Call to Arms
Long Range Mod & Enhanced AI
68 comentarii
bryan.rhh 14 sept. la 18:29 
updateee
Alpha_Phantom 18 ian. la 2:57 
Update please
aajav302 29 dec. 2024 la 19:04 
fix your stuff
Pulkzestörer 18 dec. 2024 la 14:07 
Update please
PWN3DBYME | TR!PP!BO! 28 oct. 2024 la 14:00 
update plz, i tryd 5 long range mods and every one is outdated.. warfighter dont make fun like this

any idea how to change the attack comabt range in the files?
El Übermensch del Altiplano pe 2 ian. 2024 la 20:23 
update pls papu :steamsad::steamsad::steamsad::steamsad:
76561198869786189 26 sept. 2023 la 16:00 
update this now
Rekinbiznesu1-5 25 iul. 2023 la 4:08 
update
SIKJU187 14 iun. 2023 la 18:21 
go to workshop and then contet
crawdaddi 2 apr. 2023 la 1:21 
Its been 4 years but an update would be appreciated <3
AlexFIN 25 dec. 2022 la 23:04 
Update it PLEASE
:steamsad:
=CrUsader= 11 nov. 2022 la 10:21 
UPDATE PLS
BogBox 27 iul. 2022 la 15:16 
update
"MrHindsight" 17 mart. 2022 la 13:30 
We would love an update modder. Thank you! :)
8sat 8 iun. 2021 la 1:42 
update
EA_NikE 24 mai 2020 la 23:26 
plz update:steamfacepalm:
the_moon_wolfy 31 mart. 2020 la 0:13 
DEAD
Chiver007 16 febr. 2020 la 19:13 
can you update plz
Backwoods1456 1 febr. 2020 la 6:28 
plz update makes the game way better
Silent Operator 24 ian. 2020 la 20:48 
game crash to desktop when activated
aajav302 31 dec. 2019 la 11:02 
plz update
S. Jorgensen 13 dec. 2019 la 12:09 
Is this mod DEAD?
the_moon_wolfy 1 dec. 2019 la 14:31 
DEAD
AlexFord_2015 14 nov. 2019 la 13:23 
update plox :)
updating through mod.info dont work
Oreo2234 9 nov. 2019 la 16:05 
reeeeeeeeeeeeeeeeeeee
Raverookie 9 nov. 2019 la 12:58 
Plz update
LOGAN 9 nov. 2019 la 6:45 
pls update
TacoLite 7 nov. 2019 la 17:14 
This mod is pretty cool. Hope it gets updated.
Ironside 2 nov. 2019 la 8:57 
pls update
fsh_gzs 31 oct. 2019 la 7:39 
update plz
Biewski 23 oct. 2019 la 22:10 
We're trying this on MP, we're getting Out of Sync errors less then 10 seconds into the game each time. 2 players on USA vs 2 Russian AI set on hard. This is the only workshop item/ mod that we're running. When we run vanilla its fine, the Out of Sync errors only happen when we run this mod. Any ideas on a fix?
Beast 21 oct. 2019 la 23:29 
Omg theres any limit for AI view? Even on big maps they see from spawn to spawn, any version with just 1,5-2x increased view please?
DerClown114[DEU] 24 aug. 2019 la 5:52 
Thank you for fixing the game...
DMS have destroyed the AI...
lpnam9114  [autor] 21 aug. 2019 la 3:39 
@nikthegreek15 I will fix that in the next patch :)
NikTheGreek 20 aug. 2019 la 5:25 
Please fix the full auto fire of rifles at medium and long range.It makes the mod impossible to play and unrealistic(it makes machine guns useless and makes riflemen too effective).Other than that, your mod is what call to arms needs,it fixes ai vision and it allows long range engagements.Thanks in advance.
NikTheGreek 12 aug. 2019 la 10:47 
Ipnam9114,im only talking about the specs of the weapons themselves.Objectively MGs have more effective range than rifles of the same calibre.Doctrines have to do with the style of the player.Why do the rifles fire in full auto at long range?are you gonna change that?in vanilla rifles fire in full auto or 3round bursts when the enemy is in close range,i think in less than 20meters which is more realistic.
lpnam9114  [autor] 12 aug. 2019 la 9:54 
@nikthegreek15 , this is a good question. I think that it's only based on the doctrine of the different country.MG usually wait until most of their troops get in position and then open fire.Under only few circumstances , the MG gunner will have to do some suppressive fire untill infantry can get to a better position.I could try doing something to make this more realistic
NikTheGreek 12 aug. 2019 la 8:44 
@Ipnam9114, are you gonna change the full auto fire of assault rifles at long range?i also think that like in real life MGs(lmgs mmgs) should have a bit more range than the rifles of the same calibre.This happens because of the MGs sights or optics.Whats your opinion?
lpnam9114  [autor] 10 aug. 2019 la 20:05 
@nikthegreek15, I think it should be reduced due to the change of visions recently and i was a bit annoyed about the fact DMS doesn't allow me to render that far
NikTheGreek 6 aug. 2019 la 2:36 
For some reason rifles fire full auto even in 200 meters retaining their accuracy,something completely unrealistic.Also imho the range for small arms is too great and is unsuited for the game maps,i think it should be reduced.what do you think?
Эколог 5 aug. 2019 la 4:08 
update
Эколог 5 aug. 2019 la 4:08 
update
lpnam9114  [autor] 26 iul. 2019 la 19:27 
@♣Lis♣ Update your game, the original values are outdated
Эколог 26 iul. 2019 la 9:21 
Program will be terminated
APP_ERROR: define not found (eSDLReader.cpp:)

RIP=7ffbfab1a388 [main_loop]
RAX=1412ad720 RBX=0bad0001
RCX=00986730 RDX=6500000000
RSI=000001c7 RDI=000001c7
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui.cmd.exec_generic
>>>>> gui.sdp.procq(ПОДТВЕРЖДЕНИЕ)
>>>>gui.mmd.onModApply
>>>mmd.apply
>>mod.s_apply
>file */set/stuff/gun/152mm_2a33

6: (*range_medium_howitzer*)
7:
8: (*speed* s(100))
9: {DisableRicochet}
10: {gravity 5}
lpnam9114  [autor] 26 iul. 2019 la 3:55 
@shblovetruth Answering this for the future as well, I will never fix something to fit the open_beta branch since that is always subject to change and also the fact that it may broke the stable version patch.That being said , i do monitor those changes to easily update it when it came live. Like now :)
lpnam9114  [autor] 26 iul. 2019 la 3:50 
@♣Lis♣ @nikthegreek15 It's updated mah bois :)
Эколог 25 iul. 2019 la 13:33 
update
NikTheGreek 25 iul. 2019 la 12:12 
pls update
shblovetruth 14 iul. 2019 la 5:33 
@lpnam9114 , this mod crashed when use with CTA open_beta version 1.020.0, wish you fix it, or wait for next more stable and maturer base game version. (Question: If you fix it and make it compatible with the latest open_beta version, then, will it become incompatible with non-beta version of base game?)
MONKEY Child 6 iul. 2019 la 4:15 
1.020.0 here we go guys!