in the localization file for japanese language you set it to korean instead (l_korean: not l_japanese:)
megamonster 6 月 2 日 上午 7:45 
Engineering tech Metallic Fusion (constructor build cost -75%) doesn't work.
Erythion 5 月 29 日 上午 2:08 
heya, the "add +1 research and +1/3 upkeep to researcher" tech is useless because it targets the old researcher job. at least it is for me as a machine civ. needs to be retargeted to the field-specific job
Futstub 5 月 24 日 下午 9:43 
What year do you guys set the start of mid game / late game with this mod?
Voidlord 5 月 24 日 上午 1:35 
Wow brilliant.

Was not expecting this mod to update. Also I have noticed I am drawing the techs more often as well, which is great.
Surfat 5 月 23 日 上午 6:46 
Thanks!
Valandil 5 月 23 日 上午 6:02 
Thanks!
fyls ☾ 5 月 23 日 上午 4:25 
Thanks a lot!
Helios 5 月 23 日 上午 2:01 
Thanks !!
Turbo1701 5 月 23 日 上午 1:00 
OMG :D
Guilliman  [作者] 5 月 23 日 上午 12:50 
Updated to 4.0.
Francisco 5 月 21 日 上午 4:07 
Thank you!
MaulMachine 5 月 19 日 下午 2:35 
Hooray! I guess the person in your comments saying you had abandoned it was full of crap. I appreciate this!
Guilliman  [作者] 5 月 19 日 上午 3:28 
Still works but I'm testing now, ill update the version nr soon.
riskin 5 月 18 日 上午 5:25 
pls update :)
5 月 11 日 上午 3:02 
does this work with new update?
RAMPID GRIFFON 5 月 8 日 下午 9:02 
@Guilliman Does this need an update?
Francisco 5 月 6 日 上午 10:56 
Great mod!
小小鞠 2 月 2 日 上午 3:25 
please refresh 3.14 document thanks you
MajorGeneralPike 1 月 24 日 下午 6:43 
He said that he won't be supporting this mod anymore in discord the other day.
MaulMachine 1 月 24 日 上午 8:36 
Okay, how do you know that if he's not talking to people? I see him log on every day.
MajorGeneralPike 1 月 24 日 上午 8:10 
You gotta talk to him, but he's not updating it anymore. This is the end of the road.
MaulMachine 1 月 23 日 下午 8:21 
Then is Guilliman available to formally disown the mod, either here or on the Discord? I would love to see it adopted by somebody who can carry the torch.
Gage 1 月 23 日 下午 6:22 
The mod still works besides some modifiers that were axed by PDX.
MaulMachine 1 月 23 日 下午 6:18 
Is anybody picking it up? It was a major part of my preferred mods.
MajorGeneralPike 1 月 23 日 下午 4:56 
Sorry guys, Guilli will not be updating this mod anymore FYI
Watchman 1 月 23 日 上午 3:53 
Is the mod/author still alive?
KarateChimp 1 月 18 日 下午 5:48 
You plan on updating to 3.14+?
leftkeh 2024 年 12 月 21 日 下午 12:54 
Hi! Just noted a small bug.

At the tech "Metallic Fusion" (GT_ship_constructor_cost_mult)
at "gt_eng_tech.txt" the text goes:

modifier = {
ship_constructor_cost_mult = -0.75
}

However, this does not seem to work.

While browsing the vanilla game files, I found at "00_ship_sizes.txt"

constructor = {
resources = {
category = ships
cost = {
alloys = 100
}

upkeep = {
energy = @construction_upkeep_energy
alloys = @construction_upkeep_alloys
}
}
}

However, I did not find any mention of the "ship_constructor_cost_mult" variable.
Shidan 2024 年 12 月 15 日 上午 9:22 
Also causes issues with space fauna cloning for the AI. They absolutely refuse to use the system, resulting in empires spawning with the civic being unable to build military fleets at all.
Badpiggies9 2024 年 11 月 24 日 下午 4:45 
@Hoche Neuwied I've tried it, it causes hyperdrives to randomly go missing. Needs an update
Hoche Neuwied 2024 年 11 月 17 日 上午 9:23 
@GoddessGaming1520 Yes.
GoddessGaming1520 2024 年 10 月 31 日 下午 6:05 
does this work in 3.14.1?
Fetfrumos96 2024 年 10 月 30 日 上午 4:41 
update the mod to the latest version 3.14.1 please.
Dustreaper 2024 年 10 月 23 日 下午 1:46 
Sweet
Hoche Neuwied 2024 年 10 月 23 日 上午 10:58 
The energy upkeep of researchers seems fixed.
Alpht_Phast 2024 年 9 月 19 日 上午 3:07 
Hello, I have improved the French version here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3333728383
Thanks for your job.
leftkeh 2024 年 9 月 18 日 下午 9:52 
Thank you for updating the mod!
YutaniWakazashi 2024 年 9 月 15 日 上午 9:27 
Thank you very much for keeping this mod going!
Guilliman  [作者] 2024 年 9 月 15 日 上午 7:41 
I added a bug report discussion :)
MaulMachine 2024 年 9 月 15 日 上午 7:30 
We're just glad you're back. Would it help to make a dedicated Bug Report Discussion in the Discussion section.