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报告翻译问题
Don't forget to download the google drive link and place it in your game data file, or it will not working.
If the game crashes, there must be another reason, unless it is due to a too strong solicitation of the graphics card (the effect of the mod can be very heavy for some computers).
I don't see why the mod would crash the game for any other reason. Since it only changes the appearance of the doomrocket, it should be compatible with almost all other mods except those modifying the same thing.
@PEAK-STATES : I am just new in modding and I don't know and have no time soon to learn to do that, sorry. You sould check an other additional mod or maybe make your own.
@Dr. Oz The Great and Powerful : I have no time soon to rework my mod or add anything from now. At first I wanted to do a sort of global mod that change all graphic effects of "superweapons" (and also other area effects) to make them more impactfull. But my worklife has taken over me. So maybe I will check that idea far later, when I will have more time.
@sirmicou85 : Hi ! For me the mod work perfectly fine and don't need to be updated. It should be installed by downloading with the drive link in the description.
If you find some problem to update with the new laucher, here is the solution :
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1715626133
@General Kael : Well, I think the Skyre clan is modern enough in this context !
@Formous : I play this mod with SFO so yes it's compatible. I like your idear of factionnals superweapons but I'm affraid that would not be in my skills (and unrelated to lore if you think to something close to a nuke for other factions). For now I just know how to tweak graphical parameters, not create a entire new.
@ace : This just mean that the explosion is twice the size of the original. It's only a graphic mod and it don't buff the nuke in any way.
I will finish it))
https://drive.google.com/open?id=1ZcHLzbuhEwVmW8gg6psgwJdTqhlrpUjA
I discovered that the only file acquired by the steam workshop is insufficient for the proper functioning of the mod. I now explain this problem in an "installation" part in the description.
or create any unit and assign it this ability