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Rings are among the weakest craftable items while weighing almost the same with lightness jewels barely doing anything after subtracting their base weight.
It was mainly for balance reasons.
Hyperbole.
Also the weight units don't matter. A ring should not be in the same weight class as a full armor set. The main reason for the change is that it made things unnecessarily restrictive, especially lightness variants.
Lol I guess you can use it as currency. But you should hire some guards for your money transport ;)
P.S. Yes, I’ve gotten it over. But only 1 time. The second time the rat died en route =\
How does that break the economy? All items worth is based on the materials you used. You don't create more value you just make it easier to carry.
Hit the road with 20 rings = 20,000 currencies and 20 kg (1 tir things).
this seems to be a common problem atm, it seems to come from some corrupt files, as I heard that reinstalling fixes it... None of my mods would be affected by any changes, unless they decide to do something to core database files, and you would immediately notice that. Most likely with some big error message in the main menu. And most mods would be affected by that :/
' Lack of the enemy group for activatenodeproducedrop without alternative source.'
It happens after event is resolved when the loot reward screen pops up.
I don't think it's needed. The main factor in weight is armor, then weapons. You can still only use heavy armor on high str characters or with lightness jewels, medium on medium str or lightness and robes in anyone. The ring weight just made it annoying but didn't really restrict you in any way...