Stellaris

Stellaris

Cargo Ships and Foreign Trade [DISCONTINUED, CHECK DESCRIPTION]
285 条留言
James Fire 2022 年 3 月 12 日 下午 11:47 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2670609971

This mod has been updated as the Trade Ships module in Rise Of Cosmic Industry. If you just want this, you can disable the other modules just fine.
James Fire 2022 年 2 月 6 日 下午 9:06 
I'll leave a link here once it's up. I have a feeling some people will want to follow it...
Kiyosan  [作者] 2022 年 2 月 6 日 下午 8:52 
Separate is fine. :steamthumbsup:
James Fire 2022 年 2 月 6 日 下午 8:40 
If I was to update this, would you accept the updated code to upload here, or would you rather it be separate?
Kiyosan  [作者] 2022 年 2 月 4 日 下午 2:56 
nah, not updating it but thats what i would have done if i did because the modding updates kinda make the bulky parts of my code inefficient
Meet me at your hoe 2022 年 2 月 4 日 下午 1:00 
If you'd still update I won't lay my fingers on it I figured you stop working on it from what I read
Kiyosan  [作者] 2022 年 2 月 4 日 下午 12:04 
ye go ahead, though i'd personally overhaul the code myself
Meet me at your hoe 2022 年 2 月 3 日 下午 9:30 
Considering that you put your mod on hiatus, is one allowed to take parts of your mod and/or update it iff credits are given?
Cameron Parris 2022 年 1 月 15 日 上午 8:25 
RIP
Kiyosan  [作者] 2021 年 11 月 18 日 上午 7:40 
@n.pedrazalis I just realized that the last time I replied here was on September... I'm very likely going to put my mods on hiatus cuz I haven't had the time to start playing the game lately and look into the modding changes.

@tilarium ur probably trolling but just in case, bruh check the upload dates LUL
tilarium 2021 年 11 月 18 日 上午 4:29 
Have you even bothered to try any of the mods or are you just spamming every mod in the workshop with the same thing?
n.pedrazalis 2021 年 11 月 17 日 下午 9:39 
Hello could you uptate for the last version please its appearing outdated on the menu
Kiyosan  [作者] 2021 年 9 月 11 日 上午 10:58 
Now that job production is even more of a thing, I'm actually considering it. I'll try to experiment with the new stuff when I can.
James Fire 2021 年 9 月 11 日 上午 9:01 
Question.

With 3.0, and 3.1 massively expanding variable functionality, do you intend to perhaps use this to base trade on the production of the planet, rather than jobs present?

Assuming you haven't already.
Kiyosan  [作者] 2021 年 5 月 26 日 上午 11:56 
Glad it's sorted out! Happy spacefaring!
Cpl.geckell 2021 年 5 月 26 日 上午 10:58 
All good, i sorted it out. like i said earlier, looks like it was a general incompatibility error. Not sure which mod is causing it but it's working fine now, thanks again for the info!
Kiyosan  [作者] 2021 年 5 月 26 日 上午 9:23 
The error is not caused by my mod because all my files for this mod should have "kiyo" in the name. Please tell me if you have any other errors.
Cpl.geckell 2021 年 5 月 26 日 上午 7:52 
So i haven't been able to narrow down the Tech responsible but the error I'm getting looks like this:

[10:49:55][effect.cpp:558]: Script Error, attempted to execute an effect on an unsupported scope!
Event: civtrade.5
Location: file: events/civtrade_events.txt line: 439
Effect Type: planet_event
Scope:type=country
id=27
random={ 0 2339876930 }
saved_event_target={
type=country
id=125
name="has_traders"
}
Cpl.geckell 2021 年 5 月 25 日 下午 3:23 
No problem. I'm not near my computer tonight but I'll do some tests tomorrow and send the log over if I can't seem to sort it out, thanks again!
Kiyosan  [作者] 2021 年 5 月 25 日 下午 2:50 
Oh whoops I accidentally deleted a comment... my bad.
Kiyosan  [作者] 2021 年 5 月 25 日 下午 2:49 
For some reason, I'm now having trouble reproducing this problem... :/

Can I see your error log?
Cpl.geckell 2021 年 5 月 25 日 下午 1:57 
Yeah, but I've tested it with a new game and get the same issue
Kiyosan  [作者] 2021 年 5 月 25 日 下午 1:19 
Oh wait I was mistaken, the error was because of something I did in my test save.

One more question: was this mod installed mid-save?
Kiyosan  [作者] 2021 年 5 月 25 日 下午 1:10 
I found a stray error regarding the decision. I'll see if I can get it fixed. So weird how it worked before when I tested it earlier...
Cpl.geckell 2021 年 5 月 25 日 下午 12:00 
Just an update, I kinda narrowed down the issue. I was able to get the ships to star spawning after using the “research all technologies” command but just having the Colonial Centralization tech looks like it’s not ufficidnt to get the ship to spawn for some reason. Is there any secondary tech attached to this mod or a way to narrow down which tech I need to actually force the spawn?
Cpl.geckell 2021 年 5 月 25 日 上午 10:08 
I'm a communal parity but have attempted with other empires using the "play" command and have the same issue. I have no cargo ships at all, I haven't been able to get the mod to work at all so i can't produce any ships. I don't have any trade route techs to my knowledge
Kiyosan  [作者] 2021 年 5 月 25 日 上午 10:02 
Questions:
-What kind of empire are you?
-How many cargo ships do you have right now?
-Do you have any of the listed techs that increase your max trade routes?
Cpl.geckell 2021 年 5 月 25 日 上午 9:21 
Getting a weird issue where every time I select this decision the ship does not spawn. Basically the vent notification pops up but there is not ship visible in the system and after a day or so it says the route has been cancelled
Kiyosan  [作者] 2021 年 4 月 16 日 下午 5:22 
Updated for v3.0. Hopefully I will be able to look back at the mod and make it more efficient since there's a lot of changes for modding. Made no gameplay changes but if anything seems weird, tell me.
Kiyosan  [作者] 2021 年 3 月 20 日 下午 5:09 
They can be but they don't specifically target them as of now.
Lissimo 2021 年 3 月 20 日 下午 4:09 
Will the cargo ships be attacked/raided by monsters/pirates/marauders?
Kiyosan  [作者] 2021 年 2 月 6 日 下午 6:18 
Should still be.
Seven Seas 2021 年 2 月 6 日 下午 6:14 
Is still compatible with actual version?
«PeGaS» 2020 年 11 月 11 日 上午 8:21 
Kiyosan  [作者] 2020 年 11 月 8 日 下午 2:46 
Once the trade route is set up, it needs to go back to its origin planet and then to the destination planet again in order to gain the opinion modifier. Realized that it wasn't in the description so I'll change it accordingly.
James Fire 2020 年 11 月 8 日 上午 1:36 
So, with this,

Each cargo ship trading with an empire increases the AI opinion of that empire of you by +3.

How is it supposed to show up?

https://cdn.discordapp.com/attachments/656460872222375936/774930379617337374/20201108023625_1.jpg
James Fire 2020 年 9 月 29 日 下午 10:55 
A way to fully fill any selected cargo fleet would be nice. Cause they get up to like 6 capacity, which means quite a bit of clicking.
The_real_nemo 2020 年 9 月 29 日 下午 8:40 
Yea, i noticed that too, but realistically it's not a big deal. A minor annoyance at worst.

The core functionality of the mod works perfectly fine.
Kiyosan  [作者] 2020 年 9 月 29 日 下午 1:57 
It seems the issue is because of 2.7 and the edict changes. For some reason, edicts that last for 0 days don't immediately expire in 2.7 but do in 2.6. No idea why that's a thing now but it screws with trying to use edicts to open menus.

I may change it to be a capital-exclusive decision or something similar if this gets too annoying for too many people.
James Fire 2020 年 9 月 28 日 下午 10:18 
The edict to upgrade cargo ship capacity is very clunky and slow, as the edict has to run out in a day before you can do it again. Anything you think you can do for this?
Abu Hajar 2020 年 8 月 17 日 下午 6:16 
Thanks for the quick response :)
Kiyosan  [作者] 2020 年 8 月 17 日 下午 6:15 
They're affected since they use a vanilla ship model.
Abu Hajar 2020 年 8 月 17 日 下午 5:45 
Do you know if the cargo ships in this mod are affected by the mod Downscaled Ships?
DragoonBlade 2020 年 8 月 11 日 上午 8:01 
Thanks!
Kiyosan  [作者] 2020 年 8 月 10 日 下午 8:04 
Done.
DragoonBlade 2020 年 8 月 10 日 下午 7:03 
Can you make the Cargo Ships work with the effects of this mod:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1915620447
Kiyosan  [作者] 2020 年 7 月 30 日 下午 7:44 
Will look into it but no promises as to when that gets patched. Currently busy with other stuff right now.
Timrath 2020 年 7 月 30 日 下午 7:39 
Yes, but the war ended long ago. No, they didn't lose any planets.
I managed to play as them (by using the console), and manually move their ships to their home planet.
Kiyosan  [作者] 2020 年 7 月 30 日 下午 5:36 
Is the owner(s) of the foreign cargo ships at war and/or are they losing their planets?
Timrath 2020 年 7 月 30 日 下午 5:01 
There are a number of foreign merchant ships sitting above my capital. They've been sitting there immobile for decades, increasing in number, and making quite a noise. Is there any way to get rid of them, or get them back on their route?