安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
A rival Octoling version of this...
(Or is there one already that I just didn't see?)
also for me the gradient colour thing keeps fading in and out of existance
Step 1 - Get two models of the same hair piece you want.
Step 2 - Hold the C key on one of them and allow the "gradient" (or it will say "additive but that's okay) and "spots".
Step 3 - Turn off the actual hair. Some may not have this on them so you'll have to use SubMaterial. Go to "Invisible" and use it on the name that has nothing after "hairstyle".
Step 4 - Use TF2 Paint Tool on the second model with one color and and add a different color to the gradient model you just made.
Step 5 - Use the Easy Bonemerge Tool. Right click the visible hair first, then left click the gradient you made.
Ta-Da! If you have done it all right, it should work out nicely!
(I do gmod a different way and i put a tutorial in the description how i did and hope you find it useful)