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Most I've waited is like ten seconds, but I've got a pretty beefy PC.
1.save your current session.
2.uninstall mod
3.load game back up and save.
4.reinstall mod and reapply in "mods" tab in the rimworld menu
5.load save with mod installed.
some of these steps may not be necessary but this is what worked for me
The mod works, I think, but it's a yellow blob in the mod list. I did verify files and all that.
https://minio.plasmatrap.com/plasmatrap/assets/761cb077-3247-4f53-b341-a000fedc8046.mp4
world destruction here i come lol
i have been using VFE - Security's Artillery to fire nukes so happy to hear dirty bombs will do huge damage now
The radiation system now uses a proper progressive hediff with numbers and worse symptoms at higher values, rather than having multiple.
The dirty bombs cause 4x as much pollution as the other ones. This *will* cause an incredible amount of pollution, just be careful because they dump just as much radiation as pollution.
does this mean that dirty bombs make more toxic marks on the land when dropped i would love it to have a way to mass drop toxic bombs and have the tile converted into a toxic wasteland
At some point I want to replace it, but it's been years since I was actually creating mods, so it's what I know.
1. Does it conflict with toxic gas mod?
2. can it be added mid save?
SRTS and Vehicles Expanded for bomber aircraft
Vanilla Expanded-Security has artilery that can target distant world tiles, both to support your own raids (with precision targeting on other maps) or simply wiping other setlements with enough firepower applied (anyone besides tribals can decide to shoot back). I think chance of destroying settlement is linked to blast radius of a shell- the bigger radius, the higher chance of destroying it.