Thea 2: The Shattering

Thea 2: The Shattering

BuildingOverhaul
356 条留言
Lorska  [作者] 11 月 1 日 上午 10:42 
@Caracal
you get +1 gathering slot but +2 crafting slots, because gathering gets range upgrades
Caracal 10 月 31 日 下午 5:06 
On my second play-through with this mod (first time was with mobile village). I built all the gathering and crafting buildings. My village has 4 slots for gathers and 5 for crafting. Is this correct? It seem like there should be 5 for gathering too. I don't see another building that would provide an additional gathering space. What am I missing?
Lorska  [作者] 8 月 18 日 上午 11:22 
@Bacon Boywife~
Considering it did work for me there are only three possibilities:
1) a mod conflict (very unlikely because these effects don't exist elsewhere)
2) it might take an extra turn to show up due to how end of turn triggers work in this game
3) corrupted data (unlikely that it only hit that but it's possible)
Bacon Boywife~ 8 月 18 日 上午 10:55 
Something may be wrong then because I hovered over the breakdown and didn't see it there. I already started a new save because it was ironman and I kinda lost immediately.
Lorska  [作者] 8 月 18 日 上午 10:13 
@Bacon Boywife~
You can find the exact bonus in the list of effects for each character in your group.
If you know what kind of stats you gain, you may also hover over the relevant attribute in the character sheet (in this case gathering) for a breakdown.
The mountain itself should also come with a list of all the effects as the originating effect.
Bacon Boywife~ 8 月 18 日 上午 8:23 
Are the bonuses from the Moving Mountain rituals listed anywhere? I made the "gatherer building" one and don't see any increase.
Villnavir 7 月 8 日 下午 11:20 
ok i found the fix its to add higher tier resources and make the building it with it
Villnavir 7 月 8 日 下午 11:04 
@lorska i have tried validating my files and there was a corrupt file but even then i cant build it
i am pretty sure the notification i get on the side is when i dont have enough resources for something but i do have them
also the same thing is happening with the hermit idol
Lorska  [作者] 7 月 8 日 下午 1:27 
Try validating your files through steam in case there is some file corruption happening as well.
Lorska  [作者] 7 月 8 日 下午 1:26 
@Villnavir
I'm actually not sure what the problem could be there... The building you are talking about is very basic, no bells or whistles.
Do you maybe already have the building and it shows you that it's being demolished?
Villnavir 7 月 8 日 上午 9:34 
hello mate
i have been enjoying the mod alot but i ran into a problem and i hope u can guide me to fix it if possible
i have been trying to make the storage area for like 20 turns now but it keeps refusing to be built with a notification that has a slash on it
i tried everything i could think from deleting and trying to build a new one to changing the material but nothing worked
Lorska  [作者] 2024 年 12 月 17 日 上午 9:22 
It's completely separate.
Whatever you do with your village does not in any way influence your mountain and vice versa.
I'd personally go for either one or the other, simply because it'll take a lot of materials and it's more balanced towards only having one of the two.
Oh for Fox Sake 2024 年 12 月 17 日 上午 9:16 
Thank's I feel silly for asking I should've been able to find out. tyty.
And just to clarify, The moving mountain upgrades are for it, and if I were to let's say, purchase an idol/building upgrade I can't build it with mountain?
Lorska  [作者] 2024 年 12 月 17 日 上午 8:55 
Yes. You'll get a second seed later on.
Oh for Fox Sake 2024 年 12 月 17 日 上午 8:38 
Is it possible to have Moving Mountain and a Idol at the same time without cheating?
-NLG-Bancheis 2024 年 9 月 19 日 下午 11:18 
Really loving the mod so far. Excellent work!
Belli 2024 年 7 月 6 日 下午 12:29 
thank you Lorska
Lorska  [作者] 2024 年 7 月 6 日 上午 9:50 
You can create the stone earlier and just take it with you but yeah. Just carry it where you want to get to.
Belli 2024 年 7 月 6 日 上午 5:07 
excellent ! thank you for yout quick and detailled answer .
By design, here is the pattern I guess: send an exploration team to another island, create infused stone, tp the village to the exploration team ?
Lorska  [作者] 2024 年 7 月 6 日 上午 5:04 
You have to create an infused stone.
That acts as a homing device.
If you then use the teleportation ritual in your village you will teleport to it.
The process will destroy a percentage of resources in the initial location and close down all resource generation buildings.
Be careful you don't have multiple infused stones (it will choose one randomly) also invalid locations (water) will lead to a failed teleport.
Belli 2024 年 7 月 6 日 上午 2:19 
Dear Lorska. How "village teleportation" works please ? I did the ritual, my villahe has not move at all and some buildings were destroyed..
In the same way, I can notice that this ritual is available for a simple camp. What can I expect from it please ? Go back to my island ?
Thank you
Lorska  [作者] 2024 年 4 月 22 日 上午 9:50 
I'm fairly sure it was compatible but your research tree is gonna look like a mess. I don't recall which mod you'll have to load first though, I think mine...
You could try it out, one load order is probably gonna make a real mess out of it, the other one is just gonna be very squished
colnz 2024 年 4 月 22 日 上午 4:48 
Hey, just a quick question as im completely new to thea 2 and modding it, is this mod and more rituals compatible? or is there a guide to make them compatible if not that i can use to figure out how?
Voen 2024 年 3 月 13 日 下午 3:03 
Oh okay gotcha, yeah I'm in the MuHa discord I think still so I'll do that if I have further issues. Thanks again!
Lorska  [作者] 2024 年 3 月 13 日 上午 11:10 
If something like that happens again, could you send me your game log.txt on the Thea discord or just copy paste the first critical error message in the error thread here? Then I'll look into the error and see if I can find any reason. Cheers and thanks!
Voen 2024 年 3 月 13 日 上午 11:03 
Welp, I spoke too soon ! Went to continue my save (it was a save only on quit run, so I figured I was screwed) and it actually auto-saved a couple turns earlier, and resumed from there. Phew!

Thanks so much for this amazing mod, I hope the devs look at what you've done if they ever make Thea 3 !
Voen 2024 年 3 月 13 日 上午 10:58 
Had a bug crash happen when an attraction event popped for a beast type character. I don't have many mods, relatively speaking, but wondering how to avoid in the future? This mod is absolutely amazing and I'm not sure I'd want to play the base game again after using this, but losing a save file after 250 turns is pretty rough.
Lorska  [作者] 2024 年 1 月 4 日 上午 5:59 
@Takeru Kobayashi
It will be automatically converted in your village. The resources depend on the tier of your mining building, higher tiers add the respective tier of resources to the refinement, up to T4.
Shinzo Abe's weakest warrior 2024 年 1 月 4 日 上午 4:12 
Hi friend, how does mined stone and foraged wood work? I cannot see them in my inventory? Do they just turn into their respective resources? I am not sure which resources they turn into
Nasarog 2023 年 11 月 22 日 下午 6:33 
Oh, interesting.
Lorska  [作者] 2023 年 11 月 22 日 下午 2:58 
@Nasarog
No, but you can just use the basic moon bridge ritual, as it's just a character.
Nasarog 2023 年 11 月 22 日 下午 2:36 
Of course, I totally understand. By the way, anyway to add a teleportation arch to the giant earth golem, aka, mobile fortress?
Lorska  [作者] 2023 年 11 月 22 日 上午 10:19 
@Nasarog
Thanks so much! Honestly the best reward is that people are enjoying it, it was initially just something I did for myself only :)
Nasarog 2023 年 11 月 22 日 上午 10:05 
You have a few solid-as-hell mods that have really improved my Thea 2 experience. I sent you a few steam awards.
Lorska  [作者] 2023 年 11 月 22 日 上午 9:49 
@Nasarog
There are events that grant mod-specific resources for extra buildings, so I guess?
There aren't too many village mods around lol.
Nasarog 2023 年 11 月 22 日 上午 5:08 
Is this the mod that let's you upgrade your village through events to gain new resources?
Colonel Nabu 2023 年 11 月 7 日 上午 9:33 
Thanks a lot my friend for your fast answer !
Lorska  [作者] 2023 年 11 月 7 日 上午 7:37 
@Colonel Nabu
You gain points over time depending on how many buildings you have and their tier.
So yes, you just need to wait a bit :)
Have fun and thank you!
Colonel Nabu 2023 年 11 月 7 日 上午 1:29 
Hello. First, thanks a lot for this mod. It improves so much the game. I'm impressed.

Second, i'm looking for the village improvement points to build special structures but i can't find them. Must I be patient or do I need to do something specific to find them? Thanks by advance

And thanks a again a lot for your work.
Nasarog 2023 年 10 月 31 日 上午 10:49 
Nice, a new mod to try with my newest playthru.
Lorska  [作者] 2023 年 8 月 5 日 上午 9:32 
Yeah that's not my doing :D
Good luck :)
Koda 2023 年 8 月 5 日 上午 7:53 
I have those nodes i got the jist of how they worked, roughly around maybe turn 100 odd an event popped up about my people exploring a mine and just spawned a diamond node, thought it was your mod that did it, huh i wonder how it happened, probably one of the other event mods. Thanks though :)
Lorska  [作者] 2023 年 8 月 5 日 上午 7:29 
I don't spawn regular nodes. What is being spawned are custom resource nodes that get transformed into resources depending on your choice of building. You can have one of each of the two groups: foraged (wood/bone/leather) and mined (stone/metal/gem) but in either case it should spawn a forage or mining node.
If the mine does indeed spawn a diamond node, that's a bug (didn't happen during my testing though).
Koda 2023 年 8 月 5 日 上午 6:55 
Just curious i got an event about the mines and it spawned a diamond node in my village borders, was this your mod? if so what causes it and how can i get my bone hut to do the same.
Lorska  [作者] 2023 年 8 月 3 日 上午 10:42 
@SQW
You can just use the seed on a building in the village that will give you a strong character you can turn into your chosen instead. There is really no reason to have both village and MM.

People who played nomads were left out and wanted something too, so the thought process was whining xD
SQW 2023 年 8 月 3 日 上午 8:46 
Thanks. So once you have two seeds, you can have a normal village and a MM with your exploration group? What's the thought process behind the MM mechanics?
Lorska  [作者] 2023 年 8 月 3 日 上午 3:51 
@SQW
The other ring is a base game jewelry item that is pretty overpowered as it flatly increases all stats.
Think of the MM as a nomadic village. You gain a part of the possible upgrades a village could get ~50% though it's more expensive and you don't get any special events or special buildings.
Improvement points are required for certain buildings, there's the faction building that will increase reputation with a faction over time and enable events for that faction, and there's the village improvements, which give you either a production or combat related option (usually attribute increases) as well as enabling special events for that improvement.
SQW 2023 年 8 月 3 日 上午 3:37 
Can someone explain what the walking mountain and the other ring are? Also, I got a 'improvement point' at one point but I can't find out what it is used on.
Thanks.
Lorska  [作者] 2023 年 6 月 11 日 上午 8:30 
@gormotha
I'm not sure actually, I think I recently tested it again and just got to the regular amount so I don't know what exactly happened there :/
gormotha 2023 年 6 月 11 日 上午 7:56 
kk, thx for the quick reply, was just wondering how Aarmik got 5 distance... I have 3 t3 ressources at 5 distance as well as some fish and meat and shrooms, would love to have those in the village radfius :(