Crusader Kings II

Crusader Kings II

The Five Families
21 条留言
Saint Lucia 10 月 4 日 上午 4:57 
Just being able to quickly make the head of the republic buy mercanaries and then switch back to my own patrican's family. Solves all my gripes with merchant republics. Without this mod or console commands, my current long term New Era Old World run would have been ruined. Thank you.
Fine  [作者] 7 月 22 日 下午 2:53 
it just werks
The Real Adachi P4G 7 月 22 日 下午 12:40 
This mod seems to have unclosed brackets in most of it's decision files
Kaiser Otto VIII of Bavaria 2023 年 3 月 30 日 上午 9:16 
Do you know how does taxes works between patricians and doges?
Fine  [作者] 2020 年 3 月 16 日 下午 7:53 
it is beyond the scope of this mod
Neverminder 2020 年 3 月 16 日 下午 7:44 
would it be possible to allow the patrician leaders to be female? is that a feature you're interested in, my @fine author?
E 2019 年 7 月 25 日 下午 1:35 
This seems like a good concept for roleplaying and drama stuff. Taking one family to heights, then switching to a rival family and bringing it down.
ajacksonian 2019 年 7 月 21 日 上午 6:42 
The system for selecting the Doge in Venice was particularly interesting as it was a multi-tier affair that utilized rules to attempt to minimize the influence of powerful families by requiring selections of individuals at each decision point that would get further and further away from the core of the family in an attempt to find a Doge candidate that would be acceptable to the final selection group. Additionally the Doge would be judged on their ability and fairness by the families, and they would decide what to do with the estate of the Doge. Heading up Venice was NOT anywhere near equivalent to being a Duke or King, but was an executive position as Head of State and Head of Government. If you think the selection system of the Byzantines was bad, just dig into what the Doge selection system was and you will find something truly different for a Republic.
Thinkawsomedude16 2019 年 7 月 12 日 下午 6:58 
@Unnamed_Shadow That'd be interesting, just wonder how that'd be set up, maybe by some sort of political affiliation or something.
Unnamed_Shadow 2019 年 7 月 12 日 下午 3:46 
Can you add this mechanic as well to make regular Republic playable? I really want to play as Novgorod and this mechanic would be really cool for regular Republics as well.
Thinkawsomedude16 2019 年 7 月 10 日 下午 7:16 
FINALLY, a mod that makes my favorite form of government more worth playing. So glad you're pioneering this field of mod development.
Fine  [作者] 2019 年 7 月 10 日 下午 6:58 
the Medici monopoly barely lasted one century, and the republic was abolished shortly afterwards.

Also, Florence was not a Maritime Republic (although I don't care too much about such distinctions anyway)
DerRitter 2019 年 7 月 10 日 下午 6:23 
The Medici's did. You are generally correct though
Fine  [作者] 2019 年 7 月 10 日 下午 6:21 
not to the point where one family won literally every single election, certainly. Any level of corruption that may have been present in historical republics is nothing compared to what you're capable of pulling off in CK2.
DerRitter 2019 年 7 月 10 日 下午 6:18 
The elections WERE a sham though....
Fine  [作者] 2019 年 7 月 9 日 下午 5:03 
@FennyBenny Historically, the only major Republic was Rome, so here CK2 already differs from history in that you can form a formidable Kingdom or Empire sized Republic just about anywhere on the map. Although there was still a lot of intrigue and political meddling involved in the election process of Rome, the election results could nonetheless be considered genuine more often than not, and there certainly wasn't any quasi-feudalism going on that would span for centuries as is the case in CK2 (not until the days of Ceasar at least, but after his run the Republic was formally abolished anyway).
vibe903 2019 年 7 月 9 日 下午 4:33 
@Star¤Dagger Why start a flame war? God good just enjoy the game and leave your politics out of it.
soup 2019 年 7 月 9 日 上午 5:05 
' "Republics" essentially in name only. The elections are a sham, you just funnel enough money into them...' Wow, it's almost like that's literally what happened historically
Star¤Dagger 2019 年 7 月 7 日 下午 7:39 
Thanks for making our game better though, lol
Star¤Dagger 2019 年 7 月 7 日 下午 7:39 
Merchants were a step down, not a step up. It ultimately lead to the heart of all Evil: Capitalism!
Dragatus 2019 年 7 月 6 日 上午 6:08 
I don't really play republics much, but this sounds like a great idea.