安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thanks for noticing, just fixed the mod and uploaded it. Let me know if there's any issue.
It means: additive of 40% and 40% would be a 80% reduction, In ELCP 40% and 40% is applied one after another (multiplicative) so you get a 40% reduction on a 40% reduced item. Hope it makes sense. What I did in military revolution is to cap it at 75%. If you also use ELCP would be multiplicative too.
Anyhow, many thanks for the good mods mate, using a couple of yours now and really appreciate the work.
I have the latest ELCP (v2.6) installed.
Vanilla balance is only if you installed ELCP. Is just to revert any balance change made on the community patch and just benefit AI improvements and all the performance and bug fixes.
Improved AI is only really helpful if you don't have ELCP installed, still can be used with it, makes the AI more competent.
This mod is just to change the bonuses AI gets with increasing difficulties. As the mod says, only recommended with Improved AI and/or ELCP.
Only the experience percent at creation but should only mean 1 level more than usual at creation in higher difficulties. Maybe the opponent has access to +100% exp through luxuries (Quicksilver), that is also applied on unit creation.
I could only beat them with 3 Times more of my Troops.
Thanks for the Information, as i was unsure.
Really love the new Difficulties - especially on the biggest Map Size, AI doesnt expand like theres no tomorrow.
As I am too ELCP user, I checked out with ELCP files and shouldn't be any incompatibility. For example, the pillars/Spells folders (used for Ardent Mages) are not modified by ELCP at all.
The localization files are only for my new internal variables so I could check them within the game. All of them are new variables and shouldn't affect any other mod or vanilla at all.
@Enchanteur: Thanks for the compliments :) I just found you can add references into other classes through the difficulty options with "effects", so I did something completely normal in programming: reusing code.
If you want to mix my mod with your progressive difficulty mod, you're welcome. I also like the ideas under your mod.
There, I learned a lot of things. That you could create your own properties, that a global model could be adapted to each difficulty without rewriting everything.
As you master EL's language, I find it really brilliant. All you need is a main parameter to change everything else by calculation.
Im asking because i see a Lot of other Things added and changed, which arent even changed in the improved AI Mod.
Theres other Folder and Stuff like:
Spells
Pillars
Localization
And btw.:
Very good Difficulty Sliders - on Hard the AI now has as much Points as an Player, who doesnt go on a Rush City Attack Rampage, though they still expand and built as they should!
The mod is designed for Improved AI and/or Community patch (ELCP), everything I changed doesn't affect the gameplay for the player.
I only want the changed Difficulty Balances, not a Bunch of other Things changed, especially since im using the Community Patch Mod.
The only Tactic above Normal is to rush and capture their advanced Cities early on - so annoying...
So thanks very much for this!!!
I'm edit mod load order http://joxi.ru/zANpd1wfvV614m