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Some recommendations:
- I didn't notice the QRF return to base. Maybe add some more pressure on the player with real threat of returning APCs and troops.
- Officer was easy to locate and an easy target (he is just standing still in a paddock, he is an easy kill). Maybe provide him with some more shelter, and more patrols between the base and the evac point.
Some technical feedback:
* Task had no desitinations set, so I wasn't able to easily check where am I supposed to go.
* Chemlights could even increase the mysterious feeling of the reasearch base.
I had a seriously hard time taking down the officer, he had like 3-4 riflemen with him that was heavily digged in, and if I managed to get a shooting position 50-100 meter from him, he would sent 2 guys to flank me. You said he was litely guarded ;)