Sid Meier's Civilization V

Sid Meier's Civilization V

Seychelles (France-Albert René)
6 kommentarer
Space Walrus  [ophavsmand] 30. okt. 2021 kl. 12:18 
@Gummans Globe: Glad you enjoyed it. Chances are I coded that experience bit completely wrong whenever I made this and that's why it resulted in such weird effects lol. Tourism can be finnicky in this game so I might have to take a look when I can.
Gummans Gubbe 30. okt. 2021 kl. 10:48 
Loved this mod. Auto improving sea resources had some funny effects during early war. I also did not quite understand the experience based on tourism.

During a golden age I got to fill out all but one promotion for new units. After the golden age it was back to two promotions, but a new artist induced golden age made new units get lots of promotions again.

Thanks!:steamthumbsup:
R0CKHARD0 10. aug. 2021 kl. 19:26 
time to try it on tsl lol
Mojave Neon 10. feb. 2020 kl. 16:05 
This one was a ton of fun, and really well made. Having the UA automatically improve sea resources was incredibly useful, especially on a tiny islands map. The Lotel was also great, and synergized well, helping me to a cultural victory. Overall, great job with this civ.
Space Walrus  [ophavsmand] 27. juni 2019 kl. 15:02 
@troodon25 Well, I'm a miracle worker :p
troodon25 23. juni 2019 kl. 8:36 
That was insanely fast.