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However, Ayalin hasn't played AoW3 in about half a year so I doubt he would :(
Love your mods man, hope you'll return someday!
Regarding the past 30 mods limit, a dev and only a dev can answer precisely this question, just keep that in mind. I believe in my case that the quantity of files being edited/modified and the number of assets being added is as much important as the raw number of mods. I don't expect the game to crash if i add 50 singles mods which all modify just one value from one ability. It's a mix of both, and I believe the lack compatibility between mods made by different authors is a a factor too.
Returning to my pet peeve, a way to harmonize units regarding city upgrades, I'm willing to fund it. I know it is meager compared to the amount of work involved, but I can pay the equivalent of a full-price DLC the way you went (Koffee or just plain Paypal wiring). Obv it can only work if you have the motivation of doing it, but you seem interested too. The paradox is that probably by the time you are done, I'll again have played enough AOW3 for one year or so :-)
Talking of the future, I am super motivated to do a mod which would require all the mods I have done up to now and would vastly change all the adventure sets of the game. I am tired of facing always the same group of defenders and I want to make thematic groups of neutral monsters (with dedicated new units) which would populate all the structures of the game and serve also for new spawners. This would be super refreshing, at least from my current perspective.
Auric Automaton - T3 Ranged Golem (imo, a little weaker than a T3, but probably stronger than a T2)
Argent Automaton - T2 Polearm Golem (very useful pikeman-type golem)
Brass Automaton - T2 Melee Golem (hasn't seen much use yet, appears to be a basic infantry-type golem)
Of the three, I like the Argent the most. It pairs really well with the Warlord's Last Stand spell, and feels much more like a T3 than the Auric.
All that aside, a Chivalrous Intentions comp patch would be fantastic! If AoW3's mods didn't get packaged up to where they can't be edited, I'd make such a patch myself.
Unrelated: When your class mods are all 'done', do you have any intention of releasing a compilation mod with all 7 class mods in one? I've read that AoW3 gets upset at or near 30 mods, and I'm dangerously close lol