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Pls help
awesome mission by the way!
I don't remember if it was for this one... or it was the lite version (Concretium? Or was it Civitas?), which had some strange servo skull behavior (mildly, in that they would be static objects around the player character when out of vehicle).
Anyway, so I commend the efforts of yourself, and the TIOW team for assets, framework, etc.
Feedback is the least I can contribute for the time spent in making this possible.
I find that this mission and concretium will demolish my frame rate (due to how close each zone is clustered to others, you might have 4-5 different zone forces spawning and reinforcing). Especially when one of your zones is nearby it only makes it worse with BLUFOR reinforcements. I tried adjusting some of the parameters (50% number of spawned AI, and such but it still gets to the point where its barely playable). Attempts at optimizing things on my end weren't very successful.
I don't believe I had this problem with Anoraki. Then again, there weren't quite so many tanks, and renegade valkyries faffing about.
</end feedback>.
Not able to enable full zeus either. I've heard that might be in future, and from another guy.
@Leopardts
? Do you mean the more frequent 'down but not out' or where you can stand with bleedout timer?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=639837898