Starbound

Starbound

Protogen Race
839 Comments
Piss Man Nov 14 @ 6:42am 
i must apologize if i seem stupid or like i know nothing... i just wanted to clarify and give advice to those with more talent than myself... on a side note... i havent played with this race as i have been giving others the same advice i gave to you... but from the looks of it... i would very much enjoy the race's ship layout.
Bun  [author] Nov 13 @ 10:55pm 
@Piss Man it literally says I must be contacted before anyone does anything with the assets in my mod for any other project. This should be sufficient, and if it isn't, I will have their mod taken down.
Piss Man Nov 13 @ 10:46pm 
anyhow... my point of commenting is to recommend that you add to your description that you require permission before adult addons are made
Bun  [author] Nov 13 @ 10:43pm 
@Piss Man there is also the part at the bottom of my mod page that directly states if anyone wishes to use the assets in the mod for another project, that they need to contact me first via discord. If they ignore this as well (again) then I will have their mod removed (again)
Bun  [author] Nov 13 @ 10:40pm 
@Piss Man they already tried adding support years ago by taking my assets and editing them without permission, and as such I forced them to take it down. If they went and added them back now, they would be breaking the agreement we have already had for years.

If they want to add my mod's support to it, they don't just get to do it on their own without my consent.
Piss Man Nov 13 @ 10:36pm 
i will just say that its Adult oriented Addons... i do not wish to make anyone uncomfortable
Bun  [author] Nov 13 @ 2:52pm 
@Piss Man what is SxB
Piss Man Nov 13 @ 12:53pm 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
Bun  [author] Nov 10 @ 12:40am 
yeah, there can only be one version of a mod installed at once or the game might start freaking out
unturned gamer Nov 9 @ 12:15pm 
After that, would I have to uninstall the mod that i made the edits for?
Bun  [author] Nov 9 @ 11:25am 
That you'll have to find on your own, as you will need a tool to do it that I don't have links to offhand. Just google like "extract .pak" and you'll find something
unturned gamer Nov 9 @ 10:35am 
And how do I extract the mod files?
Bun  [author] Nov 9 @ 7:42am 
You have to extract the mod files from the pak and use that in your local mods folder instead of the workshop copy once you extract it
unturned gamer Nov 9 @ 4:43am 
I'm not seeing any zip files?
Bun  [author] Nov 8 @ 1:40pm 
It’ll be somewhere in the mod files in the corresponding folder for whatever type of thing it is, if it’s materials it’ll be somewhere like that etc.
unturned gamer Nov 8 @ 9:34am 
The one that'll allow me to edit the item ids and what not,
Bun  [author] Nov 7 @ 11:58am 
which file do you refer to specifically
unturned gamer Nov 7 @ 10:33am 
Any recommendations for how to open the file?
Bun  [author] Nov 7 @ 2:10am 
Find the file that’s using the duplicate ID with the matching type, then change that number and save the file then when you launch the game it should work. If there is another ID that conflicts, change that one too and repeat until it stops being broken
unturned gamer Nov 6 @ 4:46pm 
Alright, what exactly can I do to change id numbers?
Bun  [author] Nov 4 @ 11:22pm 
the file number is visible in the link of the steam workshop page for it
unturned gamer Nov 4 @ 10:34pm 
Question, what is the workshop file number?
Bun  [author] Nov 4 @ 7:35am 
@unturned gamer there are 4 possible fixes for this issue:

1. Stop using my mod (not ideal)
2. Stop using whatever mod that is from (not ideal)
3. Ask the author of that mod to change the IDs so they no longer conflict (less ideal as it also breaks every previous save)
4. Fix it yourself by extracting the mod files, finding the bad ones, and changing the IDs to another value (ideal, but tedious and annoying)
unturned gamer Nov 4 @ 5:01am 
Just had a issue with crylanpentafruitseed.object being a duplicate of protoshipsupport.material on the id side, is there a fix to that, or?
Novie Sep 5 @ 11:41am 
@Bun I did find some more resources on this and found a guide that contains the things you need to help add on the bounty hunter support. In case the discussion thread I opened doesn't show up yet, here's the guide (linked below) which has a download template that you can pull from.
Omeruin's Detailed Race Template: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3389634436
It should have all the relevant details, including the bounty hunter support, that you'll need in the template download linked in that post and has additional links to other guides. Hope this helps!
Novie Sep 5 @ 4:28am 
Ah... right, I don't know how the bounty compat would work since never messed with modding other than adding mods to my game saves. I did find some forum posts about modding help for adding bounty support to custom races, though haven't found much else unfortunately.
Hopefully this can guide you along, wish I could help further :/
https://community.playstarbound.com/threads/about-adding-custom-races-to-bounty-hunting.165444
Bun  [author] Sep 2 @ 3:55pm 
@Novie definitely is a possibility, though at the current moment I actually do not know how to do that. If you're aware of any documentation on the subject you can point me to, I can look into it. Right now the only NPCs that the mod actually has files for are generic tenants, guards (which I think work), merchants, and villagers (from guard.npctype, merchant.npctype, and villager.npctype, respectively) and the special merchant NPC for the outcast gear. I have no knowledge of Protogen Redux, and was never contacted on my mods integration therein.
Novie Sep 2 @ 3:19pm 
Hey there, is there a possibility to add bounty compatibility with your mod or does it already exist?
Currently getting errors or random glitches with em not spawning properly, especially when paired with Protogen Redux which has heavy integration with yours.
Can you confirm if your mod supports being summoned in bounty targets?
Mostly asking since the Protogen Redux is attempting to add them into the peacekeeper bounty targets.
omori Aug 22 @ 10:01am 
there are very cute!! i love this mod!
chesse May 1 @ 11:44am 
Everytime i check the crash log after uninstaling whatever mod caused the crash it still continues to find others,it could be also that i have too many race mods
Bun  [author] May 1 @ 11:27am 
@chesse generally if you open the crash log file and look for "error" it'll eventually bring you to something that may explain what went wrong, and what exactly is conflicting
chesse May 1 @ 6:56am 
i think from the 500+ mods that will either take too long or break even more things,thanks for the help either way,maybe theres one thing in particular that breaks it
Bun  [author] Apr 30 @ 11:47pm 
@chesse that isn't a fault of this mod specifically, it's because two mods conflicting with each other. You could say the same thing about the other mods it's conflicting with as well, it would be the same. All I can suggest in your case is to try extracting the mod files and placing them in your starbound mods folder manually, then finding and editing materials so they no longer conflict. Unless something else is somehow horribly wrong anyway
chesse Apr 30 @ 2:40pm 
for whatever reason this mod made my game unable to reboot,mostly because it has issues loading ship materials and then ♥♥♥♥♥♥♥ with other mods
Allen_Dart Apr 16 @ 3:50pm 
how do i spawn the npcs via command?
SavageLavaGod Mar 24 @ 12:36pm 
Guard protogens don't spawn, I'm not sure why. I have a room with a protogen closet, tv, display, and table. I have 2 war chests. I also have a durasteel bed. No protogen guard though, only other races
Bun  [author] Mar 23 @ 11:26pm 
@PrinceJaxonHellsing Unfortunately I can't really provide support for that issue as it seems to be something on the end of Frackin' Universe, and not my mod in particular. Until the devs of that mod fix things I suggest disabling either my mod or their mod for the time being
PrinceJaxonHellsing™ Mar 23 @ 2:24pm 
Frackin universe updated and I think it broke the compatibility for this mod. I progressed through the start of the game with Frackin universe installed (it was the protogen ship at first), and eventually fully fixed my ship to T1 and it's a different ship. It's using the human ship model, with protogen doors and the protogen sail. When I use the sail it's using the vanilla sprite for the AI in the sail, along with hud from different mods I have like the icon next to the sails name and the name itself being holly from the lyceen race mod. The sail also has a bugged text saying "$ status -f". There's also no teleporter. I chose the regular ship and not the BYOS type and that was fine at the start too as it was using the protogen ship model
Kinsect Mar 8 @ 8:27pm 
That custom Protogen ship looks so Awesome!
I wish there was a mod that make's it available for other races T-T
Bun  [author] Feb 23 @ 9:58pm 
@Emerald Not yet, though its something I do want to add if I can figure out the tools.
Emerald Feb 23 @ 8:55pm 
Does your mod have towns/villages?
Nato [RoN] Jan 29 @ 10:10am 
ok
Bun  [author] Jan 29 @ 8:57am 
@Windows XP literally not possible, check your error logs to figure out what’s actually wrong.
Nato [RoN] Jan 28 @ 11:38am 
it bricked my game
Ancient Arthropod Dec 29, 2024 @ 10:48pm 
terrible fortune.\... please...... someone take this upon himself... for t9/10 or betterships compatibility...
Bun  [author] Dec 28, 2024 @ 12:31am 
@Grug gaming for the ship? No, that would require more art assets to be made for the ship and thats kind of an absurd undertaking

For other stuff idk
Ancient Arthropod Dec 27, 2024 @ 11:53pm 
t9/10 compat?
Archeddragon936 Dec 15, 2024 @ 7:38pm 
I like using the armor in vanity slot while having regular armor underneath tbh
Lurmey Dec 10, 2024 @ 11:37am 
Okay.. well it doesn't seem to actually make it clear in any of the descriptions that the resprite is incompatible with the customisation and patch, but I can assume it's because of the tail changes. Either way I removed the resprite mod. Thanks
Lurmey Dec 10, 2024 @ 11:31am 
Thanks for letting me know - normally I am pretty good to read mods but in this instance I wasn't the one asking for the mod, it was SirSmore below, and they found a collection with all the Protogen-related mods together so I figured they were compatible. I did exclude one that was for FU which we don't use. I'll take a look at each of the mods to fix the conflicts.