XCOM 2
[WOTC] [H5] Memories of Reach: Jorge's Chaingun
70 条留言
celtichorse 10 月 17 日 下午 2:53 
I'm also having the same problem as Cairna, I hope someone knows a fix cause I don't know of any mods that add in the chaingun and I don't know if the author is still working on it
Cairna ♥ 4 月 18 日 下午 5:35 
Still not showing the T2/3 chaingun, anyone have a fix?
Cairna ♥ 1 月 27 日 上午 10:45 
Looking into it a bit further, none of my weapon researches have unlocked the additional tiers.... the machinegun researches have only unlocked the Halo 5 SAW tiers, the sniper rifle tech has only done the DMR, Magnum, and Sniper Rifle tiers, standard tech level upgrade has only unlocked the next tier of Shotguns, SMGs, Assault Rifles, and assorted melee tiers...
Cairna ♥ 1 月 27 日 上午 10:35 
Hmmm.... for some reason the T2 and T3 variants do not appear for me. I have had this mod installed since before i started this playthrough, so i dont know what i am doing wrong.
Eevee[303rd] 2024 年 3 月 17 日 下午 9:36 
Never mind I'm sorry, Just figured out how to unlock it.

I had to Build the Heavy weapon first

Sorry for the confusion.
Eevee[303rd] 2024 年 3 月 17 日 下午 9:22 
I had an Issue with the Mod, IDK why but as i Got a new tier I couldn't Build the turret and eventually even the basic 1 vanished from armory only leaving a 1 Modified Basic turret there, is there a solution for this at all?
Dandyslayer! 2023 年 8 月 12 日 下午 5:34 
SO I did the animation fix stated below and now my soldier is holding his cannon in a way that is not physically possible lol.
Veehementia  [作者] 2023 年 4 月 27 日 下午 1:10 
@Revan In this mod's.
Revan 2023 年 4 月 27 日 上午 7:16 
For the animation fix below, is that in this mod's config folder, or in the cannon animation reduxs?
silencer4 2022 年 6 月 15 日 下午 2:12 
Ok I found out, that the sound issue was due to applying Cannon Animation Redux. Shame.
silencer4 2022 年 6 月 14 日 下午 2:51 
I'm getting strange issue with the gun not having any sound.
Fujiberry 2022 年 5 月 28 日 下午 8:05 
Thanks, @Veehementia. You're a lifesaver~
Veehementia  [作者] 2022 年 5 月 28 日 上午 3:32 
@Fujiberry create an XComCannon.ini file inside the config folder and copypaste the following into it:
[CannonAnimationRedux.X2DownloadableContentInfo_CannonAnimationRedux]

+CannonTemplates=(TemplateName=H5_Turret_CV, WeaponAnimset="Cannon_Weapon.Anims.AS_ConvCannon")

+CannonTemplates=(TemplateName=H5_Turret_MG, WeaponAnimset="Cannon_Weapon.Anims.AS_ConvCannon")

+CannonTemplates=(TemplateName=H5_Turret_BM, WeaponAnimset="Cannon_Weapon.Anims.AS_ConvCannon")
Fujiberry 2022 年 5 月 27 日 上午 12:55 
Actually, better question @veehementia Do you (or anyone) happen to have a copy of the old XComCannon.ini file from your Reach Etilka mod so I can drop it into the config folder of this one and use this weapon with the old animation(s)? I know you were going for being as faithful to Reach as possible, but for me, I'm not too concerned with the Reach SFX, I just want my Jorge to visually hold/use the weapon like he's supposed to!
mfrost96 2022 年 3 月 6 日 上午 2:14 
to unlock the chain gun in a middle of a play through you need another mod https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1517938486
and type the command wsradditem h5_turret_cv
Vegeta002 2021 年 12 月 2 日 上午 11:02 
@Veehementia I'll look it up for my next game, my current one already has the Reach Weapons upgraded to Plasma-tier.

Having the vanilla cannon as a build requirement still seems like a strange choice.
Veehementia  [作者] 2021 年 12 月 2 日 上午 9:12 
@Tyler Chambers If that's your issue, use WSR to swap vanilla weapons with the Halo ones from the pack I specifically made for it.
Vegeta002 2021 年 12 月 2 日 上午 8:24 
I feel the requirement to upgrade the Magnetic/Plasma Cannon could do with being removed, it really should only need the correct research done.

Needing to upgrade vanilla weapons messes with Halo-themed games, since the game keeps replacing Halo weapons with vanilla ones of the same tier.
Veehementia  [作者] 2021 年 7 月 16 日 下午 2:07 
@Sir Commissar Musashi is currently on hiatus from modding (as am I). When\If he ever comes back, then I can ask him to implement my SFXs into his anim.
Brother tinnitus 2021 年 7 月 16 日 下午 12:08 
i know it doesnt use it, but have you thought about talking with the cannon animation redux mod author to see if there was a way you could have your custom sounds/flash and have soldiers not hold it like they have brain damage
LustyLizard 2020 年 12 月 6 日 上午 10:26 
the weapon is held like a rifle, seems odd considering its size
herald4life 2020 年 9 月 4 日 上午 4:56 
I removed cannon animation redux but my troops are still holding the cannon like a rifle.
Help?
HotelCharliHill 2020 年 3 月 21 日 下午 7:31 
"This weapon can't use the animations of Cannon Animation Redux, as it uses its own animation with custom sounds. You can still use it on the other cannons, though."

So we have to edit something so OTHER cannons use the redux animation but Jorge's chaingun does not???? Thanks for any help.
HotelCharliHill 2020 年 3 月 8 日 下午 6:16 
@Archwing, he says in the description it doesn't use the 'Cannon Animtion Redux'
TennoTea 2020 年 1 月 30 日 上午 2:13 
The weapon seems to forget using the cannon animations because my grenadier holds it like a rifle. What happened?
Gelidien 2020 年 1 月 15 日 上午 2:04 
Aaaah, so i need to get the magnetic cannon first before i can get the turret. Thanks for clarifying, I wasn't exactly sure how it was being done, because of how the reach weapon work.
Veehementia  [作者] 2020 年 1 月 14 日 下午 8:43 
@Geliden Have you bought the magnetic cannon squad upgrade? The schematic is only available afterwards.
Gelidien 2020 年 1 月 14 日 下午 7:39 
Ahoy, there, sorry to bother you, but I cant seem upgrade the turret to tier 2 (Magnetic). I know this was fixed in a prior update. But I seem to have gotten this bug again.
DommyMothy 2019 年 12 月 28 日 下午 6:18 
Ah, darn. Thanks for the information! I'll look for a work-around that keeps those effects.
Veehementia  [作者] 2019 年 12 月 28 日 上午 3:37 
@Scapegoat: Toast to Toast Do that, and you'll lose the Reach turrret sound and muzzle flash, and you'll be stuck with vanilla CV minigun sound and muzzle flash. But yeah, if you want, you can drope the XComCannon.ini file, change the template name, and you should be good to go.
DommyMothy 2019 年 12 月 28 日 上午 12:37 
@Veehementia
How to Fix This : This mod is missing its "XComCannon.ini" in its config folder. It's present in the outdated turret mod which is why that one has proper animations. If I just drop "XComCannon.ini" into config is there another file that has to reference it?
DommyMothy 2019 年 12 月 28 日 上午 12:35 
Here's your animation solution:
1. Install Cannon Animation Redux mod
2. Navigate to the mod's config file called "XComCanon"
3. Add the following lines and save:

+CannonTemplates=(TemplateName=H5_Turret_CV, SocketName=left_hand, BoneName=Root, SocketOffset=(X=20.5, Y=-1.5, Z=27.0), SocketRotator=(Roll=85.0, Pitch=-35.0, Yaw=0.0), WeaponAnimset="Cannon_Weapon.Anims.AS_ConvCannon")

+CannonTemplates=(TemplateName=H5_Turret_MG, SocketName=left_hand, BoneName=Root, SocketOffset=(X=20.5, Y=-1.5, Z=27.0), SocketRotator=(Roll=85.0, Pitch=-35.0, Yaw=0.0), WeaponAnimset="Cannon_Weapon.Anims.AS_ConvCannon")

+CannonTemplates=(TemplateName=H5_Turret_BM, SocketName=left_hand, BoneName=Root, SocketOffset=(X=20.5, Y=-1.5, Z=27.0), SocketRotator=(Roll=85.0, Pitch=-35.0, Yaw=0.0), WeaponAnimset="Cannon_Weapon.Anims.AS_ConvCannon")
Glue Merchant 2019 年 11 月 11 日 下午 7:40 
I'm not really sure but I can't get this gun to work.
I have it high up in the load order, am I doing something wrong?
JakeEly 2019 年 11 月 6 日 上午 12:19 
this mod would have been perfect with my current halo mods but damn does it look ugly holding a chaingun like a rifle.... great design though!
Veehementia  [作者] 2019 年 10 月 31 日 上午 2:32 
@NickSheperd Sorry mate, it's not. Haven't been able to make it so, and besides I wanted it to be as faithful as possible.
NickSheperd 2019 年 10 月 31 日 上午 1:28 
Perhaps a stupid question but is the weapon tintable?
Veehementia  [作者] 2019 年 10 月 23 日 上午 2:31 
@Noforth Read the description.
Randy 2019 年 10 月 23 日 上午 1:51 
Is this mod compatible with the cannon animation redux?
Veehementia  [作者] 2019 年 9 月 2 日 下午 2:22 
@jonnyafrica I don't remember putting the flashlight in my previous mod, though. In any case, I aimed to stay faithful to the original, so I won't add it; however you can add one yourself via WSR.
jonnyafrica 2019 年 9 月 2 日 上午 5:04 
Hey Veehemntia. Thanks for your mods, I am especially grateful for the magnum pistol. In relation to this, it does appear the flashlight does not work. They work for your previous turrent mod, "[WOTC] Halo Reach "Etilka" Turret". Any chance on copying in the flashlight? Thanks again.
Talon 733 2019 年 8 月 13 日 下午 7:26 
Any chance we could get a BR55?
Veehementia  [作者] 2019 年 8 月 8 日 下午 6:00 
@Chonsu No idea, I just checked and I reload just fine.
Chonsu 2019 年 8 月 8 日 下午 3:54 
Hi there :) Really like the gun! Looks nice and sound is good as well. Just have a problem lately. I can't reload it. No reoload icon and "R" doesn't do anything as well. Any idea what might caus ethis porblem? Tahnks for your time ;)
Compo The Smoggie 2019 年 7 月 6 日 下午 3:57 
@Veehementia

Started a new campaign. Seems to be fine.
Compo The Smoggie 2019 年 7 月 6 日 下午 12:39 
@Veehementia

Just looked at your other mods I've tried in the past and didn't have any success with.

Sorry mate, my game doesn't like your mods.
Compo The Smoggie 2019 年 7 月 6 日 下午 12:36 
@Veehementia

Don't know what's causing it but yours was the last mod I have subscribed too.
Compo The Smoggie 2019 年 7 月 6 日 下午 12:34 
@Veehementia

Unsubscribing mate.

My missions won't load up.... not even after 6 hours.

:(
PebblePot 2019 年 7 月 5 日 下午 8:20 
@Veehementia

The newest update fixed it. Thank you very much! Looks great!
Compo The Smoggie 2019 年 7 月 5 日 下午 12:16 
@Veehementia,

We're all good with the mod now.

It looks fantastic!
Veehementia  [作者] 2019 年 7 月 5 日 上午 9:45 
@Compo The Smoggle and @IrateTeitoku- I have just pushed an update that should, hopefully, fix your issue. Do let me know if otherwise.