Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Seven Deadly Sins
5 条留言
OperatorSkillet 2019 年 6 月 27 日 下午 3:34 
Ohhh now I get it. that makes this very kool!
dTS__  [作者] 2019 年 6 月 27 日 下午 1:34 
Like NerfedFalcon said, the layout on the module is semi-random (it guarantees that there is at least one valid solution). Two adjacent buttons might not be connected in the graph.
OperatorSkillet 2019 年 6 月 26 日 上午 8:43 
cant you just go clockwise all the way around?
NerfedFalcon 2019 年 6 月 26 日 上午 12:18 
The layout isn't always exactly the same as in the diagram, is the thing.
Master Roshi 2019 年 6 月 25 日 下午 9:38 
I might be misunderstanding but couldn't you just choose one Sin at random and then continue clockwise from there until it's disarmed?