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报告翻译问题






I would like to set up a server with these maps, but I have to ask, if I can place advertising of the sponsors of the server?.
The other question I have, what has happened with complete conquest ?, am excited about these update.
greetings.
It sounds to me like it is being loaded as a single player mission. You can play it alone with ai, but you must start the mission from the multiplayer menu. Just curious, but is this being installed right into the single player mission folder from the workshop? If so I'll have to change it to mp only. When I say single player I mean it can be played alone, but that doesn't change the fact that it must be loaded as a multiplayer mission. Sorry for the confusion. I hope this helps out those that are having problems with it.
Read the Urban Conquest Basics post in the discussion section.
The CPU is definitely the bottleneck. I appreciate your input though. Since I write these missions on an I7-3770k it's not easy for me to see code that is stuffing things up for slower processors. Please give the updates a try as I release them as I will be attempting to address some of the more cpu intensive functions and figure out a way to distribute the load a bit better. I can say that the first minute or so of the mission will have some lags due to the fact that it is populating the map, but after that things should plane off a bit as far as stuttering goes. You can also try to tone down the amount of ai and vehicles in the parameters and see if you can come up with some settings that work a bit better on your system. Thanks for giving it a try.
Cheers :)
This is the first complaint of its kind I've had for UC. I can assure you though that there is no way you can just load up a firefight in the editor and have it do what this mission does. I think to say it's unjustifiably laggy is a bit unjustified though. What are your system specs? I've done the best I can to optimize it, but perhaps there are more optimizations I can make for slower systems.
@bradley_logan
There are no weapon crates, yet. For the time being you will have to carefully pick your class and act according to what class you have chosen. If you're a rifleman you obviously shouldn't engage a tank. You can always pick weapons and ammo off of dead bodies also. In the future I plan to add some kind of weapons and ammo crates, but for now you will have to strategize without them.
Are you, by any chance, going to make one for every single map that comes out for A3 like you did in ARMA 2? Great job on this, mate, you're a amazing scripter!
Cheers :)