Sid Meier's Civilization VI

Sid Meier's Civilization VI

Collateral Damage
34 条留言
Kadamien 8 月 17 日 上午 6:12 
Can anyone attest to this mod still working?
Sejick  [作者] 2022 年 7 月 10 日 下午 5:38 
Hey everyone, sorry for being unresponsive. I no longer play Civ VI and I am generally inactive on Steam overall.

Anyone who wishes may feel free to create a fork from this mod and modify it however you like.
Nim 2021 年 10 月 11 日 上午 4:44 
I really like the idea of this mod, but unfortunately it creates a bug in the game logic whereby districts under construction can be pillaged. This prevents them from being fully finished and also nullifies any culture bombs you might get from completing them. It should be possible to gate the pillaging for districts under construction however.
Malata Societa' Official 2021 年 1 月 4 日 下午 9:11 
"Although this mod is overall great. there is just one big problem with it. That's when it cause a bug to districts. The thing is when a district got pillaged and it is still under construction or has no upgrades, the city does not allow me to construct that district anymore and the city thinks that they don't have that particular district. The pillaged district appears to be present but has no function and I cannot construct them in a new location or continue to construct. It's suck as the bug will be stuck in the city for the rest of the game."

if there is this problem it's very suck the ball's i unsubscribe until UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
LJMiranda 2020 年 12 月 13 日 上午 12:10 
Although this mod is overall great. there is just one big problem with it. That's when it cause a bug to districts. The thing is when a district got pillaged and it is still under construction or has no upgrades, the city does not allow me to construct that district anymore and the city thinks that they don't have that particular district. The pillaged district appears to be present but has no function and I cannot construct them in a new location or continue to construct. It's suck as the bug will be stuck in the city for the rest of the game.
Vengeance 1791 2020 年 11 月 10 日 下午 2:05 
this mod still works btw
That Feel When 2020 年 9 月 3 日 上午 8:44 
I really liked it. But it doesn't work now, game crashes with it.
bigd 2019 年 12 月 3 日 上午 2:57 
is this mod compatible with current version?
murkadha 2019 年 10 月 29 日 上午 9:55 
What I'd really like to see is intentional collateral damage, i.e: using siege weapons to clear terrain barriers. This was a tactic especially common in WWI, where concentrated artillery barrages would be used to clear forests and foliage in preparation for an infantry advance (even if that wasn't the actual intention, whole forests would get torn to shreds). Also using artillery to destroy improvements, regardless of whether there's a unit on the tile or not. I think these uses mainly apply to modern artillery with explosive shells, but maybe earlier artillery units could gain this ability through a promotion (using incendiaries to burn forests?). Anyway, very cool mod, I'll be installing for my next game.
ChocoletteLlama 2019 年 10 月 18 日 上午 11:56 
Love this mod. Easily one of the best mods for Civ. I didn't love the population loss when attacking a city so I went into the script.lua and changed that. But even with population loss on it was still 10/10
Varenyky 2019 年 9 月 30 日 上午 9:30 
Does this mod allow city states to get razed? I thought that wasn't allowed in base game, but I noticed some city states getting razed once I used this mod.
lokiredking 2019 年 9 月 28 日 上午 11:56 
This mod is tops. Adds both new elements of strategy and immersion.
How are you 2019 年 9 月 16 日 下午 8:50 
附带损害
战斗会造成附带损害。当受到攻击时,改进、建筑和区域有机会被破坏(掠夺而无回报)。城市有可能失去人口。

附带伤害发生的可能性取决于防御者受到的伤害,以及攻击类型、城市人口和围攻状态等其他因素。

效果
非要塞改进在受到攻击时有机会被掠夺。
当占领防御者被杀时,防御工事的改进会被掠夺。
地区和建筑被掠夺的机会较小,但是随着每增加一栋建筑,被掠夺的机会就会增加。
城市在受到攻击时有机会失去人口(如果他们有一个以上的人口)。
被围困的城市如果遭到破坏,每一轮都有机会失去人口。
征服后的人口损失减半进行补偿。

兼容性
适用于所有DLC和扩展。
可以随时启用或禁用。
truiz024 2019 年 9 月 12 日 下午 8:57 
Are the odds of collateral damage more likely for units like catapults, bombards, bombers, etc?
Aku TY 2019 年 9 月 4 日 上午 8:35 
Anyways you could add a mod that adds the plague as well?
Plato 2019 年 8 月 26 日 下午 8:22 
is the balancing good? It can obviously adversly effect the game but is it worth it?:Uranium:
DahvPlays 2019 年 8 月 26 日 下午 3:00 
This mod is amazing, I haven't been able to play without it for a while. Honestly, I think these features should be standard for vanilla
Parker Posey's Mouth 2019 年 8 月 22 日 上午 9:06 
The thing I love most about this is that it makes sieges way riskier, and plunder a real risk/reward system. Instead of just taking everything from cities I don't want, and leaving intact the ones I do, I have to really think about how to approach a siege, or prolonged fighting near cities, and if I really want to loot, I have to do it quick, or risk losing the chance. Really has made combat more interesting by far!
Leugi 2019 年 8 月 12 日 下午 1:46 
just wanted to say, I played with this mod quite a bit and I'm greatly enjoying it. Great job!
View The Phenom 2019 年 7 月 5 日 下午 1:32 
That's a lot of damage!
alyyxxx 2019 年 7 月 5 日 上午 11:45 
Good mod!
UnCaged 2019 年 7 月 3 日 下午 12:34 
Nice Thanks
Sweepy 2019 年 7 月 3 日 上午 11:13 
Really interesting mod. Thank you.
CoachGunns 2019 年 7 月 1 日 下午 8:56 
You should earn aything its not a traditional pillage its collateral damge ...
K_RL 2019 年 7 月 1 日 下午 1:11 
@Sejick I think pajamathekid meant that when a tile is pillaged due to collateral damages, it doesn't give the player the gold/science/etc boost the players normaly get when they pillage the tile with the vanilla pillaging system (earning science when pillaging a campus for exemple)
Angeladaddy 2019 年 6 月 30 日 下午 2:14 
I don't know if AI would repair their cities
if AI doesn't(I never see AI repairing anything since I play this game), this mod would make it an unfair game cause once a human player has some fight in their cities, win or lose, AI would never use that tile at all
If they do consider repairing, this is definitely a good mod
Eden Elvis 2019 年 6 月 30 日 上午 2:15 
This looks awesome! I never do much pillaging because I don't like having to repair when I capture but this will add a lot more depth to the game. I wasn't even going to play civ today but now I have to :D Thanks
CoachGunns 2019 年 6 月 29 日 下午 9:43 
@Sejick First off your mod is amazing ... Is there anyway to add the option to pilliage the tiles at a higher rate due to combat ... I did a test run ... It took around 5-7 jet attacks on a unit to pillage the tile. Just curious whats the current persentage for tile destruction based on attack ? FYI AMAZING JOB BRO !!!! I FREAKING LOVE IT !!!:steamhappy:
CoachGunns 2019 年 6 月 29 日 下午 8:21 
OMG cool mod ... Please continue to update this .. Brilliant idea !! I followed your workshop...
Sejick  [作者] 2019 年 6 月 29 日 下午 2:50 
@dnarik Thank you for that! I always misspell it.
see two 2019 年 6 月 29 日 下午 1:32 
liklihood isn't correct in the mod description on steam
Sejick  [作者] 2019 年 6 月 29 日 上午 10:38 
@pajamathekid Neat, I didn't know about that mod! Also, I just tested it out again and yields do return when the structure is repaired. Under what circumstances did the yields fail to return, and were you using any mods? Thanks.
pajamathekid 2019 年 6 月 29 日 上午 4:32 
This is cool, also for anyone wondering this mod is compatible with AOM's Raze District, if both mods are enabled, and a district is pillaged due to the effect of Collateral Damage - that district will be razed and removed from the map.

However it must be mentioned that ANYTHING pillaged by Collateral Damage provides no yields whatsoever, at least it seemed that way in my brief testing.
Mudkip1001 2019 年 6 月 28 日 下午 8:46 
Yes!!! Ever since the Original Trailer of Civ 6 I wanted a function like this!!! Keep up the Good Work! :Uranium::cozyspaceengineersc::cozytf2mug: