边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Generators What Can Go Wrong
35 条留言
Corvet 2021 年 8 月 6 日 下午 5:41 
Chance for update to 1.3?
Think3r 2020 年 4 月 20 日 下午 3:58 
Evil!
hauvega  [作者] 2020 年 4 月 20 日 下午 3:18 
I will take a look at it and see what bad things I can do.
Think3r 2020 年 4 月 20 日 下午 3:05 
Hey hauvega, would you mind adding support for the generators from Vanilla Furniture Expanded - Power as well as the chemboiler from VFE - Settlers ?
hauvega  [作者] 2020 年 3 月 7 日 上午 7:37 
sure
nana_the_ninja 2020 年 3 月 7 日 上午 6:01 
Thanks for the update to 1.1!
hauvega  [作者] 2019 年 8 月 21 日 下午 2:47 
Then I will just add the forbiddable part to it.
Aaronthelemon 2019 年 8 月 21 日 上午 10:05 
And I'm against portability. The Rimworld gens seem fairly large.
Portability is what batteries are for.
Aaronthelemon 2019 年 8 月 21 日 上午 10:04 
Sounds good.
Happy for them to not be switchable.
But you do need some control over refueling c:
hauvega  [作者] 2019 年 8 月 21 日 上午 8:02 
Adding the forbid comp to wood gennys.
hauvega  [作者] 2019 年 8 月 21 日 上午 7:50 
Adding portability to the wood gennys. What do you think?
hauvega  [作者] 2019 年 8 月 21 日 上午 7:24 
Make a room for the generators and forbid the door.
Aaronthelemon 2019 年 8 月 21 日 上午 7:05 
Is there a way to stop autofueling of a wood gen?
lilwhitemouse 2019 年 8 月 20 日 下午 7:44 
Clearly I need to watch more movies.
hauvega  [作者] 2019 年 8 月 20 日 下午 6:46 
Do you really want a Dr. Raymond Cocteau society(Demolition Man movie)? Too controlled and restricted. Our pawns are bunch of misfits and we love our misfits. I do not see that glitterworld medicine being a cure all if they were that advanced.
lilwhitemouse 2019 年 8 月 20 日 下午 5:27 
Hehehe.

Somehow I had imagined Glitterworld society advancing socially in addition to physical science-y. But maybe that's the way they went...
hauvega  [作者] 2019 年 8 月 20 日 下午 1:08 
They are sensitive to rain. Yes explode upon serious damage. Just got to set damage level.

These advanced technologies used cheapened methods of engineering. Cost cutting. LOL
lilwhitemouse 2019 年 8 月 20 日 下午 12:57 
(I might make the vanometric cells have like 5 hitpoints and explode dramatically upon destructions. Finicky pieces of tech, don't break the seal)
lilwhitemouse 2019 年 8 月 20 日 下午 12:55 
I suspect geothermal stations are designed to be robust - they do have to be fairly large installations?

Aren't vanometric glitterworld tech? It seems highly unlikely they wouldn't be completely sealed units that mere mortals cannot hope to understand the workings of.
hauvega  [作者] 2019 年 8 月 20 日 上午 11:52 
Playing around with the idea of adding geothermal and vanometric cells to the list.
lilwhitemouse 2019 年 8 月 12 日 上午 9:00 
...what a brilliantly straightforward option. I never thought of it...
hauvega  [作者] 2019 年 8 月 11 日 下午 3:21 
Sorry, Had a burst of real life work lately so I have not responded. I will update some xml adjustments with the defs patching soon and I probably build a generator room and forbid the door.
lilwhitemouse 2019 年 8 月 7 日 下午 10:39 
I ran some numbers, btw, and found "/Defs/..." aster than "Defs/..." for patching.

So....is there a way to tell pawns to stop refueling the wood generator?
hauvega  [作者] 2019 年 7 月 25 日 下午 12:06 
Oxygen does not mean crap in this game. Since wood stoves have to run out of fuel why not the wood generator. Let's a bit of additional management. I been messing with adding geothermal and vanometric cells with consequences like short circuit in the rain and failures due to extreme damage.
Aaronthelemon 2019 年 7 月 24 日 下午 12:49 
I like the idea of this mod but find the idea that wooden stoves not being able to be flicked off odd.
You can easily stop a wood fire by denying oxygen?
hauvega  [作者] 2019 年 7 月 15 日 下午 12:29 
Has been updated. Thanks @rebelscum. I think Cassandra decided to use that floating ball and put it where the sun doesn't shine. Even in modding she can do you in. https://www.youtube.com/watch?v=_J4Onll7VNs
egoanditspwn 2019 年 7 月 15 日 下午 12:25 
Glad to hear you got it. It can be so tricky finding those tiny little typos.
hauvega  [作者] 2019 年 7 月 15 日 上午 11:58 
Sorry about that I made my one stupid mistake. I forgot the 's' on Defs which causes patch failures every time. My bad.
hauvega  [作者] 2019 年 7 月 15 日 上午 11:28 
What other patch mods? I would like to see the format since the lack of good examples it helping me learn it. I tried the @ part and it does not work.
egoanditspwn 2019 年 7 月 15 日 上午 9:55 
This has some compatibility issues with other patch mods due to how you wrote your xpaths. A solution is to either specify that this needs to go high up in the load order so this patch happens before others, or if you changed .../comps/li[number]/... with .../comps/li[@Class="CompProperties_Whatever You're Targeting"]/... it should be able to modify the correct one no matter what other comps other mods might patch in.

Also, using Defs/ThingDef... should make it load a bit faster compared to using */ThingDef...

Thanks for making the mod though, it's pretty cool.
An Author 2019 年 6 月 26 日 下午 2:29 
Wow, how is this not a thing already? good one.
hauvega  [作者] 2019 年 6 月 26 日 下午 2:27 
It makes the game moar fun.
Deyon 2019 年 6 月 26 日 下午 2:10 
good mod! it makes sense that generators are fragile and volatile, why would batteries explode constantly while generators are left out of the fun?!
hauvega  [作者] 2019 年 6 月 26 日 下午 1:18 
hauvega  [作者] 2019 年 6 月 26 日 上午 10:43 
Trying to get some vids up yet.