SteamVR

SteamVR

Aperture Laboratories Staff Room
13 kommentarer
SomeRandomDude  [ophavsmand] 10. juni 2024 kl. 20:56 
@Daveee
El cubo rosa y la torreta no se pueden crear usando el menú de generación en otros entornos. Son elementos únicos que se han agregado a este entorno manualmente.
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The Pink cube and Turret cannot be created using the spawn menu in other environments. They are unique items that have been added to this environment manually.
Daveee 10. juni 2024 kl. 19:33 
como puedo llevar el cubo de compania y las torretas a mi summit pavilion home ?
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How can I bring the company cube and turrets to my summit pavilion home?
SomeRandomDude  [ophavsmand] 7. feb. 2024 kl. 1:01 
Thank you for the kind words!
LoneWolfe 7. feb. 2024 kl. 0:39 
this fucks so hard
I didn't realise an hour had passed when I was in here, it just flew by. I almost cried when I found the portal gun . I subscribed to this years ago, but only now tried it out, and figured it was one of the Valve environments, only noticed after I came out of VR that it wasn't. Good job.
cbk 7. jan. 2023 kl. 11:55 
Need a test ! ...with a cake...
SomeRandomDude  [ophavsmand] 9. jan. 2021 kl. 5:53 
@Ju² You can add music to a room by adding a Soundevent entity to your map. Here is the tutorial to do it.
https://developer.valvesoftware.com/wiki/SteamVR/Environments/Adding_Sound/Soundevents

Once you have that, the simple way to make it work when a button is pressed is to hook up an input to it from a "func_button" brush entity.
Ju² 8. jan. 2021 kl. 17:48 
man, very nice job , i want add a music panel in my room , how can i do that ?
thx
Docteur Cochon 26. okt. 2020 kl. 8:18 
This room is amazing. Thanks for creating it!
Doctor Sam 18. okt. 2020 kl. 21:52 
This is beautiful
=BS= Jarno 13. dec. 2019 kl. 9:51 
I really like this room, good job
lonedeveloper 10. juli 2019 kl. 8:50 
Looks good nonetheless
SomeRandomDude  [ophavsmand] 6. juli 2019 kl. 3:49 
Yeah it was. I had given up on trying to resize the rooms to be more natural looking after the first observation room, (you can notice this by the oddly low ceiling), and just stuck with scaling props & doorways down.
lonedeveloper 5. juli 2019 kl. 18:01 
Well done, I'm sure it was at least somewhat infuriating to have to deal with the awkward scale of the original Portal maps/props